Pack Leader...Finally

By midwestborn86, in Strategy and deck-building

There are no cards in Wastes that are particularly grueling. They all just work so well together though. I played over a dozen times with 3 wins and the last win being very clean. It's a great quest actually and so far cycle 5 is my favorite but it is so long and you have to get such lucky draws through setup and all three phases, I don't see myself revisiting it too much.

Used classic spirit and tactics in 2 monosphere decks. Aragorn, Mablung, Hama and Eowyn, Glorfindel, Galadriel.

This combo basically just engages and locks down everything and quests like crazy. The reason the win rate was so low was I couldn't draw test of will to save my life. These decks have beat Chetwood, Dike, and now Wastes

The key cards are

Fient

Thicket of Spears

Hammerstroke

Westfield Outrider

Knight of Minas Tirith

Tireless Hunters

Daggers and Spears to fuel Foe Hammer and Straight Shot

Other side is pretty standard heavy questers plus

Test of Will

Hasty Stroke

Counsels and Greetings for threat

Light of Valinor

Unexpected Courage

Ancient Mathom

Trackers

Nenya for Healers and Asfaloth

Both decks also have one copy of the Gather Info side quest as it can keep the Shrouded Hills from surging and make Pressing Needs less painless. I don't recommend ever trying to progress on anything but the main quest though as every daylight round progress is precious. They are good to play if Weight of Responsibility is already discarded and/or you have A Test of Will in hand.

I do not believe this quest is beatable without some way to engage the Pack Leader through card effect or deal direct damage or attack the staging area as Day Time will continuously remove the progress and make him damage immune and Night Time will stop progress. Basically it is possible to build a deck that can't possibly beat this scenario. Anyway on to Jailbreak and then maybe Nightmare.

Edited by midwestborn86

I do not believe this quest is beatable without some way to engage the Pack Leader through card effect or deal direct damage or attack the staging area as Day Time will continuously remove the progress and make him damage immune and Night Time will stop progress. Basically it is possible to build a deck that can't possibly beat this scenario. Anyway on to Jailbreak and then maybe Nightmare.

Maybe I'm missing something here, but can't you just complete stage 3 during the day and engage and kill the pack leader on the following night through normal combat?

Brainfart

Speaking of this quest, I just played it for the first time with my Gandalf-Elrond-Glorfindel deck and beat it handily. Still, it was really fun, and I could see how with a different deck it can be really difficult.