cim said:
Avi_dreader said:
re: funnel clouds — what we probably just need is a general ruling stating that "End of movement effects (i.e. picking up clues, martial law evade check, environment effects) take place prior to combat in the order of the player's choosing." [see how nice and short that was Tibs? ;') ]
I thought there was already a ruling that clues was definitely after dealing with monsters?
Prior to combat is an unclear point, too, since failing an Evade check enters combat involuntarily.
"This huge monster spotted me, but before it could hit me, the cops drove up and threw me in this cell." (The Innsmouth cops, of course, would let the combat damage for failing the check be taken, and then arrest the Investigator)
If it should be read "End their movement +phase+" when it says "End their movement" that seems a reasonably simple general clarification, and I can't immediately think of anything that interpretation breaks.
Mmm... The monsters/clue order has shifted around (I don't actually remember what's the official ruling now). The problem with changing the text to End their movement phase (even though that would be ideally rational) is that you'd then have to errata *loads* of cards.
Hrm... You're right [i just checked the proto-FAQ, it's monsters first then clues— I just edited the above comment to reflect that, I'm going to suggest it be changed for the final version since it's leading to three different definitions for "end of movement" and it has almost no bearing on game mechanics anyways].
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Okay, got it :')
It could be "All end of movement effects except martial law take place after combat in the order of the player's choosing." There :') Very simple. [Tibs, that will make the question about an area with monsters and Clues redundant— actually shortening the FAQ. This sentence could be put in Rules Changes and Clarifications, actually :') that would *also* kill the question about fighting monsters before or after martial law in Innsmouth Miscellaneous pg 25].