So I thought I'd figure out the average damage per point spent on ships and squadrons to give people stuff to compare. My methodology is fairly simple. I took average damage of the best arc at each range and divided by cost. Then I did the same for 2 arcs and again for 2 arcs with a CF command. I did NOT take into account accuracies, as that involves doing the numbers again for each specific target and was far more complicated than I wanted to. Someone else should feel free to do that. First the numbers (best to worst):
1 arc at long range
0.044 Neb-b S
0.039 Neb-b E
0.034 CR-90a
0.031 AFM2b
0.031 VSD-I
0.028 AFM2a
0.027 GSD-I
0.026 VSD-II
0.025 ISD-II
0.024 GSD-II
0.000 CR-90b
1 arc at medium range
0.058 CR-90b
0.053 VSD-II
0.051 CR-90a
0.050 ISD-II
0.044 Neb-b S
0.042 AFM2b
0.039 Neb-b E
0.037 AFM2a
0.031 VSD-I
0.027 GSD-I
0.024 GSD-II
1 arc at short range
0.072 VSD-I
0.071 GSD-I
0.060 GSD-II
0.058 CR-90b
0.053 VSD-II
0.051 CR-90a
0.050 ISD-II
0.044 Neb-b S
0.042 AFM2b
0.039 Neb-b E
0.037 AFM2a
I'm going to skip the 2 arc with no CF dial, as the rankings are nearly identical with the exception that the CR-90a jumps from 5th place to 2nd place at long range.
2 arcs at long range with CF dial
0.074 Neb-b S
0.068 CR-90a
0.066 Neb-b E
0.063 AFM2b
0.062 VSD-I
0.056 AFM2a
0.053 VSD-II
0.048 GSD-II
0.044 ISD-II
0.040 GSD-I
0.000 CR-90b
2 arcs at medium range with CF dial
0.115 CR-90b
0.102 CR-90a
0.088 Neb-b S
0.088 VSD-II
0.081 ISD-II
0.079 Neb-b E
0.074 AFM2a
0.073 AFM2b
0.062 VSD-I
0.048 GSD-II
0.040 GSD-I
2 arcs at short range with CF dial
0.152 GSD-I
0.133 GSD-II
0.120 VSD-I
0.115 CR-90b
0.102 CR-90a
0.088 Neb-b S
0.088 VSD-II
0.081 ISD-II
0.079 Neb-b E
0.074 AFM2a
0.073 AFM2b
Squadrons Anti-ship
0.125 B-wing
0.111 TIE Bomber
0.100 Y-wing
0.068 A-wing
0.063 TIE fighter
0.063 TIE Adv
0.058 X-wing
0.045 TIE Interceptor
Squadrons Anti-squadron (TIE reroll counted as 0.438 damage)
0.242 TIE fighter
0.222 TIE Interceptor
0.154 X-wing
0.136 A-wing
0.125 TIE Adv
0.107 B-wing
0.100 Y-wing
0.083 TIE Bomber
Analysis
This analysis is from a pure damage standpoint only. Obviously we need to take into account shields, hull, speed and so forth for the full picture of a ship. But this does pull out some useful information.
On the ship side we see the Neb-bs to be the superior long range ship, the CR-90 and VSD-II the best medium ships, and the GSD-I going from worst to first at short range.
On the squadron side, no real surprise amongst squadrons, but compare the anti-ship damage per cost with the long range ship ratios. The B-wing, TIE Bomber, and Y-wing are all better than the best long range ship. The worst anti-ship squadron, TIE Interceptor, is still better than 3 ships INCLUDING the Imperial Star Destroyer and that's giving the ships 2 arcs and a CF dial. If we compare to 1 arc with no CF dial at long range, EVERY squadron is superior to every ship. The ONLY 2 ships better than a B-wing at ANY range are the GSD twins at short range. No wonder people like Demolisher. Demolisher (1 arc short no CF GSD-I) is 0.061 damage per point.
My son is waking up from a nap so I'll leave the rest of the analysis to you all.
Defense thread:
Edited by Tranenturm