The Weirdest Situation you've seen in X-Wing

By Skeve, in X-Wing

I once took 4 warthog y's with ion against a twin PL Deci list. the way he was piloting the decis, I managed to Ion both ships off the board, while only firing at one ship. (the only legal moves he had with the deci was to go right or forward, and since his other deci was positioned just far enough ahead and to the right of the non ioned ship and I kept a single Y in the area for him to complete a hard turn, it caused him to move into a bump on my Y that placed him just beside his ioned deci again, bump and not turn moving forward and meaning a lost action as well. He was so pissed I managed to "Ion" a full health deci off the board"

Edited by Burninnapalm

My opponent had Rexlar with an HLC and a focus token.

I had an Academy Pilot with a stress token.

We were at range 3.

If this were any other thread you might not have already guessed that the Academy managed to survive the shot (despite being damaged already) and finish off Rexlar with two hits against no evades.

HWK wins the game by taking off the last hull of a Firespray at Range 3. With its primary.

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The first (and one of the only) times I tried a Brobots list, I had both caught up against the edge of the board, with one of them double ioned and angled off toward oblivion. The other was parallel to the board edge and stressed, but facing the ioned brother.

But eureka! I realized that I could choose their order of movement! So I moved the stressed one into contact with the ioned diagonal one. Then I let the ioned one activate, but he bumped his brother and escaped flying off the board.

Opponent got hit with Blinded Pilot. Opponent rolls nothing for first TLT shot, then rolls for second shot. End of phase R2D2 flips his only damage card up: Blinded Pilot. R2D2 flips it up two more times, back to back to back.

The first time I played the 4x warthog Y-Wing list with title/ICT/Agromech I lost one Y-Wing and killed one ship on round two, but my remaining three Y-Wings ended up parking behind each of my opponents three remaining ships, and without taking any further damage I managed to ion two off the board, and to send one into an asteroid where it blew up.

Another game, it was down to Kavil (mine) vs. Eamon, with all the support ships dead, which saw Kavil get the Munitions Failure crit and lost his blaster turret with four health left. With EU, PtL, and unhinged on Kavil, the phrase "a Y-Wing arc-dodging" quickly became a thing as I repeatedly parked Kavil next to the Firespray at range 1 using by clearing stress with unhinged, using Boost, then using Focus/TL. I managed to get him down from two shields down to two hull left before we ran out of time.

finding out having 2 rocks between attacker and defender only adds 1 die, not two. 1.5 YEARS AFTER LEARNING THIS GAME.

Seriously??????

HLC Leebo getting a Munitions Failure Crit from Fel Range 1 then Leebo killing Fel with 3 dice primary always makes me lugh thinking about it

A HWK behind Tyco range 1 still only rolling 1 red due to Weapon Malfunction and still hits

I flew Chewe off the board by accident only to have a Tie do a 5 straight off the board after him next round.

I think I was lucky enough to be involved in one of the most crazy endings to a game ever.

Me and my friend had decided to have a casual game...firstly we both done something that we don't normally do. I had 4 A wings, a headhunter and an E Wing, all cheapest possible. He had a 4 Z 95s all with dead mans switch and a Crab. So 11 ships on the table.

I played a great game at the start, 3 of my A-wings surrounded a headhunter and killed it straight away....that is where the problems started. The deadmans switch hurt all of the A-wings as they were at range 1, after which I was paranoid to kill them and get too close, but I couldn't stop getting close!

Anyway skip to the last round, I was in a poor position with a headhunter with 2 life, and 2 A-wings with 1 life. He had the crab with 2, and 3 headhunters with 1 life each.

The crab shot first and I managed to survive that. Then upstepped bandit squadron pilot, who had all enemy ships in his arc. Then I realised it....if I managed to hit a certain headhunter, it was going to end in a draw....All 7 ships were going to die in one shot. I managed the hit, and with a few people watching around me, everyone started to realise what was happening.

Luckily for me I had miscalculated, my bandit squadron pilot survived walking away like a complete boss. That is what X-wing is all about!

Last month on a tournament. My opponent had one Scum Z95 left, I had Carnor Jax. Both one hull point during last round. I was next to an asteroid and was prepared to make a hard turn and bring him into firing arc. But due to PS he moved first and intentionally onto an asteroid, rolling a "hit" reult and triggering his Dead Man“s switch and killing my Interceptor with a heroic kamikaze action. I saluted him with deep respect.

I witnessed, just yesterday, the meanest oicunn build in the world.

He had expert handling, ion projector, and the emperor.

He comes in at an angle, barrel rolls into your way. You bump. Palestine ensures the ion projector gives you the ion token. Next turn, oicunn bumps you, gives you a damage, and the palp/ion effect goes on until you die. Meanwhile, oicunn is still attacking other targets and the ioned ship likely is out of the game.

God **** is that hilarious. Right up my alley.

Too bad it's on a turret, so you can't fly it. How sad. :(

Carnor jax gets into range 1 of dash with hlc outrider title. Deals munition failure to dash, then dash kills carnor with a range 1 shot.

Also. I managed to win a game 100-0 only firing once. Was flying 2 sigmas and echo (Intel agents on all 3) vs soontir and the rear admiral. 1 shot soontir (after blocking him) then managed to block the decimator off the board.

My opponent's Fel is between my Whisper and my Oicunn, and inexplicably hard turns onto a rock, takes a crit, and it's direct damage. Despite shots from both my ships I can't finish him off. But it's OK: he's right in front of my Oicunn. The raminator will have him done next turn, because Oicunn moves first. Except, Whisper decloaks first, forwards, and pushes just in between Fel and Oicunn so Oicunn is touching Whisper, not Fel! And daredevil would have the same effect. Fel lives. Fel moves away, through that asteroid though so he can't pull any maneouvring shenanigans or do actions, and Oicunn shoots and misses again. Finally on the next turn I don't block myself and Oicunn smashes Fel to bits.

My opponent and I both felt pretty dumb after that series of moves.

Edited by Handler

I once got a consul fire on Kath. I was then able to repeatedly block her until she burned to death. My opponent and I both thought it odd that the star wars universe has faster than light travel, but apparently no automatic fire extinguishers.

The Crits in the new/upcoming Damage Deck will have almost no permanent Critical effects

I once got a consul fire on Kath. I was then able to repeatedly block her until she burned to death. My opponent and I both thought it odd that the star wars universe has faster than light travel, but apparently no automatic fire extinguishers.

Seen "Gravity" and the fire in the space-station? Fire in spaceships and submarines can be really fast and devastating.

Weirdest situation I've ever encountered was when I was in a tournament and I decided to take some non-competitive upgrades, one of which was Counter Measures on a Yt-2400. I flew against another odd list (which actually won the tournament) that had Colonel Jendon with title and weapons engineer, Whisper and Dark Curse. I won the die roll, so I decided to take initiative.

There was a round my YT-2400 was in trouble of getting blown out by Whisper, so I popped Countermeasures. He then responded by passing a TL Jendon had on the YT to Whisper. I didn't like that, so I questioned it and we brought the TO over. Turns out since I made the mistake of taking initiative, Countermeasures resolves before Jendon's ability, so he could respond after me.

Dead YT-2400.

I once hosed a TIE Interceptor with a 3-die primary attack from Palob. Range 1 (he admitted later he should have barrel rolled... I couldn't use my blaster turret), with Opportunist. He won the match, but the HWK's primary won the fight.

I once got a consul fire on Kath. I was then able to repeatedly block her until she burned to death. My opponent and I both thought it odd that the star wars universe has faster than light travel, but apparently no automatic fire extinguishers.

Seen "Gravity" and the fire in the space-station? Fire in spaceships and submarines can be really fast and devastating.

Remember Apollo 1. RIP guys.

Played a game with a guy once. We had no ships with the same PS, so when I had to choose who had initiative, I figured I would give it to him, just because it didn't matter. by the third or so round of combat, both my Rear Admiral and his Soontir Fel had received a Damaged Cockpit crit, both now PS zero. The choice of initiative when no pilots had the same PS was what decided the game.

Just today, I spent half the game chasing Juno with my A wings, trying to pull off the last blow on her one hull ship.

I rolled poor reds, even with modifications, and she always rolled the exact amount of evades required to keep her alive...

... then she pulled a one bank trying to destress, hit a rock and turned to spacedust all by herself :)

I was playing Scum Kath and Boba in a tournament. Kath was dead and Boba had one hull point left against Wedge and a Y-Wing.

The timer was up and we were just playing out the last round and I was behind on points.

I flew Boba past Wedge and dropped a proximity mine on his ass.

My opponent rolled and killed himself, the Y was out of range so I got the win. Probably my best ever in X-Wing.

Cheers

Baaa

Had a game last year

Forget what was in my squad, but in the end I won and the last ship standing was biggs.

Don't know how that happened but biggs actually survived

Edited by Krynn007

Shortly after my friend and I first started playing, we had played a very tight match. I played a 99pt Rebel squad, and he a 100pt Imperial.

The game had gotten down to myself having only Wedge left with one hull, and he, Soontir, also with one hull. I made my move and focused. He made his and evaded. Our final moves landed us directly face-to-face at range 2, and almost in the smack dead center of the table. I got to shoot first with my initiative over our tied PS's of 9's. I rolled a blank and 2 eyeballs. I said, "F*** it! I'm going for it.", and spent my focus token. He rolled his 2 defense die (minus 1 cause of Wedge) and got an eyeball and a blank. He spent his evade, letting one hit through.

For s**** and giggles, he rolled his 3 attack die to see what would have happened, had Soontir survived, and got 2 eyeballs and a hit.

I basically won because of a 1 point initiative bid.

It don't get much closer than that!

Shortly after my friend and I first started playing, we had played a very tight match. I played a 99pt Rebel squad, and he a 100pt Imperial.

The game had gotten down to myself having only Wedge left with one hull, and he, Soontir, also with one hull. I made my move and focused. He made his and evaded. Our final moves landed us directly face-to-face at range 2, and almost in the smack dead center of the table. I got to shoot first with my initiative over our tied PS's of 9's. I rolled a blank and 2 eyeballs. I said, "F*** it! I'm going for it.", and spent my focus token. He rolled his 2 defense die (minus 1 cause of Wedge) and got an eyeball and a blank. He spent his evade, letting one hit through.

For s**** and giggles, he rolled his 3 attack die to see what would have happened, had Soontir survived, and got 2 eyeballs and a hit.

I basically won because of a 1 point initiative bid.

It don't get much closer than that!

Simultaneous fire, mate.

Fel would have survived to attack Wedge back.

Shortly after my friend and I first started playing, we had played a very tight match. I played a 99pt Rebel squad, and he a 100pt Imperial.

The game had gotten down to myself having only Wedge left with one hull, and he, Soontir, also with one hull. I made my move and focused. He made his and evaded. Our final moves landed us directly face-to-face at range 2, and almost in the smack dead center of the table. I got to shoot first with my initiative over our tied PS's of 9's. I rolled a blank and 2 eyeballs. I said, "F*** it! I'm going for it.", and spent my focus token. He rolled his 2 defense die (minus 1 cause of Wedge) and got an eyeball and a blank. He spent his evade, letting one hit through.

For s**** and giggles, he rolled his 3 attack die to see what would have happened, had Soontir survived, and got 2 eyeballs and a hit.

I basically won because of a 1 point initiative bid.

It don't get much closer than that!

Simultaneous fire, mate.

Fel would have survived to attack Wedge back.

I thought when you had tied PS skills, the person with initiative resolves their attack first? If so, than shouldn't have Fel been dead and not given a chance to attack back? If not, than me and my buds have been playing that wrong.

Yes the player with initiative will get to attack first but if they both have same ps, the other ship still gets to shoot regardless of it being destroyed

In core rule book I believe under simultaneous attack