Grants the K-wing the Evade action though.
What are you flying with your K-Wing?
I ran super Dash with Miranda and it was spectacular.
Dash
PtL, HLC, Title, Kyle, EU
Miranda
TLT, SU, 3P0
Miranda has a lot of flexibility. She can slam out of an arc, or she can regen shields and still put out some damage with the turret, or (if someone closes to range 1) she can sacrifice a shield to unleash a 4 die PWT attack. This is the other list I want to try:
Warden Squadron
Ion Bomb, Conner Net, Advanced SLAM, Extra Munitions, choice of Bombardier or Intelligence Agent
Blue Squadron x3
With this list the K drops bombs and mines so that ideally I know exactly where the enemy ships will be so I can set up the B's to brutalize them.
Grants the K-wing the Evade action though.
you're thinking Jan Ors, there
Morning guys,
Last night I used a Warden with Adv SLAM, Extra Munitions and Conner Net with Wedge and Wes with various upgrades.
I won! Played against my brother's Phantom/Fel/Vader list and he had no idea how to deal with the K...but then again I didn't either!
I'm yet to try this out but it think it could turn out well.
Esege Tuketu — K-Wing 28
Twin Laser Turret 6
Recon Specialist 3
Ship Total: 37
Biggs Darklighter — X-Wing 25
R2-F2 3
Experimental Interface 3
Ship Total: 31
Garven Dreis — X-Wing 26
Ship Total: 26
Currently there is 6 points free. The idea behind the list is a 3 Defense Biggs with 3-4 Focus. Garven would most likely to upgraded to a beater if I need more offense. Probably Wedge + R5-P9.
I just threw the upgrades on the k, flying miranda. all of the ones except that second laser. that went on horton salm
How do you guys use Miranda's ability?
If damaged --> tlt for regen
If X needs to die --> 4 dice at range 1 or 4 dice tlt shot versus last hull. Range 1 more liberally if not getting shot at due to c3po + ability
If forced to regen @ range 1 --> you dun goofed, son
Edited by ficklegreendice