URGENT: The Long Awaited FAQ is Nigh (post more questions here).

By Avi_dreader, in Arkham Horror Second Edition

awp832 said:

What exactly happens when a Rift would move into a vortex? (Using Kingsport and Innsmouth together, for example)

This has been covered a long ago I think. In the "Official Answers from KW" thread.

Stenun said:

If both the Fail and Pass trigger conditions for a Personal Story are met at the same time, what happens?

Haven't looked at the "Official Answers from Kevin Wilson" thread lately?

Dam said:

awp832 said:

What exactly happens when a Rift would move into a vortex? (Using Kingsport and Innsmouth together, for example)

This has been covered a long ago I think. In the "Official Answers from KW" thread.

Stenun said:

If both the Fail and Pass trigger conditions for a Personal Story are met at the same time, what happens?

Haven't looked at the "Official Answers from Kevin Wilson" thread lately?

It's true it's in the KW thread... Ironically, it's not in the FAQ ::rolls eyes:: There's another rift movement problem in the FAQ that needs to be clarified, but, I'll leave that to the FAQ writers to worry about :'/

I just realized the irony of your one contribution to this thread being about Kingsport ;'D oh, how that must burn.

Guys, if you have any questions about personal stories, please post them. One question I can answer (although it's already been answered outside the FAQ, I think), is if you have a pass and a fail condition that are met simultaneously, the card resolves in the investigator's benefit (i.e. Wendy's pass condition).

Avi_dreader said:

I just realized the irony of your one contribution to this thread being about Kingsport ;'D oh, how that must burn.

Actually, there was a recent thread where I posted, I knew and remembered the rules of KH better than someone who has it and has played it. Whether that says more about me or the other person...gui%C3%B1o.gif

If you fail the Great Ritual rumour, what do you do if the first card you draw is:

- double doom instead of a gate?
- Next Act, Intermission, Strange Sightings, or another card with no gate space at all?

If Endlessly Breeding from BGoTW is in play, what do you do if the "extra movement" card is Intermission?

If the terror level is 10 and something would be moved into the Outskirts by an effect, what happens?

Can you use the swap monster corruption to swap a flying monster in the Sky with a non-flying monster in the Outskirts?

If you fail the Spell check for a "cast and discard" spell, do you still have to discard it?

If you have Grapple from Dunwich (all Fight check dice count as 1 higher than their real value):

- does the Shotgun/Azure Flame get two successes on: 5 and 6, 6 only, or 5 only?
- can Skids still use his re-roll 1s ability?

If the BGoTW "Rash of Missing Persons" Headline comes up, can Sister Mary be selected with it to move her to South Church?

What happens if something to the first player marker and the dust decks if something other than Quachil Uttaus devours the first player?

Ooh! One just came to me. Does Rex start with three clues or four?

I'm mostly content with making my own rulings, really - after a certain point, you have to be. But that doesn't mean I don't want this. It just means that I'm not good at contributing questions. In my mind, I've solved them for myself. (I know, insane, right?)

flamethrower49 said:

Ooh! One just came to me. Does Rex start with three clues or four?

I'm mostly content with making my own rulings, really - after a certain point, you have to be. But that doesn't mean I don't want this. It just means that I'm not good at contributing questions. In my mind, I've solved them for myself. (I know, insane, right?)

That was answered. 3.

cim said:

If you fail the Great Ritual rumour, what do you do if the first card you draw is:

- double doom instead of a gate?
- Next Act, Intermission, Strange Sightings, or another card with no gate space at all?

If Endlessly Breeding from BGoTW is in play, what do you do if the "extra movement" card is Intermission?

If the terror level is 10 and something would be moved into the Outskirts by an effect, what happens?

Can you use the swap monster corruption to swap a flying monster in the Sky with a non-flying monster in the Outskirts?

If you fail the Spell check for a "cast and discard" spell, do you still have to discard it?

If you have Grapple from Dunwich (all Fight check dice count as 1 higher than their real value):

- does the Shotgun/Azure Flame get two successes on: 5 and 6, 6 only, or 5 only?
- can Skids still use his re-roll 1s ability?

If the BGoTW "Rash of Missing Persons" Headline comes up, can Sister Mary be selected with it to move her to South Church?

What happens if something to the first player marker and the dust decks if something other than Quachil Uttaus devours the first player?

I'll ask the first two questions (even though I think the answer will obviously be continue drawing until you draw an appropriate card— there have been several precedents for this ruling).

Can you be a little more specific with a "cast and discard" spell? I think one has been errataed, but, please name exactly what you have in mind.

The Quachil Question was attempted to be answered (I think the answer was inadequate— i.e. very ambiguous— and I am rephrasing the question).

You don't need an FAQ for Grapple. Shotgun and Azure Flame would both give you double hits on fives and sixes in that situation (and btw, I've finally realized why George Barnaby can be lovely with his clue skill). Skid's skill would be canceled with grapple. I think. I'll ask anyways, just to confirm it.

I thought the outskirts questions were both interesting— I hadn't thought of either before (heh... probably because I've broken the terror limit two or three times in the last four years) and because I've only drawn that corruption card once (and didn't have an opportunity to sky swap). From a technical perspective, I would think that a non-flying creature would be stuck in the sky with no way to get down (although logically a nonflying creature would fall to its death).

flamethrower49 said:

Ooh! One just came to me. Does Rex start with three clues or four?

I'm mostly content with making my own rulings, really - after a certain point, you have to be. But that doesn't mean I don't want this. It just means that I'm not good at contributing questions. In my mind, I've solved them for myself. (I know, insane, right?)

The voices in my head, they tell me I start with all the clue tokens. No! Not my investigator! ME! My character! He is trying to steal the clues! Trying to keep me from closing the gates! That is why I must kill him! Yes! Feed him to the Gug! EHEHEHEHEHHEHE!

::Cough cough:: that reminds me... I need to ask about whether there is a clue token limit (equal to the number of clues the game starts with).

Yes, and what happens for example to PS and items that ask for clues to be placed on them (but arent functional in any way as clues) when there are none?

I'm pretty sure this is one that has been answered in the new faq already, but I'll ask it anyway, just to go 100% sure:

In which cases exactly does the modified number of investigators (due to more-than-one-board-expansions) count?
I'm espacially thinking about rumors alá "Spend stamina equal to number of investigators x 4" and the close-all-gates condition here.

And one from the goat: What happens if you loose your first combat-roll against a Child of the Goat? Does the combat end or can you just keep trying, since she's delayed you already, anyways?

About personal story cards:

If you change to a new investigator (because the last one was devoured, for instance), do you need to 'gain' the things required to pass your plot or are the trophies the previous investigator already collected still counting?
For example, Finn needs to kill monsters to pass his plot, since he's out for revenge. Chances are, that when he enters mid-game, the previous investigator already collected enough trophies. Is his plot passed in this case, even though he technically didn't gain the trophies himself (and therefore didn't have much of a revenge ;D)?

And speeking about plots for which you need to gain items, what is considered 'gaining'? Having it given to you by fellow investigators wouldn't count, I guess, but my group also wasn't too sure if you need to earn your stuff during encounters or (much more simply) just walk to a shop and buy it.

Vitus_Prem said:

And speeking about plots for which you need to gain items, what is considered 'gaining'? Having it given to you by fellow investigators wouldn't count, I guess, but my group also wasn't too sure if you need to earn your stuff during encounters or (much more simply) just walk to a shop and buy it.

Who has a "gain" PS? Skids has one, but his involves Clues, so no trading (apart from special circumstances), Trish's PS specifies she must gain them from an encounter. Or do you mean "draw"? If latter, KW has answered this, it's "draw and keep", so shopping counts for 1 draw if you buy an item. It's in the "Official Answers from Kevin Wilson" thread.

dj2.0 said:

Yes, and what happens for example to PS and items that ask for clues to be placed on them (but arent functional in any way as clues) when there are none?

I'd thought of that too ;') I just didn't bother to post it. (I was also thinking of rumors). So ::cough cough:: yeah.

Vitus_Prem said:

I'm pretty sure this is one that has been answered in the new faq already, but I'll ask it anyway, just to go 100% sure:

In which cases exactly does the modified number of investigators (due to more-than-one-board-expansions) count?
I'm espacially thinking about rumors alá "Spend stamina equal to number of investigators x 4" and the close-all-gates condition here.

And one from the goat: What happens if you loose your first combat-roll against a Child of the Goat? Does the combat end or can you just keep trying, since she's delayed you already, anyways?

About personal story cards:

If you change to a new investigator (because the last one was devoured, for instance), do you need to 'gain' the things required to pass your plot or are the trophies the previous investigator already collected still counting?
For example, Finn needs to kill monsters to pass his plot, since he's out for revenge. Chances are, that when he enters mid-game, the previous investigator already collected enough trophies. Is his plot passed in this case, even though he technically didn't gain the trophies himself (and therefore didn't have much of a revenge ;D)?

And speeking about plots for which you need to gain items, what is considered 'gaining'? Having it given to you by fellow investigators wouldn't count, I guess, but my group also wasn't too sure if you need to earn your stuff during encounters or (much more simply) just walk to a shop and buy it.

Your first question hasn't been answered in the FAQ, probably because no one asked it until now. The modified investigator number was understood to apply to everything but final battle combat. I'll ask for a clarification though, since you seem really determined to make the game harder for us ;')

Technically being delayed shouldn't end your combat (although I hadn't thought about it too closely before and always presumed that it did in that case— since it seemed thematically appropriate). There's another Child of the Goat problem, and I'll add it to that section.

The conditions for gaining items remain unclear (except for opening item draws in starting equipment— those don't count). I'll ask for specifics on that.

You can autopass or autofail a condition if the pass/fail criteria have already passed. If you can pass/fail simultaneously, you pass.

Dam said:

Vitus_Prem said:

And speeking about plots for which you need to gain items, what is considered 'gaining'? Having it given to you by fellow investigators wouldn't count, I guess, but my group also wasn't too sure if you need to earn your stuff during encounters or (much more simply) just walk to a shop and buy it.

Who has a "gain" PS? Skids has one, but his involves Clues, so no trading (apart from special circumstances), Trish's PS specifies she must gain them from an encounter. Or do you mean "draw"? If latter, KW has answered this, it's "draw and keep", so shopping counts for 1 draw if you buy an item. It's in the "Official Answers from Kevin Wilson" thread.

Thanks for pointing out the ruling (I was certain that was the correct way to play, but I couldn't remember the reason for my conviction). It will make a little copy pasting easier ;'D

Way too lazy to check if this has been listed/asked, but what's the deal with Norman Withers' ability and removing Corruption cards?

"Unique Ability: In the Stars - Any Phase: Whenever Norman closes or seals a gate, he may choose any dimensional symbol other than the moon. The gate is considered to have that dimensional symbol instead of its normal dimensional symbol for purposes of removing monsters from the board."

Seems odd if he say closes a Triangle gate, chooses Circle to remove monsters, but still goes with Triangle for Corruption.

Is there some clarification on the boat issue for Innsmouth? Seems like you get stranded there with no way to get back so far. Without the game in front of me, hard to be more specific but Devil Reef seems like a dead end unless you are Silas the Sailor man.

Another one, on the personal stories (again, sorry for not having the game here). The pass had you discarding all your monster trophies for cash. The fail had you discard all your clue tokens to, from then on, get a clue each time you kill a monster. The pass and fail seem to be backwards.

Giark. Both those things are intended. One for flavor. The other because it's not supposed to be easy to return. Someone else needs to pay to bring you back or you need to get lucky drawing an encounter.

Dam said:

Way too lazy to check if this has been listed/asked, but what's the deal with Norman Withers' ability and removing Corruption cards?

"Unique Ability: In the Stars - Any Phase: Whenever Norman closes or seals a gate, he may choose any dimensional symbol other than the moon. The gate is considered to have that dimensional symbol instead of its normal dimensional symbol for purposes of removing monsters from the board."

Seems odd if he say closes a Triangle gate, chooses Circle to remove monsters, but still goes with Triangle for Corruption.

I'll ask.

::Cough cough:: some school stuff needs doing... I'm not going to mail the FAQ comments in until Monday or possibly Tuesday. Keep posting! :')

RevGiark said:

Is there some clarification on the boat issue for Innsmouth? Seems like you get stranded there with no way to get back so far. Without the game in front of me, hard to be more specific but Devil Reef seems like a dead end unless you are Silas the Sailor man.

Pfft, it's not a dead-end, you have Y'ha-nthlei attached to it lengua.gif . And I think both locations offer a way out of there through encounters, I know D.Reef guaranteed does, Y'ha has seen less action.

can't believe this one hasn't been asked already. Thought of it when reading another thread.

The rules say that when you exit a gate you do not have to fight or evade monsters guarding that gate. Are you allowed to engage the monsters if you desire to, or must you wait until the next round to fight them?

Yeah there are encounter ways out of both offshore resorts.

I think the question on fighting monsters is clear, the rules say "do not have to" they do not say "do not encounter monsters", they clearly offer choice. What is not clear is if that means you can cherry pick the monsters.

Dam seemed to think so too. I dunno, I always played that you're not allowed to. I'd appreciate an official answer.