So this may have been talked about before I don't know but I was fooling around with a list idea the other day and realized Zertik Strom and Commander Alozen pair really well together. Zertik cancels range 1 bonuses from all enemy ships at range 1 of him while Alozen gets a free target lock from enemies at range 1.
So consider this, zertik is sort of the buff guy keeping those range 1 shots outta here, give him accuracy corrector and possibly a stealth device and call it good. Next give Alozen ATC and predator and call it good. Mind you both have the title and comes out to a nice 58 points. Now for the plan, these guy want to be kept next to each other for as long as possible. They also want to be in range 1 of enemies as often as possible. Zertik is keeping those extra dice of his buddies back so you want him to be more of a defensive build which is why I said Stealth device or even a hull or shield upgrade if you want to go that route. Now I know I said you want him to be more of a defensive build but I also don't want him to be useless either which is why I put accuracy corrector on him to guarantee at least 2 hits coming up every turn. However you could further his defensive capabilities by instead putting sensor jammer on him.
Ok now Alozen is your firepower which is why I gave him predator and ATC. By being at range 1 he automatically gets a free TL so that frees up his action in order to take a focus. So now he's got a focus, free TL and predator for some rerolls along with ATC for the extra crit in order to inflict max damage.
Now the cool thing is your almost guaranteeing every time you roll dice with these guys you be getting 6 hits or 7 if your lucky. But 6 hits almost for sure. Your getting this damage because of being at range 1.
The other cool thing is Zertik shoots first. Why is that cool you say? Well because Zertik has the opportunity to strip shields while Alozen comes behind to capitalize on the crit he's about to lay down.
Lastly the downside to this is while their benefit is to be at range 1, it's also the very same thing that will hurt them. Enemies are more likely to target you because you are closer and because you will be drawing a lot of threat. Which is why I think these guys will be better as flankers. The good news is you have 42 other points to come up with a heavier threat.
So any ideas?
Edited by Jaden Ckast