I was hoping there'd be a new FAQ with Wave 7 stuff for this weekend, but it's looking like it's not to be. Since the venue will have Wave 7 stuff on sale today, I'm pretty sure some of this stuff will get played. (If I get to play, the list I'm planning to play contains TLTs, Conner Nets, and Extra Munitions, so there's those at least.)
I'd like to post a short notice heading off some anticipated rules questions so everybody knows from the start what the official ruling is going to be at this tournament. I'd like to include the stuff we've been arguing about on here, certainly, but also stuff that maybe a filthy casual might misinterpret if they've only recently read the cards.
So far I've got:
- Bossk crew: if you have one or more stress when his ability triggers, you don't gain an additional stress, but everything else happens normally.
- Bossk pilot: you can't convert a [kaboom] to two [boom]s until the attack is confirmed to hit, so if after modification your roll is [boom][kaboom] and your opponent's roll is [zig][zig] you will do zero damage, not one.
- Cluster Mines: If a ship overlaps more than one Cluster Mine, they all detonate, even if the ship is destroyed before they are all resolved. If a mine is dropped on multiple ships, only one ship takes damage (mine owner's choice). Multiple overlaps can be resolved in any order (mine owner's choice). Note that these rulings all apply equally to Proximity Mines and Conner Nets.
- Extra Munitions: EM is not a secondary weapon, and thus cannot be discarded to satisfy a Munitions Failure crit. (This is unlikely to be an issue, but it annoys me when people make this argument, so I want to head it off.)
- Hound's Tooth: the Hound's Tooth is not removed until after the Pup deploys, so the game isn't over if it's the last ship. The Pup is worth zero points towards MoV, but if the Pup is the last ship on the table its owner scores a complete win.
- Twin Laser Turret: Both attacks from the TLT must be at the same target. A BTL-A4 Y-Wing with a Twin Laser Turret can attack a different ship with its primary than its turret. R3-A2 only triggers once for TLT attacks.
- Conner Nets: (I'm not saying what my ruling for this card is going to be, because we already have plenty of places to argue about ion tokens.)
- SLAM and bombs: (I'm not saying this either.)
What else should be in here? Also, and maybe more important: did I get any of these wrong?
Edit: Added a line about TLTs. Added a line about Cluster Mines.
Edited by digitalbusker