Alright, here's the deal:
I have an Edge game in which I decided to make separate sessions for my players while they try to all simultaneously do missions to take control of a small mining colony in the unknown regions.
For example, the smuggler and driver had to steal mining equipment from an imperial planet while the big game hunter had a game all to himself to get rid of a large creature that was menacing the colony. These sessions are done and were a lot of fun.
Now I have two colonists that have an upcoming session in which their mission will be to help the wounded miners which were attacked on the site before they arrived (by the large creature the big game hunter was tasked to kill) and convince the remaining miners to work for them. One of the players is a doctor and the other is a politico.
I laid out a few happenings for the session but I'm still kind of afraid this game will be boring; they need to help wounded people and convince them to work for them, which isn't session material in itself. I prepared a few social encounters (an NPC will figure out a secret about the doctor and try to blackmail him, a piece of mining equipment will break, a rival organisation will send an envoy to try and convince the miners to join them instead), but I was wondering if you guys had some random ideas I could use in this kind of "social" session?