Hidden depths

By lupex, in Game Masters

Can anyone that has the f & d gm screen give me a quick overview of the hidden depths adventure, I have my screen on order but I have a feeling that this could link directly with the situation that my players are currently in.

They are on the dxun moon, rescuing Wookiees that are being used by the imperials to uncover an ancient sith temple/tomb/evil lair/or other old Jedi or sith site, kinda like the nazi dig during raiders of the lost arc, I was thinking that hidden depths could be used to expand on this? Or is it something completely different?

Edited by lupex

The super short version:

Seismic activity on an Imperial controlled planet opened a new canyon where lightsaber crystals can be found. The group has to avoid Imperial patrol droids, delve into the caves and navigate challenges there (including wildlife and things cave ins and poison gas), retrieve the crystals, and deal with angry Imperials that are likely waiting for them on their way back out.

Edited by Jaspor

The main Imperial adversary has a metal arm with a retractable vibrosword attachment, and the players are supposed to each get a little spirit journey that ties into their Morality before they get a crystal. The crystals are identical to the Ilum crystals in terms of stats

Thanks, not quite what i am looking for although I could use parts of it. I might steal parts of the Beta book adventure to introduce the dark side sprit from Lost Knowledge.