So we did our first adventure today, the beginner box everything went pretty okay though one player went down to 4 hitpoints and another got two crits but they managed it regardless to get the ship.
Now space combat against the 4 ties began,
first shot was 8 dmg (11-3 armor) and we actually forgot about the linked property so it would have been 16.
The crew managed to kill 2 ties and damage the third down to 2 hitpoints in the following rounds and then the ship was disabled.
So my question is did we miss anything to make it less deadly?
The Pilot did his thing to upgrade the difficulty every time and the deflectors where angled but with 4 boost die (3 handling + 1 aim) a yellow and 2 green its relatively easy to hit vs 1 red,1 purple and 1 black.
The dmg which would be at minimum 7(6base +1hit) * 2 - 6 (2 * armor) = 8 seems also pretty excessive since 3 hits maximum (2 is also possible) is enough to "destroy" you. The mechanic check atleast gave 4 Hits back which was an avg roll but it just wasnt enough to deal with this onslaught.
The only way I see to beat this encounter is to be first on the initiative and destroy two ties the very first round (with characters not especially trained for space combat this is quite a difficult task ^^).
On another note Piloting seems very lackluster all the maneuvers you do create an equal downside and more successes in the pilot skill dont give you any bonus (shouldnt it make it harder to hit you / success when you do evasive maneuvers really well (ie bonus setback dice for the attackers?)
Anyway the whole thing ended in basically a tpk which is kind of upsetting for an introduction...