As the title says, I am new to armada, having only played one game, and I have a couple of questions regarding game play.
1. Fighter squadrons - what are their purpose? I have the squadron expansion for both rebs and imps, however in game play, they seem to just get bogged down in engaged dogfights for the entire game. Are there abilities that will allow the squads to keep moving past enemy fighter screens so I can drop my ordinace on capital ships? Do I have to keep adding interceptors/a-wings to the frey untill I come out victorious in a timely manner?
2. Reb power versus imp power - Why arent they properly represented? The Rebels power has always been in their fighters. With their on board light drives and sheilds, they are designed to be quick, agile, heavy hitters. The imperials, on the other hand, have their power in their capital ships. a single ISD (granted in know it hasnt been released yet) would strike fear into any rebel ship in its path, while it empties its cheap fighters in an endless swarm.
While I notice that Ties are universally cheaper (and weaker) than their rebel counter part, I cant field mostly fighters with a couple of capital ships for support which is something the rebels would do, and thrive on it. Also a CR90 should not be able to take out a VSD. I feel that the Fighters for the rebels are wasted points, and the only reason to take them is to prevent the Imp bombers from wrecking havoc on your capital ships.
3. Mission/Turn limit - understandable for tourny play, but SOP for regular play? Why is this the case? by turn six in the game I was playing, our ships had just entered medium range of one another on a regulation size board. The game was over before it really got started, and the only reason I won was because my ship with the upgraded weapons scored the only kill of the game, an x-wing squad that got too close.
I feel a little underwhelmed to say the least for my first experience, and would like your guys and gals help in order to make this a more enjoyable experience. I want to love this game so hard. The Battle over Endor is my favorite piece of cinematic moments of all time, and the interaction of large scale battles like that are what made games xwing, tiefighter, and empire at war with it.
Any list suggestions you have would be greatly appreciated... I have the core set, mk II, and GSD with both fighter expansions. I have come to love Demolisher GSD to beable to fire after moving.