Bossk+HLC+mercenary copilot=????

By Krakken23, in X-Wing

What is the resolve for Bossk's pilot ability with a heavy laser cannon and a mercenary copilot? Help me!!!!

  • roll attack, change hits to crits

Red Castle in another thread has come up with the following:

So, order of action:

-roll 4 dice and immediatly change all crit into regular hit

-use a TL or Predator or whatever to reroll any dice you want, now keeping the crit result

-use focus to change focus into hit (could technically be used before the TL but you should always use your Focus after rerolling any dice)

-use Mercenary Copilot to change a hit into a crit

-change a crit into 2 hit if you actually hit the target

Seems to be on the money.

Heavy laser cannon is a little unusual. When you read the card, you see it has that "immediately" in there. Based on the rulings we have for the HLC in the FAQ, that means the very first thing you do after rolling the dice is downgrade the kaboom results. After that, the HLC is done modifying and anything else that modifies dice results can create new kabooms free of HLC interference.

Upshot, the copilot works with HLC, which then allows Bossk to work.

Edited by Forgottenlore

Thanks for the speed! This is fan-freaking-tastic! This is exactly what I was hoping for/ assuming, but I wanted to double check with the community. Thanks guys!!

Calculation and "Mangler" Cannon are two different ways to get some extra criticals, if you find you need to shave points.

Edited by Vulf

I got two x 5-hit HLC shots off with this combo, although I also had Lone Wolf for a re-roll even without TLs. It's amazing against tough fighters like Y-wings, and I'd guess the five hits would tear through agile ships too. Too bad it's only three hits and a Crit, at least until you determine tif it's a hit or not.

Aren't marksmanship or mangler more reliable crit producers?

Also I feel like because of the 180 arc cannons are a bit of a waste, marksmanship would give you the crits in 180 and works for the gunner second shot right?

It does yes.

People like cannons (2 in particular) on the YV (and Bossk) because:

A) Mangler is a more sure-fire way of getting a crit for Bossk's ability and doesn't take an action or a crew slot.

B) HLC gives you potential for more hits (always good) plus with cheap-ish upgrades you can make one of them a crit to give yourself 5 hits.

Plus, the usual 'no range 3 defence bonus' thing for cannons. And Moralo lets you use them in a 180 arc.

Don't forget Greedo, he can turn one those hits back to a crit, and the YV has enough shields to be able to withstand his downside for a while.

Greedo only deals a face up card for the first damage card of the first attack and defence each round, not changing a hit to a crit, unfortunately doesn't trigger Bossk

About Greedo. I don't think he synergize with Bossk pilot ability.

Bossk can change a crit into 2 hit if the attack hit.

Greedo flip up the first damage card receive.

The way I read it, Greedo is not a crit result so can't be change into 2 hits. Still works okay with the YV666, but a 1 agility large base ship can go down pretty fast, 6 shield or not.

Greedo has the effect of turning Bossk's additional hit back into a crit:

Roll crit that hits --> Bossk turns in to two hits --> If one of the two hits gets through shields, Greedo turns the first card dealt face up.

When you get the last hit through shields, that's the equivalent of turning a rolled crit into a Hit + Crit. It creates a "Mangler HLC" for 2 points less (plus Greedo's down side).

Greedo has the effect of turning Bossk's additional hit back into a crit:

Roll crit that hits --> Bossk turns in to two hits --> If one of the two hits gets through shields, Greedo turns the first card dealt face up.

When you get the last hit through shields, that's the equivalent of turning a rolled crit into a Hit + Crit. It creates a "Mangler HLC" for 2 points less (plus Greedo's down side).

I misread FatherTurin post, I thought he meant changing the ''crit'' from Greedo back into 2 hits.

So, yes, Greedo can help Bossk on paper. But if we give him a HLC and Greedo, we are looking at a minimum 43pts large ship with 1 agility and an average dial that will get a crit effect every turn once his shields are down. You better have a good escort.

Greedo has the effect of turning Bossk's additional hit back into a crit:

Roll crit that hits --> Bossk turns in to two hits --> If one of the two hits gets through shields, Greedo turns the first card dealt face up.

When you get the last hit through shields, that's the equivalent of turning a rolled crit into a Hit + Crit. It creates a "Mangler HLC" for 2 points less (plus Greedo's down side).

I misread FatherTurin post, I thought he meant changing the ''crit'' from Greedo back into 2 hits.

So, yes, Greedo can help Bossk on paper. But if we give him a HLC and Greedo, we are looking at a minimum 43pts large ship with 1 agility and an average dial that will get a crit effect every turn once his shields are down. You better have a good escort.

Definitely needs a good escort. But imagine consistently 1-shotting Corran.

I think we're far from consistently one-shotting Coran. For that to happen, you need to roll three more hit than him, one of those hit being a Crit and flip a Direct Hit with Greedo. It means that as soon as he has an Evade token, you have to roll a perfect 4 hits while he rolls all blank on his three dice, then flip the one hit that got through the shield as a Direct Hit.

Doable, but not consistantly.

I just think Mangler seems like the better option as you are talking a crit at range 1-3 instead of just range 3, and yeah it's one less dice but it's 4 points for mangler and 7 + 2 for HLC + Merc.

For Bossk that is, for Moralo yeah I'd take HLC I think, but then i wouldn't bother with Merc.

Edited by Talonbane Cobra

Mangler is reliable in the primary arc, but completely unusable for Bossk in the auxillary arc. I would recommend Marksmanship if using gunner (for obvious reasons) or the simple Calculation with Outlaw Tech. Outlaw Tech and Calculation let you have a focus to get crits inside your entire 180 degree arc, even if you complete a red maneuver (including the infamous zero stall). If using Mangler, I would at least have a consistent way that allows you to crit inside of your auxiliary arc.

I second Greedo as a good combination with Bossk. It essentially turns his pilot ability into "add one damage to your attack", if you follow the rules of getting the crit and converting. The YV-666 also has the shields to deal with Greedo's secondary ability at first. So hopefully you can make him count. I would not recommend Greedo with Gunner, however.

All in all, there are many ways to load out Bossk. I have yet to see any 'right' way. I think every pilot will bring their own flavor of upgrades with him for the time being until someone just comes up with something completely broken from what we've seen so far... #SableGryphon. I think his list needs to be taken into consideration just as much as him.

I would not recommend Greedo with Gunner, however.

Why not?

Mangler is reliable in the primary arc, but completely unusable for Bossk in the auxillary arc. I would recommend Marksmanship if using gunner (for obvious reasons) or the simple Calculation with Outlaw Tech. Outlaw Tech and Calculation let you have a focus to get crits inside your entire 180 degree arc, even if you complete a red maneuver (including the infamous zero stall). If using Mangler, I would at least have a consistent way that allows you to crit inside of your auxiliary arc.

I second Greedo as a good combination with Bossk. It essentially turns his pilot ability into "add one damage to your attack", if you follow the rules of getting the crit and converting. The YV-666 also has the shields to deal with Greedo's secondary ability at first. So hopefully you can make him count. I would not recommend Greedo with Gunner, however.

All in all, there are many ways to load out Bossk. I have yet to see any 'right' way. I think every pilot will bring their own flavor of upgrades with him for the time being until someone just comes up with something completely broken from what we've seen so far... #SableGryphon. I think his list needs to be taken into consideration just as much as him.

I like your build - Bossk with Calc, Outlaw, and an Ion Projecter or APL. Fly right into the furball and do stalls and 2-hards to keep the range-1 bonus.

Mangler is reliable in the primary arc, but completely unusable for Bossk in the auxillary arc. I would recommend Marksmanship if using gunner (for obvious reasons) or the simple Calculation with Outlaw Tech. Outlaw Tech and Calculation let you have a focus to get crits inside your entire 180 degree arc, even if you complete a red maneuver (including the infamous zero stall). If using Mangler, I would at least have a consistent way that allows you to crit inside of your auxiliary arc.

I second Greedo as a good combination with Bossk. It essentially turns his pilot ability into "add one damage to your attack", if you follow the rules of getting the crit and converting. The YV-666 also has the shields to deal with Greedo's secondary ability at first. So hopefully you can make him count. I would not recommend Greedo with Gunner, however.

All in all, there are many ways to load out Bossk. I have yet to see any 'right' way. I think every pilot will bring their own flavor of upgrades with him for the time being until someone just comes up with something completely broken from what we've seen so far... #SableGryphon. I think his list needs to be taken into consideration just as much as him.

I like your build - Bossk with Calc, Outlaw, and an Ion Projecter or APL. Fly right into the furball and do stalls and 2-hards to keep the range-1 bonus.

Add a K4 droid to gain a TL the turn you clear the stress from doing a red maneuver. Ion projector is tempting but I think I would stick with an Engine Upgrade so that I can boost after doing a hard and get back in the fight as soon as possible.

Ion Projector on a Trandoshan Slaver though.... hmmm.

I would not recommend Greedo with Gunner, however.

Why not?

I'm guessing it's probably because you'll only get one or the other to trigger when attacking. Greedo only works if your first attack hits and Gunner only works if your first attack misses.

Can you take 2 mercenary copilots and change 2 hits into crits?

Can you take 2 mercenary copilots and change 2 hits into crits?

yes, but you can only change 1 crit to a hit per bossk.

Can you take 2 mercenary copilots and change 2 hits into crits?

yes, but you can only change 1 crit to a hit per bossk.

Yeah, I knew that.