URGENT: The Long Awaited FAQ is Nigh (post more questions here).

By Avi_dreader, in Arkham Horror Second Edition

awp832 said:

Dam seemed to think so too. I dunno, I always played that you're not allowed to. I'd appreciate an official answer.

Yes, you are allowed to. You may also choose the order, and may choose to encounter only some if there are more than one.

Tibs said:

and may choose to encounter only some if there are more than one.

Does that come from the FAQ?

Sorry, yes. When I answer questions in this thread they're going to be official ones from the FAQ (or from the earlier FAQ, in case the poster was unaware). Should have made that clear!

Tibs said:

and may choose to encounter only some if there are more than one.

Boo, me no like corazon_roto.gif .

I agree with Dam. That seems wimpy.

avec said:

I agree with Dam. That seems wimpy.

It's wimpy that you get to choose the order of monsters you fight at any time, isn't it? But you can (and probably do). OTOH, it's just a rule.

It's wimpy that the first player gets to choose the order in which monsters are placed on gates too. So I randomize any choice I have. One can randomize any of one's wimpy choices can you not?

Avi_dreader said:

Can you be a little more specific with a "cast and discard" spell? I think one has been errataed, but, please name exactly what you have in mind.

Okay, Bind Monster, for example. Dexter, Lore 5, tries to bind a Shoggoth, Toughness 3. The spell is +4 so he gets 9 dice on the Spell check, needing 3 successes. If he only gets 0-2 successes, is the spell discarded anyway, or can he try again later if he has the sanity to spare.

There was a lot of disagreement the last time I asked this and a consensus wasn't exactly forthcoming, so an official response would be nice:

You're fighting one of the Ancient Ones whose attack is something like "Make this Skill check. If you fail, lose X. Any Investigator without X is devoured."

The difference in our ways of playing, and therefore my question, is this: Are you devoured when you lose your last X or on the first failed skill check after losing your last X?

Also an official response on Darrell Simmons in the Innsmouth Jail would be nice. Does he draw one extra card on top of those he draws for the Jail's text, or does he do the Jail's text twice, chooses one of each of those groups, then chooses one of those two?

Being driven Insane while Lost In Time And Space (e.g. going insane in Another World, going to LiTaS with 1 Sanity, drawing a card from the Dust Deck that makes you lose 1 Sanity ... ), any special rules (e.g. devoured?) or are you just lost again?

Zhar's rolling doubles text ... do you roll on the second gate, too? i.e. do you keep rolling for every mythos card that opens a gate or just the first one each turn? If it's for every gate, you could potentially have 8 gates open before he even wakes up ...

When you enter combat with a monster, you can no longer move. Fine, fair enough. But the movement phase isn't over, you just can't move. Otherwise you could never fight more than one monster in a turn. With me so far? So you enter Combat witha Nightgaunt, you fail the Combat check, you get drawn through a gate. It's still the movement phase, so can you cast Find Gate? In and out of Another World without even having one encounter ... surely not? But I can't find anything in the rules to stop it ...

While Wendy Adams has an Elder Sign, she cannot be cursed. If the Mythos card is drawn which requires the first player to chose an Ivnestigator to be Cursed, can Wendy be chosen for no actual effect? Or must you chose someone who can actually be cursed?

You can't use Find Gate on the same turn you're drawn into a gate by a Nightgaunt. You can't use Find Gate if you're delayed. You can't use Find Gate on the same turn you move into a gate with the White Ship.

It actually goes so far to say that if you fail combat with a Nightgaunt, the movement phase is over for that character.

mageith said:

It's wimpy that you get to choose the order of monsters you fight at any time, isn't it? But you can (and probably do). OTOH, it's just a rule.

It's wimpy that the first player gets to choose the order in which monsters are placed on gates too. So I randomize any choice I have. One can randomize any of one's wimpy choices can you not?

I don't like take your pick, cherry-picking. Much prefer that you either A) take your free ignore and ignore all monsters in the location or B) pass on your ignore and take on all monsters.

Dam said:

I don't like take your pick, cherry-picking. Much prefer that you either A) take your free ignore and ignore all monsters in the location or B) pass on your ignore and take on all monsters.

Yep.

I don't think there was ever a clarification on how Tsathoggua interacts with Innsmouth (specifically, Boat Charter at Falcon Point, Sawbone Alley, and the Jail). It may be in the original FAQ request list, though. Make sure it's on there.

Dam said:

mageith said:

It's wimpy that you get to choose the order of monsters you fight at any time, isn't it? But you can (and probably do). OTOH, it's just a rule.

It's wimpy that the first player gets to choose the order in which monsters are placed on gates too. So I randomize any choice I have. One can randomize any of one's wimpy choices can you not?

I don't like take your pick, cherry-picking. Much prefer that you either A) take your free ignore and ignore all monsters in the location or B) pass on your ignore and take on all monsters.

I don't see it as much different than picking which monster you deal with first when there are more than one monster in a location or picking the gates out of which monsters come when all gates don't have monsters. OTOH I think just when to deal with monsters is one of the most confusing rules for new players, of which I have taught dozens.

The only time I can remember fighitng monsters coming back from the Other Worlds is if ALL OF THEM are very, very weak because I don't want to mess up my chances to seal the gate by some bad dice rolls. That way I can move on my next turn. I suppose a good reason to cherry pick would be if I had a weapon that exhausted and I then could use it each turn. Anyway, I could play it either way but it looks like FFG is giving investigators a little break here.

Sometimes you just have to take the good with the bad.gui%C3%B1o.gif

mageith said:

I don't see it as much different than picking which monster you deal with first when there are more than one monster in a location or picking the gates out of which monsters come when all gates don't have monsters. OTOH I think just when to deal with monsters is one of the most confusing rules for new players, of which I have taught dozens.

Well, returning from the OW, you get a free-ignore on all the monsters, in a normal move, you don't (barring Summon Shantak Spell), that would be the difference. A big difference IMO. Speaking of Summon Shantak, does it also allow cherry-picking from multiple monsters?

mageith said:

The only time I can remember fighitng monsters coming back from the Other Worlds is if ALL OF THEM are very, very weak because I don't want to mess up my chances to seal the gate by some bad dice rolls. That way I can move on my next turn. I suppose a good reason to cherry pick would be if I had a weapon that exhausted and I then could use it each turn. Anyway, I could play it either way but it looks like FFG is giving investigators a little break here.

There is also William Yorick and PS-failed Tony Morgan, who gain Clues for monster trophies. Other investigators have more minor gains possible from getting a monster trophy, depending on how many they had before.

hmph, so cherry picking passes the acid test. ok. Would have said that would have gone the other way. Does the FAQ address the questions about Glaakis and Melles attacks (are they 1 per turn, or 1 per onvestigator?). If they are 1 per investigator, I must eat a hat...

dj2.0 said:

hmph, so cherry picking passes the acid test. ok. Would have said that would have gone the other way. Does the FAQ address the questions about Glaakis and Melles attacks (are they 1 per turn, or 1 per onvestigator?). If they are 1 per investigator, I must eat a hat...

One per turn.

thank shoggoth. aplauso.gif

Tibs said:

You can't use Find Gate on the same turn you're drawn into a gate by a Nightgaunt. You can't use Find Gate if you're delayed. You can't use Find Gate on the same turn you move into a gate with the White Ship.

It actually goes so far to say that if you fail combat with a Nightgaunt, the movement phase is over for that character.

YESSSSSSSS!!!!!!!!!!!!!! aplauso.gif aplauso.gif aplauso.gif

I think I've already asked about whether or not you can trade items after the Epic Fight card for the turn has been revealed (i,e, assuming you can only trade items during the Upkeep phase, at which point in the turn is the Epic Fight card revealed?) but I've thought of a similar, related question. When do you have to use an item which cancels the Ancient Ones entire attack for a turn? Can you use it, for example, after Cthulhu has rolled on his Sinister Plot card? Or do you have to use it before that? Can you use it to stop Bokrug departing? Can it be used to cancel any text in the Ancient One's half of an Epic Fight/Sinister Plot card or just his specific attack as specified on his sheet?

flamethrower49 said:

I don't think there was ever a clarification on how Tsathoggua interacts with Innsmouth (specifically, Boat Charter at Falcon Point, Sawbone Alley, and the Jail). It may be in the original FAQ request list, though. Make sure it's on there.

Tsathoggua shuts down Boat Charter (it's official in the FAQ). I'll ask about Sawbone and the Jail.

Has it been officially answered anywhere whether Finn Edwards gets 10 extra dollars from his starting bank loan? For some reason I think it has been answered that he doesn't, but I don't remember. Regardless, I think I'll include it as a question...

Avi_dreader said:

Has it been officially answered anywhere whether Finn Edwards gets 10 extra dollars from his starting bank loan? For some reason I think it has been answered that he doesn't, but I don't remember. Regardless, I think I'll include it as a question...

KW clarified the $10 has been included (and spent) into his starting possessions.

www.fantasyflightgames.com/edge_foros_discusion.asp

Stenun said:

I think I've already asked about whether or not you can trade items after the Epic Fight card for the turn has been revealed (i,e, assuming you can only trade items during the Upkeep phase, at which point in the turn is the Epic Fight card revealed?) but I've thought of a similar, related question. When do you have to use an item which cancels the Ancient Ones entire attack for a turn? Can you use it, for example, after Cthulhu has rolled on his Sinister Plot card? Or do you have to use it before that? Can you use it to stop Bokrug departing? Can it be used to cancel any text in the Ancient One's half of an Epic Fight/Sinister Plot card or just his specific attack as specified on his sheet?

Heh... I asked about Warding Statue re: Sinister Plot in my personal questions. I think trading times are still unclear (I'll have to reread exactly what I wrote about it my personal response alone to the FAQ is seven pages, not to mention other player's questions, and a section I only have notes on and haven't typed up). I think it's important that trading times are clarified exactly this time. I'm pretty sure I didn't ask about final battle trading (I will though). Thanks.

Dam said:

Avi_dreader said:

Has it been officially answered anywhere whether Finn Edwards gets 10 extra dollars from his starting bank loan? For some reason I think it has been answered that he doesn't, but I don't remember. Regardless, I think I'll include it as a question...

KW clarified the $10 has been included (and spent) into his starting possessions.

www.fantasyflightgames.com/edge_foros_discusion.asp

Hmmm... Okay. I thought it had been mentioned (I was playing that way). This still needs to be added to the FAQ or the errata section though. Fast reply btw ;'D