Jonus is an interesting pilot. He's not cheap, and he doesn't support cheap ships, so you have to be careful with points. Additionally, his ability doesn't affect himself, so the armaments of his allies probably aren't appropriate for him.
He doesn't buff his own ordnance, and he's too much of an investment to make no combat contribution in a list, so what do you do? On top of this, he's got an EPT, which is always nice, but another way to put points into a guy who will be a target.
I'm interested in everyone's builds for this guy, taking advantage of his strengths without sucking too many points from his supporting cast.
I'll start:
Control Jonus
Jonus 22
Deadeye 1
Expanded Munitions 2
Ion Pulse Missile 3
Flechette Torpedo 2
31
Ion Pulse Missiles control big ships for a couple turns, Flechettes blunt action-dependent aces. Deadeye lets you fire effectively against higher PS pilots from the first engagement turn. 31 points is more than I'd like, but he supplements his squad by controlling enemy movement as well as providing rerolls. With 3 Scimitars, there's still 21 points for warheads on the other bombers.
Edited by Biophysical