The Kessel Run Episode XXX "We're Fine Here. How Are You?"

By TheHeroic28s, in X-Wing

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The great Chumbalaya and Cowboy Kenny make their belated return and we talk about everything that has happened in our absence.

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Welcome back:)

"What's you operator number"

"Boring conversation anyway..."

"Luke we're going to have company!"

Awesome to see you back!

I just wanted to bring up something you said about the Conner Net. Many (most?) players seem to think the ions won't affect a ship that hasn't activated until next round, but I actually believe this is incorrect. I believe a ship that is hit with a Conner Net before it activates will be forced to do a 1 straight the same turn. For my reasoning, have a look at the ion token rules:

Some card abilities, such as the “Ion Cannon Turret” Upgrade card, can cause a ship to receive an ion token. A ship with an ion token assigned to it follows special rules during these phases:

• Planning Phase: The owner does not assign a maneuver dial to this ship.

• Activation Phase: The owner moves the ship as if it were assigned a white [ 1] maneuver. After executing this maneuver, remove all ion tokens from the ship. It may perform actions as normal.

• Combat Phase: The ship may attack as normal.

There is no indication that the special rules must be followed in order. In this case, there is no indication that the Planning Phase rules must be followed before the Activation Phase rules take effect.

I will admit this creates a strange situation where you have a dial, but don't ever reveal it, but this interpretation makes more sense than skipping it, given the way the rules are written.

I really, really hope they update the errata/FAQ very soon either way. I think the best course would be to update the ion rules, but an FAQ answer may be just as likely.

Edited by imprezagoatee