Bossk needs friends!

By Comradebot, in X-Wing Squad Lists

So, Bossk is hands down one of my favorite characters in all of Star Wars, the Hound's Tooth one of my favorite ships... so naturally, I want to run Bossk WITH the Hound's Tooth title! Throwing together a 50 point Bossk isn't too difficult... figuring out what to fly alongside him, however? That's been a bit trickier.

So far this is what I've come up with:

Bossk

Hound's Tooth

Calculation

Outlaw Tech

K4 Security Droid

Dead Man's Switch

Maneuvering Fins

Black Sun Soldier

Advanced Homing Missiles

Feedback Array

Black Sun Soldier

Advanced Homing Missiles

Feedback Array

Binyare Pirate

Feedback Array

Though I'm not sure three bugzappers will be a enough to really be worth it, especially in the apparent rise of the TLTs. Which means I could also do this:

Bossk

Hound's Tooth

Calculation

Outlaw Tech

K4 Security Droid

Dead Man's Switch

Maneuvering Fins

Black Sun Soldier

Black Sun Soldier

Binyare Pirate

Binyare Pirate

And go for raw dice to overcome the turrets with. Of course, that would leave me open to all the terrifying arc dodgers of old. And yes, Dead Man's Switch! With a big base ship, simply try and fly her on top of the enemy when it gets close to death. Not to mention it makes the destruction of the Hound's Tooth twice the fun as it'll cause damage and release the Pup at the same time. Fins? Well, at least Bossk has the PS to react with them a bit, and one point for a little bit of extra positioning control isn't terrible.

I've also considered running him with:

A pair of my own TLT Y-Wings (though I'm trying not to jump on that bandwagon)

A pair of HWKs with TLTs and Recon Specs, but see above

A couple of Khiraxz's loaded out with whatever (but I don't own any!)

Boba Fett or Kath Scarlet for some good ol' fashion "two big ships" fun. (Fett also makes for good storyline excuses!)

And... yeah. That's what I've got so far. Really, I just want a list that uses:

Bossk: Hound's Tooth title, Maneuvering Fins if I can fit em' in.

I'm not a Scum & Villainy player but a loaded Bossk and a pimped out Talonbane sounds fun.

I ran a Bossk for fun with 4x Binayre Pirate, Bossk MUST have the Mangler for have source for trigger it's ability, K4 security + Outlaw tech are really good and Bossk take a great benefit from EU

I'm not a fan of Hound's Thoot title out of Latts Razzi lists ( is the only one pilot that can use the pilot ability on pup for 100% )

Also the crack shot is really cool on bossk to deal with Soontir :P

Actually i think that he best team is Bossk + Aggressor ( B or C )

IGB, perhaps. Would be a killer for TLT lists.

But Boba Fett is growing on me. He's screaming for me to throw the Slave-1 title on him and give him Extra Munitions, Cluster Missiles, and Glitterstim... and a few more points wherever.

Hint ... his backpack's got jets ...

Hint ... his backpack's got jets ...

The haters hate him, but he passes them by...

But yeah, strongly leaning towards Fett + Bossk. Seems effective AND amusing having both of them together AND holy crap I can actually use the Slave-1 title. Hound's Tooth, maybe, but likely to get cut if I'm not satisfied with the results.

I've been thinking about this but have been flying so many Imperial squads lately I'm not sure if it'll work:

Bossk, Outmaneuver, Engine, Gunner, Mercenary Copilot, K3 Security Droid = 52

2x Syndicate Thug + TLT = 48

I could see Outmaneuver doing serious work with that auxiliary arc, particularly if I boost, and the droid should help with the action economy, but who knows! There's also the idea of dropping Gunner and putting aggromechs on the Ys.

Edited by PenguinBonaparte

I flew all day yesterday with Merc Copilot and he only procced twice? It's just too difficult to keep a YV at range three.

I flew all day yesterday with Merc Copilot and he only procced twice? It's just too difficult to keep a YV at range three.

So a tactician would be equally ineffective then? What were you flying against? I wasn't thinking it would be super useful, just a good bonus that could occasionally swing things while making it less appealing to just hang out at range 3.

Edited by PenguinBonaparte

I've been thinking about this but have been flying so many Imperial squads lately I'm not sure if it'll work:

Bossk, Outmaneuver, Engine, Gunner, Mercenary Copilot, K3 Security Droid = 52

2x Syndicate Thug + TLT = 48

I could see Outmaneuver doing serious work with that auxiliary arc, particularly if I boost, and the droid should help with the action economy, but who knows! There's also the idea of dropping Gunner and putting aggromechs on the Ys.

I do love the idea of a YV-666 with Outmaneuver, but it probably just means your opponent should have another excuse to focus fire Bossk down first. You'd have to have a really tempting target elsewhere to try and draw the enemy that way.

But I don't think Merc Co-Pilot is what you want to go with for Bossk. It's the same issue I can see with the "Mangler" in that the area of proccing is simply too niche, and I'd say more so that the "Mangler" since you have to actually hit first. So you're trying to hit at R3 through an extra defense dice, and if all that lines up you get extra damage. I think if I did this, I'd squeeze a "Mangler" on Bossk and reduce the amount of "blind spots" where Bossk can't modify to crits. Also give a pretty sweet R3 arc shot where you could use the Mangler + Merc to deal out three hits and a crit. Maybe drop the Gunner, and then I think you've got a solid Outmaneuver Bossk.

However, I'm super not sold on the twin TLT Ys. I know TLTs are all the rage, but just two of em'... you're not going to deal enough damage I think with just two. And it's not enough ships to effectively cover their blind spots and deal out meaningful damage. I think if you're going for two Ys with Bossk (especially with Outmaneuver), you need to forget about the new shiny toy everyone is obsessing over and stick with some good, old fashioned Warthogs. Two Ys TLTing all plinky? Not difficult to ignore. A pair of Ys trying to ionize you while Bossk is trying to pull Outmaneuver shenanigans? There you've created a tough choice for your opponent.

EDIT: Aye, if you can work Bossk down to 50 points, you have room for two Y-Wings with BTL-A4, Ion Cannon Turrets, and Agromechs.

Edited by Comradebot

Huh, well I haven't really tried the BLT-A4s yet either, and a little wary of them for maneuvers, almost wonder if the unhinged would be a better droid for them. The plan for the TLTs was not to be all "new shiny" but just to spread out so that ships don't have safe places to be, but maybe I'm just thinking too much like a Soontir player.

I flew all day yesterday with Merc Copilot and he only procced twice? It's just too difficult to keep a YV at range three.

So a tactician would be equally ineffective then? What were you flying against? I wasn't thinking it would be super useful, just a good bonus that could occasionally swing things while making it less appealing to just hang out at range 3.

I think Tac would provide more, yes. Problem with range three is that when you're making the initial approach unless both sides are slow rolling you're much more likely to inadvertently blast right into range two or one. Then because of the dial you end up making a bunch of side arc shots at range one and two meaning Mango Cannon won't help you.

The more I think about it, a low squad point Bossk with Marksmanship and one or two other upgrades makes sense.

Alright, finally got some time to play. Been running:

Bossk

Calculation

Outlaw Tech

K4 Security Droid

Intelligence Agent

Hound's Tooth

Maneuvering Fins

Boba Fett

Veteran Instincts

Seismic Charges

K4 Security Droid

Cluster Missiles

Slave-1

Extra Munitions

It's been pretty effective, I have to say. Hound's Tooth title is actually very nice for games where the poor 1-agility YV-666 gets focus fired, the K4 and the Outlaw Tech are a wonderful duo to have riding along, and Boba Fett is absolute murder with the double rounds of Cluster Missiles. Drop him into R1 with a green, TL your victim, Focus, unload and use Fett re-rolls. Nasty, nasty, nasty.

Though part of me wants to try and figure out how to squeeze Engine Upgrade onto Fett. Could probably drop the Fins, Agent, and the Seismic Charges for it if I really want to go that way. A shame to lose the bombs, but the Fins and Agent are amusing but hardly a necessity... especially without a Navigator for Bossk to take awesome use of the Fins with.

I mean, I could drop the Hound's Tooth title... but that hardly seems fun.

After trying out this last night:

Bossk

Predator

Mangler Cannon

Engine Upgrade

Gunner

Outlaw Tech

Mercenary Copilot

Hound's Tooth

Glitterstim

x3 Binayre Pirates

It went quite well, Bossk is a killing machine. However, Mercenary Copilot only procced once, and Mangler was **** near useless after the first exchange since it wasn't super easy to keep the ships I wanted to shoot in his primary arc. Outlaw Tech was invaluable, as was Gunner, and Glitterstim for the one turn I used the Engine Upgrade. Loved the ship. Going to try this instead tomorrow night.

Bossk

Predator

Maneuvering Fins

Outlaw Tech

Gunner

Intelligence Agent

Glitterstim

Boba Fett

Engine Upgrade

Gunner

and either Veteran Instincts & Glitterstim or Lone Wolf & Inertial Dampeners

Worried this won't have enough punch or blocking ability though.

Edited by whiskeytango