What is a better Upgrade combo for the Interceptor!

By devotedknight, in X-Wing

A) Autothrusters & Twin Ion Engine Mk. II

B) Autothrusters & Stealth Device

C) Autothrysters & Targeting Computer

D) None of the above.

Usually Autothrusters and Stealth Device.

Usually Autothrusters and Stealth Device.

B.

But I like Autothrusters & Shield Upgrade for Soontir Fel.

The Interceptor has green turns, you'll be using green banks less often than any other shipe with TIE mk II.

Stealth Device is probably the better choice. Even with all the Ten Numbs and twin laser turrets of the world. Just get good at arc dodging.

Probably depends on the Interceptor being flown. AutoStealth is pretty popular for Fel in particular, but I know I've seen a few on here advocating the Targeting Computer as a worthwhile Mod.

The Interceptor has green turns, you'll be using green banks less often than any other shipe with TIE mk II.

Stealth Device is probably the better choice. Even with all the Ten Numbs and twin laser turrets of the world. Just get good at arc dodging.

I hate stealth, yeah it can carry you. Then you hit the deci vaders. Hull+AT every time.

On one of 3 ships, maybe. I think you're underestimating how fast Interceptors can close the distance. I wouldn't use it all the time in every game. Sometimes the shield upgrade is warranted.

Blount is the way to auto remove a stealth device anyway, and he's cheap.

Edited by Vulf

I use Auto + Targeting computer with Carnor for damage.

It depends on which TIE Interceptor, but the two strongest seem to be

  1. Autothrusters + Stealth
  2. Autothrusters + Hull

Don't take Targeting Computer. Adding Target Lock is useful in only the following situations:

  1. When you are attacking a foe, and no foe can attack you.
    TL is better offensively than Focus, as even though they have the same odds, but the TL is likelier to produce Critical hits, and can be held for further rounds until reasons.
    However, the ability for a Focus to be used defensively, and against any ship you choose to attack, makes it far stronger overall.
  2. When you cannot attack a foe, no foe can attack you, and you cannot boost/barrel-roll to gain a shot.
    When literally every other action would be useless to you, a TL can benefit you later.

These are both fairly unlikely. Even with PtL, Interceptors prefer to think about Defense than Offense, so you'll often find games in which you didn't TL at all, and thus have wasted 2 points and a Modification slot on your ship.

Twin Ion Engine mk.II is an interesting case: a useful modification on the fodder.

Use it with PTL on 4x Saber Squadron pilots for an odd list. Don't use it on anything worth more than 25 points; that'l want more defense.

Dont underestimate the power of the green 3 bank. The power of stealth is insignificant compared to the green 3 PTL soontir.

I like Autothrusters + Targeting Computer on PTL Soontir Fel. The Target Lock and Focus almost guarantee that his attack will be effective. I've seen it happen way too often that he flubs his attack thanks to blank attack dice. And seeing that 3/8 of the attack die's facings are blank, he probably will roll one or two.

I like Hull and Stealth.. but with the K wing out now, maybe AT is a good option as well.. I just don't feel AT is that great..

just my 2

I prefer Predator on Carnor Jax because I build up less stress, and It is useful even when you were unable to take actions.

Against twin laser turrets, maybe Lone Wolf and Autothrusters. Though if they are doing turret spam, all those pilots are at PS 2 usually.

I like Autothrusters + Targeting Computer on PTL Soontir Fel. The Target Lock and Focus almost guarantee that his attack will be effective. I've seen it happen way too often that he flubs his attack thanks to blank attack dice. And seeing that 3/8 of the attack die's facings are blank, he probably will roll one or two.

2/8 of the attack dice are blank. 3/8 blank is on the evade dice.

As for me, I still usually prefer a hull or shield upgrade over the Stealth Device: It is still more consistant.

I sometime takes a Targeting Computer on Fel because there is a few situation where a boost or barrel roll is all you need to get out of sight while still being able to fire. Without TC, you are now left to either stay unstressed and attack without any mod, or take a Focus action and get a second Focus token that you won't use. TC allows you to take a TL then get your free focus with the stress for a very deadly attack.

I would say D. But then again, my last Interceptor list had Stealth on Turr, TC on Fel and Hull on Jax so....

I don't think Twin Ion Engine MkII will be a thing on Interceptors. It's cute to now have a Bank 3 green but no way necessary. Too situational, I think an Initiative bid would be a better way to spend points in your Interceptor list than the Twin Engine. Of course, I could be wrong.... Can't wait to try a Defender list with the Engine though...

B

The interceptors don't need MK.II with hard green turns honestly.

AT/stealth. The original and best! Focus focus evade on Fel makes him **** hard to hit with TLT. Sure, vader and numb will occasionally mess him up, but that ain't enough of a reason to give up the purest dodge-tank in the game...

Depends what you want.

Hull Upgrade, Shield Upgrade, Autothrusters and Stealth Device improve survivability.

Stealth Device improves your green dice until you're hit, so maximising defence is the key to getting the most out of it. Hull Upgrade and Shield Upgrade you can think of like permanent Evade tokens until spent, although Hull can suffer critical effects and Shield can't. The basic distinction between them is that the health upgrades will cancel a hit each, whereas the additional die from Stealth Device may cancel one hit, may cancel more than one hit or may cancel no hits at all.

Autothrusters defends you at Range 3 (where an Interceptor would rather not be against most ships and it's much harder to dodge arcs) or out of arc. It's very cheap and a godsend against turrets, so definitely take it if you expect to face those. If you don't, its usefulness declines significantly on the interceptor.

Twin Ion Engine Upgrade gives you green 3-banks. The question is if you feel you need those. It's only one point, but it's also an upgrade slot. Worth it if you don't have space for the other upgrades or if your opponent is a good blocker. Otherwise I'd probably give it a pass on the TIE interceptor.

Targeting Computer is an offensive upgrade. Usually I'd only really consider it on Fel, and even then it's facing stiff competition. Fel gets a free focus whenever he stresses himself, and he sometimes finds himself in a situation where he's boosted or barrel rolled out of all arcs and has a perfect position (or is unable to improve it with the other Reposition action). You want a focus token to power up your attack, but Pushing the Limit to get it gets you one anyway: you effectively waste an action. If you find this happening a lot, Targeting Computer (which pushes your chance of a hit per die from 75% to somewhere in the 90s) may be worth it.

On other interceptors the only comparable situation is when you arcdodge without boosting or barrelling, and then it's usually better to simply not Push The Limit and open up your dial for next turn. Even if you plan to do a green maneuver again, the opponent doesn't know that.

Targeting Computer may also be worth it if you plan to fly in the face of conventional wisdom and fly aggressively. Conventional wisdom on the TIE interceptor is highly defensive: no shots is better than both shots: if you can arc dodge do, even if it costs you your own shot, if caught in arc turtle down as much as possible rather than maximising your own attack. Stacking focus and target lock means a lot of damage, so if you plan on trusting in fewer defensive actions or even in your green dice Targeting Computers may be worthwhile. It's a higher risk, higher reward approach: your interceptors have a higher chance of being hit on the turns you lock but their damage output becomes much more reliable.

Targeting Computer is at its best when your TIE interceptor has actions to spare: when it neither has targets nor is a target (but has enemy ships in target locking range) or when it has plenty of other effects buffing its defence (evade tokens, Fleet Officer, Emperor Palpatine, Autothrusters with focus tokens) and you can afford the risk, or when your TIE interceptor isn't a priority target. (Remember though if you have Palpatine that you can use him to buff offence, making the computers less useful) Considering that, if you plan on using targeting computers it may be worth including a larger threat to distract the enemy, allowing your interceptors to go on the offensive.

Finally, Targeting Computer is stronger in Epic where one-time defensive effects like tokens become less valuable because you face many more shots.

Targeting Computer's final advantage is that it's cheaper than Stealth, Hull and Shield, so if you're strapped for points and either Autothrusters or TIE upgrade don't interest you Targeting Computer might.

Which modifications you take, if any, depends on which interceptors you have and what you want from them.

A) Autothrusters & Twin Ion Engine Mk. II

B) Autothrusters & Stealth Device

C) Autothrysters & Targeting Computer

D) None of the above.

A) If you have 3 points.

B) If you have 5 points.

C) If you have 4 points.

Glad I could help.