I am sure this may have been asked already, however.
When using TLT can you shoot at a different target on the second attack?
I am sure this may have been asked already, however.
When using TLT can you shoot at a different target on the second attack?
I don't think anyone has the right answer to this one yet. It shares similar wording to cluster missiles which is treated as two separate attacks on the same target. I would tend to think that the TLT is intended to be used in the same fashion. That, and the wording on the card says to "perform this attack twice", not "perform two attacks". It says to me it's a double attack on the same target.
I opened up my shiny new K-Wing last night and soon came to the same question.
My thinking is it has to be one target (cue disappointment-- I had been assuming this could attack two targets until I actually got it on the table and started exercising the mechanics).
Here's why: the (original) Core rules for combat phase have these steps:
1. Declare Target
2. Roll Attack Dice
It is within step 2 that there is the mention of selecting a secondary weapon. So I have to think TLT gets activated only after a single target has been declared, thus it is restricted to both shots being at that one target.
I'm sure others have raised this question, but I haven't searched for other threads here yet. Seems a likely conundrum for past musings...
Edited by PaulTiberiusHere's why: the (original) Core rules for combat phase have these steps:
1. Declare Target
2. Roll Attack Dice
It is within step 2 that there is the mention of selecting a secondary weapon...
Be careful with this logic, because it leads to Things Man Was Not Meant To Know. ![]()
In particular, if you start analyzing the attack phase step-by-step, you quickly come to the conclusion that most secondary weapons don't work very well according to the rules as written.
Here's why: the (original) Core rules for combat phase have these steps:
1. Declare Target
2. Roll Attack Dice
It is within step 2 that there is the mention of selecting a secondary weapon...
Be careful with this logic, because it leads to Things Man Was Not Meant To Know.
In particular, if you start analyzing the attack phase step-by-step, you quickly come to the conclusion that most secondary weapons don't work very well according to the rules as written.
Huh? Now you're shaking my faith...
Examples? (Purely for purposes of finding rules precedents for answering the underlying question of this thread.)
Huh? Now you're shaking my faith...Here's why: the (original) Core rules for combat phase have these steps:
1. Declare Target
2. Roll Attack Dice
It is within step 2 that there is the mention of selecting a secondary weapon...
Be careful with this logic, because it leads to Things Man Was Not Meant To Know.
In particular, if you start analyzing the attack phase step-by-step, you quickly come to the conclusion that most secondary weapons don't work very well according to the rules as written.
Examples? (Purely for purposes of finding rules precedents for answering the underlying question of this thread.)
Huh? Now you're shaking my faith...Here's why: the (original) Core rules for combat phase have these steps:
1. Declare Target
2. Roll Attack Dice
It is within step 2 that there is the mention of selecting a secondary weapon...
Be careful with this logic, because it leads to Things Man Was Not Meant To Know.
In particular, if you start analyzing the attack phase step-by-step, you quickly come to the conclusion that most secondary weapons don't work very well according to the rules as written.
Examples? (Purely for purposes of finding rules precedents for answering the underlying question of this thread.)
I have a Y-wing with an Ion Cannon Turret. In step 1, I select a target according to the rules in that step: "The target ship must be inside the attacker’s firing arc and within range." Now I go to step 2, I decide I want to use my turret to attack. But wait--the card says I can attack a target outside my firing arc! Too bad step 1, which has strict requirements for selecting targets, comes first.
***
Or maybe I have an A-wing with Proton Rockets. In step 1, I select a target according to the rules in that step--again, inside my firing arc and "within range". It's not clear what that means, but I read down a few paragraphs and discover that anything within Range 3 is a valid target--meaning I can try to take out that Hired Thug over there at Range 2. Now I get to step 2, and I decide I want to use my Rockets. But I have two problems:
(1) The "Secondary Weapons" and "Anatomy of an Upgrade Card" sections make clear that Proton Rockets have a range of 1. My target is at Range 2. There's no provision at all for going back to Step 1 and picking a different target.
(2) Proton Rockets have the "Attack (Focus)" header. What does that actually mean? There are literally no rules anywhere to explain it.
I've seen people arguing that you have to go through the formality of declaring the target step twice, even when there us only a single allowable target, but has someone actually been arguing that you can change targets with the TLT?
Mind ... blown.
Here's why: the (original) Core rules for combat phase have these steps:
1. Declare Target
2. Roll Attack Dice
It is within step 2 that there is the mention of selecting a secondary weapon...
Be careful with this logic, because it leads to Things Man Was Not Meant To Know.
In particular, if you start analyzing the attack phase step-by-step, you quickly come to the conclusion that most secondary weapons don't work very well according to the rules as written.
I had to give a like for that e-mote of chuthulu... ![]()
Or maybe I have an A-wing with Proton Rockets. In step 1, I select a target according to the rules in that step--again, inside my firing arc and "within range". It's not clear what that means, but I read down a few paragraphs and discover that anything within Range 3 is a valid target--meaning I can try to take out that Hired Thug over there at Range 2. Now I get to step 2, and I decide I want to use my Rockets. But I have two problems:
(1) The "Secondary Weapons" and "Anatomy of an Upgrade Card" sections make clear that Proton Rockets have a range of 1. My target is at Range 2. There's no provision at all for going back to Step 1 and picking a different target.
Actually, on this one point, wouldn't a rules precedent be like that of barrel rolling / boosting onto an obstacle? You attempt the action in your chosen direction, find that it is illegal due to the overlap, and thus you're allowed to rewind the decision tree all the way back to selecting an action.
Admittedly, this doesn't help at all with your ICT example.
Or maybe I have an A-wing with Proton Rockets. In step 1, I select a target according to the rules in that step--again, inside my firing arc and "within range". It's not clear what that means, but I read down a few paragraphs and discover that anything within Range 3 is a valid target--meaning I can try to take out that Hired Thug over there at Range 2. Now I get to step 2, and I decide I want to use my Rockets. But I have two problems:
(1) The "Secondary Weapons" and "Anatomy of an Upgrade Card" sections make clear that Proton Rockets have a range of 1. My target is at Range 2. There's no provision at all for going back to Step 1 and picking a different target.
Actually, on this one point, wouldn't a rules precedent be like that of barrel rolling / boosting onto an obstacle? You attempt the action in your chosen direction, find that it is illegal due to the overlap, and thus you're allowed to rewind the decision tree all the way back to selecting an action.
Admittedly, this doesn't help at all with your ICT example.
The difference is that attempting an illegal boost/barrel explicitly allows you to perform a different action when your first choice fails. There is no such allowance in the attack rules.
Of course, this is all academic. Secondary weapons work because the developers say they do. I still enjoy the academic discussions, though.
Or maybe I have an A-wing with Proton Rockets. In step 1, I select a target according to the rules in that step--again, inside my firing arc and "within range". It's not clear what that means, but I read down a few paragraphs and discover that anything within Range 3 is a valid target--meaning I can try to take out that Hired Thug over there at Range 2. Now I get to step 2, and I decide I want to use my Rockets. But I have two problems:
(1) The "Secondary Weapons" and "Anatomy of an Upgrade Card" sections make clear that Proton Rockets have a range of 1. My target is at Range 2. There's no provision at all for going back to Step 1 and picking a different target.
Actually, on this one point, wouldn't a rules precedent be like that of barrel rolling / boosting onto an obstacle? You attempt the action in your chosen direction, find that it is illegal due to the overlap, and thus you're allowed to rewind the decision tree all the way back to selecting an action.
Admittedly, this doesn't help at all with your ICT example.
Well, we know we rewind when barrel rolling or boosting onto an obstacle because the rules tell us to. That's not so here; we're left hanging in limbo. Am I allowed to rewind? If so, how far? Maybe I'm only allowed to rewind to the start of Step 2, and I can pick any weapon for which the defender is a legal target, or maybe I have to rewind all the way to the start of Step 1.
In a real game, of course, this will rarely come up because you'll know when you pick a target what weapon you're planning to use. So as a practical matter, weapons that are more restrictive than your primary actually can function under the rules.
More fundamentally, though, the issue is simply that there's no provision for Step 1 to talk to the choose-a-weapon part of Step 2. What needs to happen--what you'd do if you were programming a computer, for instance--is either you choose a weapon first and then choose from among the set of legal targets for that weapon, or you choose from among a set of all valid weapon-target pairs.
Once that's resolved, you can start to take on the other problems with secondary weapons...
Some food for thought on this topic...
From the text on the card:
Attack: Perform this attack twice (even against a ship outside your firing arc). Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results. Attack: 3. Range: 2-3.
Pro - you can choose another target for second attack:
The other turrets specifically say "attack 1 ship" - no mention of this with TLT.
Unlike cluster missiles which require you to spend a target lock you have on the target ship - nothing needed for TLT
Against - you cannot choose another target for second attack:
From the text on the card itself - Perform this attack twice (even against a ship outside your firing arc) - only mentions a single ship
Part of the ambiguity of all of this is their use of "Attack:" and "attack" which mean different things. Perhaps the "Attack:" should reference to the whole attack including the choose a target part and the second "attack" shoudl reference the act of dice rolling, modifying for firing and defending.
They really should have released an FAQ on this at the time of the official release of the ships for purchase. We are playing in a tournament tomorrow where Wave 7 is legal obviously but there seem to be a lot of questions raised by this wave(TLT,Slam and bomb dropping, etc)
Counter point to the "cluster missiles have to spend a target lock" argument: Cluster Missiles with Deadeye are still limited to a single target.
I still think the safe bet is to do two attacks on the same target, at least until there's a FAQ ruling one way or the other.