Are Alozen and strom the empires new best buds?

By Jaden Ckast, in X-Wing

So this may have been talked about before I don't know but I was fooling around with a list idea the other day and realized Zertik Strom and Commander Alozen pair really well together. Zertik cancels range 1 bonuses from all enemy ships at range 1 of him while Alozen gets a free target lock from enemies at range 1.

So consider this, zertik is sort of the buff guy keeping those range 1 shots outta here, give him accuracy corrector and possibly a stealth device and call it good. Next give Alozen ATC and predator and call it good. Mind you both have the title and comes out to a nice 58 points. Now for the plan, these guy want to be kept next to each other for as long as possible. They also want to be in range 1 of enemies as often as possible. Zertik is keeping those extra dice of his buddies back so you want him to be more of a defensive build which is why I said Stealth device or even a hull or shield upgrade if you want to go that route. Now I know I said you want him to be more of a defensive build but I also don't want him to be useless either which is why I put accuracy corrector on him to guarantee at least 2 hits coming up every turn. However you could further his defensive capabilities by instead putting sensor jammer on him.

Ok now Alozen is your firepower which is why I gave him predator and ATC. By being at range 1 he automatically gets a free TL so that frees up his action in order to take a focus. So now he's got a focus, free TL and predator for some rerolls along with ATC for the extra crit in order to inflict max damage.

Now the cool thing is your almost guaranteeing every time you roll dice with these guys you be getting 6 hits or 7 if your lucky. But 6 hits almost for sure. Your getting this damage because of being at range 1.

The other cool thing is Zertik shoots first. Why is that cool you say? Well because Zertik has the opportunity to strip shields while Alozen comes behind to capitalize on the crit he's about to lay down.

Lastly the downside to this is while their benefit is to be at range 1, it's also the very same thing that will hurt them. Enemies are more likely to target you because you are closer and because you will be drawing a lot of threat. Which is why I think these guys will be better as flankers. The good news is you have 42 other points to come up with a heavier threat.

So any ideas?

Edited by Jaden Ckast

I'd rather say Storm is best firends with this guy:

carnor-jax.png

I'd rather say Storm is best firends with this guy:

carnor-jax.png

He is, indeed. Those two bad bad guys almost ruined my A-wings Procket party and Jake's funny moves, but they got separated in the end so the sinergy lost its power and I managed to get a full win in the end.

I'd rather say Storm is best firends with this guy:

carnor-jax.png

How bout all three? A trifecta

I'd rather say Storm is best firends with this guy:

carnor-jax.png

How bout all three? A trifecta

Such a neglected word.

Yeah, played with Zertik and Carnor and they're a mess to play against. But a bit on the lightweight side.

I'd rather say Storm is best firends with this guy:carnor-jax.png

How bout all three? A trifecta

Such a neglected word.

Yeah, played with Zertik and Carnor and they're a mess to play against. But a bit on the lightweight side.

Yeah Carnor (just like any other interceptor and tie/ln) is very fragile, even when at range 1. Which is why if I ran all three would def give Carnor stealth device+auto thrusters+ptl. I like the idea of having Carnor in there but geeze is he a lot of points for only 3 hp. Which is why I think strom and Alozen make a better team mainly for survivablity purposes and you can add a BH or even a deci in for added threat and hp.

I'd rather say Storm is best firends with this guy:

carnor-jax.png

How bout all three? A trifecta

I prefer "triumvirate".

I tried Jax, Strom, and Alozen, but I wasn't super impressed. They're all really solid individually, but it's tough to get all three at Range 1 without being caught in arcs and shredded. You can't fly them like you traditionally fly squints -- you need to be aggressive, and that's tough to pull off with such fragile ships.

That said, I think two of the three and a shuttle (or something similar) could be a very solid build.

Colonel Vessery seems like a good choice to assist the two TIE Advanced pilots. You can fit him and 7 points of upgrades into your list. I'm inclined to give him a cannon or cluster missiles and pummel the squadron's target from afar. He's still a little squishy for his points cost, but he's a lot tankier than an Interceptor.

Edited by Covered in Weasels

I tried Jax, Strom, and Alozen, but I wasn't super impressed. They're all really solid individually, but it's tough to get all three at Range 1 without being caught in arcs and shredded. You can't fly them like you traditionally fly squints -- you need to be aggressive, and that's tough to pull off with such fragile ships.

That said, I think two of the three and a shuttle (or something similar) could be a very solid build.

Kagi is a popular pilot to complete the trio. I'm trying Sensor Jammer, Rebel Captive and Tactician on Kagi, but people have all sorts of good ideas to outfit the shuttle incluidng the Emperor.

Ya my original idea was to use the 2 advanced and something a little heftier. Shuttle, deci, firespray, defender could work too. I hadn't thought of Kagi but most people just write shuttles off as no biggie. They might just ignore the shuttle and concentrate on the advanced. Don't get me wrong Kagi def pairs well with the abilities but the advanced need to have a bigger distraction for them in order to survive.