URGENT: The Long Awaited FAQ is Nigh (post more questions here).

By Avi_dreader, in Arkham Horror Second Edition

When encountering a monster through an event (e.g.: a monster appears,) can you instantly attempt to evade it, or do you have to make a horror check first?

Regarding The Terrible Experiment, if there are elusive monsters on it, do you have to make the sneak check to find them first, or can you go straight to combat?

DeadGuyWalking said:

When encountering a monster through an event (e.g.: a monster appears,) can you instantly attempt to evade it, or do you have to make a horror check first?

Regarding The Terrible Experiment, if there are elusive monsters on it, do you have to make the sneak check to find them first, or can you go straight to combat?

Of course you can evade first.

Re: Terrible Experiment, it needs to be asked (although I've been playing that you need to pass the evade check first). Part of the problem is that the rules text for Elusive says that you make the evade check during the movement phase. It says nothing about encounter phase. ::Shrug:: I'd assume it's going to be that you treat Elusive monsters the way you normally would. But again, I wouldn't be 100% sure until there's an official clarification.

Avi_dreader said:

Of course you can evade first.

Re: Terrible Experiment, it needs to be asked (although I've been playing that you need to pass the evade check first). Part of the problem is that the rules text for Elusive says that you make the evade check during the movement phase. It says nothing about encounter phase. ::Shrug:: I'd assume it's going to be that you treat Elusive monsters the way you normally would. But again, I wouldn't be 100% sure until there's an official clarification.

I guess I'm just bad at seeing the obvious.

One more obvious question. Does Tcho-Tcho priest count for using Handcuffs (auto-defeats Tcho-Tchos)?

If I can think of more, I'll try to remember them. Or write them down. I seem to come across lots of these ambiguous situations while playing, but forget them when the game is over.

If you get devoured by a Shan, do you have to like it?

Avi_dreader said:

It's not all or nothing based on a reading of the card. Nothing to imply that it would be.

It's not ANYTHING based on the reading of the card, hence why I asked it. :-)

It says: "Patrice may allow the other Investigators to spend her Clue Tokens." It doesn't say "as if they were their own" or "along with their own" or anything like that. I find the wording as given to be extremely vague, hence why I asked the question. After all, if she contributes to sealing a gate (pays part of as opposed to paying all) then she has spent 3 Clue Tokens (for example) and another Investigator has spent 2. Why should that count - or not count? - as an Investigator spending 5 Clues to seal?

Avi_dreader said:

re:Hank, if you are knocked unconscious or driven insane you go to the hospital/asylum, end of story, you don't move on to a different check.

Hank's text says: "Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster."

If he fails the first Combat Check, he must make a Horror check. The wording seems pretty clear to me ...

So if the first Horror Check knocks him out and he goes off to the Hospital, well ... according to his own game text he must still make a Horror Check. His game text doesn't allow for the Combat necessarily being over at that point ...

Failed Rita Young "Leave Me Alone!" "Rita must spend 1 Clue token or lose 1 Sanity each time she enters an area or location containing more than one monster."

Can she enter the Miskatonic U streets and combat multiple monsters in the Terrible experiment without sacrificing Clues or Sanity since they are not in an area or location?

If so, can she remain there (or anywhere where there are multiple monsters) and not lose Clues or Sanity since she has not ENTERED that area or location.

Flavor text: "After the attack, Rita found herself afraid to walk alone at night, much to her disgust."

Stenun said:

Avi_dreader said:

It's not all or nothing based on a reading of the card. Nothing to imply that it would be.

It's not ANYTHING based on the reading of the card, hence why I asked it. :-)

It says: "Patrice may allow the other Investigators to spend her Clue Tokens." It doesn't say "as if they were their own" or "along with their own" or anything like that. I find the wording as given to be extremely vague, hence why I asked the question. After all, if she contributes to sealing a gate (pays part of as opposed to paying all) then she has spent 3 Clue Tokens (for example) and another Investigator has spent 2. Why should that count - or not count? - as an Investigator spending 5 Clues to seal?

Avi_dreader said:

re:Hank, if you are knocked unconscious or driven insane you go to the hospital/asylum, end of story, you don't move on to a different check.

Hank's text says: "Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster."

If he fails the first Combat Check, he must make a Horror check. The wording seems pretty clear to me ...

So if the first Horror Check knocks him out and he goes off to the Hospital, well ... according to his own game text he must still make a Horror Check. His game text doesn't allow for the Combat necessarily being over at that point ...

Patrice allows other investigators "to spend" her clue tokens. If an investigator spends five clue tokens they can seal a gate. End of story.

I'll ask the Hank question, but I'm almost positive the answer is going to be analogous to a normal combat situation where first you roll for a horror check then roll for combat check (but if you are driven insane in between you do not roll for combat). Still, I'll ask it.

DeadGuyWalking said:

Avi_dreader said:

Of course you can evade first.

Re: Terrible Experiment, it needs to be asked (although I've been playing that you need to pass the evade check first). Part of the problem is that the rules text for Elusive says that you make the evade check during the movement phase. It says nothing about encounter phase. ::Shrug:: I'd assume it's going to be that you treat Elusive monsters the way you normally would. But again, I wouldn't be 100% sure until there's an official clarification.

I guess I'm just bad at seeing the obvious.

One more obvious question. Does Tcho-Tcho priest count for using Handcuffs (auto-defeats Tcho-Tchos)?

If I can think of more, I'll try to remember them. Or write them down. I seem to come across lots of these ambiguous situations while playing, but forget them when the game is over.

I don't remember if the Tcho-Tcho question was answered. I'd imagine it could be ruled either way. FFG has a tendency to be sloppy about expressing their intentions... In the meanwhile I'd say play it as if it only defeats Tcho-Tcho, since Tcho-Tcho priest does not say it counts as a Tcho-Tcho (as Dark Druid and Child of the Goat say they count as Cultists).

mageith said:

Failed Rita Young "Leave Me Alone!" "Rita must spend 1 Clue token or lose 1 Sanity each time she enters an area or location containing more than one monster."

Can she enter the Miskatonic U streets and combat multiple monsters in the Terrible experiment without sacrificing Clues or Sanity since they are not in an area or location?

If so, can she remain there (or anywhere where there are multiple monsters) and not lose Clues or Sanity since she has not ENTERED that area or location.

Flavor text: "After the attack, Rita found herself afraid to walk alone at night, much to her disgust."

I think you already answered your own questions. Terrible Experiment monsters aren't considered as being in an area or location, they're off in their own separate little rules void. They're actually on the card and aren't considered being on the board. I don't believe there are areas or locations off the board ;')

Second question. What you said. She hasn't entered. Enter means enter.

Quick question from today's game: if an investigator is arrested in Innsmouth, can they place clue(s) on the Feds Raid Track (in the appropriate slot of course) during the next upkeep phase? The rules seem a bit vague here: when arrested in Arkham, the original rules state that you skip your entire next turn (which to me means upkeep as well). Whereas the Innsmouth rules for being arrested just state that you are delayed (i.e. skip movement phase).

ricedwlit said:

Quick question from today's game: if an investigator is arrested in Innsmouth, can they place clue(s) on the Feds Raid Track (in the appropriate slot of course) during the next upkeep phase? The rules seem a bit vague here: when arrested in Arkham, the original rules state that you skip your entire next turn (which to me means upkeep as well). Whereas the Innsmouth rules for being arrested just state that you are delayed (i.e. skip movement phase).

I would assume they could. I'll ask.

Avi_dreader said:

ricedwlit said:

Quick question from today's game: if an investigator is arrested in Innsmouth, can they place clue(s) on the Feds Raid Track (in the appropriate slot of course) during the next upkeep phase? The rules seem a bit vague here: when arrested in Arkham, the original rules state that you skip your entire next turn (which to me means upkeep as well). Whereas the Innsmouth rules for being arrested just state that you are delayed (i.e. skip movement phase).

I would assume they could. I'll ask.

That was my assumption as well - in this case, it was crucial since the clue in question is the one that called in feds. Off topic: this particular game changed how I think about "preseeding" the feds track. Used to be I would fill all but one spot on the Innsmouth shore figuring that that's the easiest spot to get to from Arkham when its time to the last clue. But if you can place a clue while in jail, then I'll leave that spot open since it's really easy to get arrested once martial law sets in. happy.gif

ricedwlit said:

Avi_dreader said:

ricedwlit said:

Quick question from today's game: if an investigator is arrested in Innsmouth, can they place clue(s) on the Feds Raid Track (in the appropriate slot of course) during the next upkeep phase? The rules seem a bit vague here: when arrested in Arkham, the original rules state that you skip your entire next turn (which to me means upkeep as well). Whereas the Innsmouth rules for being arrested just state that you are delayed (i.e. skip movement phase).

I would assume they could. I'll ask.

That was my assumption as well - in this case, it was crucial since the clue in question is the one that called in feds. Off topic: this particular game changed how I think about "preseeding" the feds track. Used to be I would fill all but one spot on the Innsmouth shore figuring that that's the easiest spot to get to from Arkham when its time to the last clue. But if you can place a clue while in jail, then I'll leave that spot open since it's really easy to get arrested once martial law sets in. happy.gif

The funny thing is I've *never* been arrested... Maybe it's because I tend to just dash characters in Innsmouth straight to gates, maybe it's because I don't send players there unless they have good sneak and sneak items, or maybe it's because I try to keep a few extra clues for these sorts of emergencies. But really, it's not happened to me yet. (Me and my big mouth, the game will probably jinx me now).

Avi_dreader said:

The funny thing is I've *never* been arrested...

me neither. Im in early, then out to Kingsport (its a really cool job being the sentinal for both towns). Then, in and out of gates quick as a flash after martial law. Being arrested in Innsmouth sounds like a catastrophe, I hope to stay runnin free forever.

Until my last game, I'd never been arrested either (same philosophy: get in and out quick). My observation was that if you leave the last clue for the feds to be one from the Church Green neighborhood, then you will be covered either when martial law is declared.

The penalty for failing the Southside Strangler rumor is that each investigator needs to lower their maximum sanity or stamina by 1. If you fail and an investigator is replaced (by being devoured or retired), does the new investigator have to lose a maximum sanity/stamina as well?

The Southside Strangler rumor says that you pass the rumor in Ma's Boarding House, but the card says "activity at Southside Streets." Where are you supposed to be to pass the rumor? All the other rumors from the base game are completed in the streets. Is this an intentional exception or a typo?

Regarding Ancient One slumber abilities:

Which AOs have slumber abilities that remain active when they awaken?

Bokrug: Can you still "buy off" the Beings of Ib?
Chaugnar Faugn: Do investigators holding Elder Signs still receive the penalty? Do investigators who were in a neighborhood with an elder sign token when CF awoke still receive a penalty?
Cthulhu: Do investigators get their original maximums back?
Eihort: When an investigator is devoured, are the brood tokens still added to the doom track?
Ghatanothoa: If, somehow, an investigator receives 2 or more clue tokens, must s/he flip a Visage token?
Glaaki: Does the Terror Level still increase by 2 when an investigator is devoured?
Ithaqua: Do investigators continue to lose stamina if they were in the street when Ithaqua awoke?
Quachil Uttaus: Do you still deal with the Dust Deck?
Y'Golonac: Are doom tokens still added if an investigator somehow draws a Tome?
Yibb-Tstll: Are investigators still limited to 5 clue tokens each?

Tibs said:

Regarding Ancient One slumber abilities:

Which AOs have slumber abilities that remain active when they awaken?

Bokrug: Can you still "buy off" the Beings of Ib?
Chaugnar Faugn: Do investigators holding Elder Signs still receive the penalty? Do investigators who were in a neighborhood with an elder sign token when CF awoke still receive a penalty?
Cthulhu: Do investigators get their original maximums back?
Eihort: When an investigator is devoured, are the brood tokens still added to the doom track?
Ghatanothoa: If, somehow, an investigator receives 2 or more clue tokens, must s/he flip a Visage token?
Glaaki: Does the Terror Level still increase by 2 when an investigator is devoured?
Ithaqua: Do investigators continue to lose stamina if they were in the street when Ithaqua awoke?
Quachil Uttaus: Do you still deal with the Dust Deck?
Y'Golonac: Are doom tokens still added if an investigator somehow draws a Tome?
Yibb-Tstll: Are investigators still limited to 5 clue tokens each?

Some of these questions are purely hypothetical (since there is no way without custom components for them to happen). Still, good job :') Personally, I play that slumbering effects continue until final battle, but an official clarification in favor of this would be appreciated ;'D

Copy pasted from the Migo Brain Case thread.

dj2.0 said:

Well, i think its still a little unclear, hinging on whether all your remaining points this turn are inclusive. If its the way you say, it means the case can only be used when you already sit with a monster, that you cant use any tomes, and that the flames of Cthugha burn you when you use it...

So I think since it says "all your movement points" and doesn't say "all your remaining movement points" means just that. You must spend all your movement points period. I don't see why when you use all your points you have to be sitting with a monster. You should be able to use all your movement points from a location or street with or without a monster. But yes, that means no tomes and I suppose the flames do burn you. Maybe this needs to be asked in the FAQ thread.

I honestly don't know if you have to evade. I'm leaning toward no, since you're not really doing traditional movement, but some weird swapping thing, but I could go either way on it I guess.

It's not normal movement, there shouldn't be an evade. I guess the question would be, do you need to make evade checks with Brain Case and Patrol Wagon when leaving spaces, as well as entering them. Maybe. But I doubt it. I'll include in the FAQ list.

That was an interesting point about Cthugha. It's possible either way (after all, he does make an exception for tomes). I'll ask.

Also, does using the Patrol Wagon mean you can't read that turn?

Avi_dreader said:

Tibs said:

Regarding Ancient One slumber abilities:

Which AOs have slumber abilities that remain active when they awaken?

Bokrug: Can you still "buy off" the Beings of Ib?
Chaugnar Faugn: Do investigators holding Elder Signs still receive the penalty? Do investigators who were in a neighborhood with an elder sign token when CF awoke still receive a penalty?
Cthulhu: Do investigators get their original maximums back?
Eihort: When an investigator is devoured, are the brood tokens still added to the doom track?
Ghatanothoa: If, somehow, an investigator receives 2 or more clue tokens, must s/he flip a Visage token?
Glaaki: Does the Terror Level still increase by 2 when an investigator is devoured?
Ithaqua: Do investigators continue to lose stamina if they were in the street when Ithaqua awoke?
Quachil Uttaus: Do you still deal with the Dust Deck?
Y'Golonac: Are doom tokens still added if an investigator somehow draws a Tome?
Yibb-Tstll: Are investigators still limited to 5 clue tokens each?

Some of these questions are purely hypothetical (since there is no way without custom components for them to happen). Still, good job :') Personally, I play that slumbering effects continue until final battle, but an official clarification in favor of this would be appreciated ;'D

Figured I'd cover my bases. Still, I'm not so sure that these aren't all possible.

Bokrug only counts if the investigator who can buy off the Beings counts as being in an OW somehow while Bokrug's awake. Almost 100% sure that this is not the case, not to mention that all this will do is buy you one more round of combat, as the beings's combat fortifications activate immediately when Bokrug awakens.

Ghatanothoa and Yibb are only relevant if investigators can receive clues during final combat (which, by RAW they sometimes can), and I'm trying to rally to make sure they can't.

Likewise, with Y'Golonac, if Ursula has 3+ monster trophies and then receives enough clues to allow her to pass her personal story, she will draw 5 unique items and take 2. Any number of these unique items could be Tomes.

Hmmm... I guess it's best to ask so that these one in a thousand game scenario questions will have answers ;')

Avi_dreader said:

It's not normal movement, there shouldn't be an evade. I guess the question would be, do you need to make evade checks with Brain Case and Patrol Wagon when leaving spaces, as well as entering them. Maybe.

Also, does using the Patrol Wagon mean you can't read that turn?

Yeah I agree with these questions needing to be asked, they come up pretty frequently. The wagon needs some maintenance generally.

In my earlier post I meant to say "only works when not on a space with a monster or when you have evaded it" since if you are on one, you must (I presume) evade it first, or fight it before you use the case. If you fight, your movement ends. So you must evade in this case to use the braincase. Ugh. It was pre-coffee that morning. Thatll teach me.

Are the sinister plot cards only drawable once? And if not, do you reshuffle them after drawing?

I think the intention is once, but good question.

dj2.0 said:

I think the intention is once, but good question.

I think so too, but I designed a herald for Shudde M'ell yesterday (it's in the fan creation section), that has him use all his sinister plot cards in the first three rounds, and I realized that it never occurred to me how the sinister plots are drawn (since I've only drawn more than one once or twice— it's rare to survive that long). I checked the rule book, but it says nothing (as far as I could see). I'm going to continue playing once until it is specified.