4x4 beating Rebel Blast

By DerBaer, in Imperial Assault Skirmish

I often read:

When playing against Rebel Saboteurs, don't bunch up. Elite Saboteurs have Blast 2 and can trigger the same surge ability twice. That sometimes means blast 4 for adjacent units.

This is Rebel Propaganda! Please, don't listen to this.

The Rebel Player wants you to not bunch up. Then he can use the other surges (Stun / Pierce) and you can't use Cower or Protector or all these good Command Cards ...

Let me explain:

I set up some demo games for a friend. He is a really good tournament player in other games (e.g. Warmachine), a good strategist and a fast learner. Some days later, he wanted a competitive game. I gave him my 4x4 and used my Rebel Blast against it. I told him in detail what the figures do. I was pretty confident. I lost as hard as one can.

His strategy was to bunch up with my rebels, especially those, that already had activated. Each Royal Guard figure was always adjacent to at least one other Royal Guard figure. The Imperial Officers where to far away to hit them.

Most of the time, I couldn't use Blast, because my Rebels would have taken as much damage as his figures. More often than not, I didn't roll the double-blast, often not even a single blast. More often than not, I had to use Pierce to get Damage through and therefore couldn't use Blast. Protector and some Command Cards sometimes completely prevented damage on the target, so Blast Damage wasn't resolved.

It was a devastating game.

For the German National Championship I used the 4x4. When I played against Rebels, I used my friend's strategy. It works. My 4x4 didn't lose a game against Rebel Blast since then.

Some Math:

red die + yellow die = average 3 Damage

black die + Protector = average 2.5 Blocks

In many cases, the attack either deals no damage, or rolls one Surge but needs the pierce to deal damage. Often enough, you don't even roll a surge, or the black die shows a cancel when you do.

Edited by DerBaer

Obviously, as 4x4 the way to beat Rebel Blast is to have your beefy guys (ie, Guards) right up beside as many of his pieces as possible. If you can do that, then yes, it's actually helpful to clump your figures, because he'll be taking as much damage as you will, and you'll still benefit from your Protector.

But if you can't get adjacent to at least a few of his guys (preferably who have already activated!), then it's very dangerous to clump your guys. And don't forget that Gideon will be focusing those Elite Sabs and Luke will likely be giving a reroll. You can pretty much count on at least 1 surge in every attack, and often 2 surges.

Please do :) with 6+ models focused after turn 1, I'll look forward to go haywire on those poor Royal Guards ;)

Usually, there are no 6 rebels left after turn 1 ... :huh:

I'd really love to have a game against you, to see what happens...

Edited by DerBaer

This is what Vassal is for! Make it happen!

Fight!!! Fight!!! Fight!!

Usually, there are no 6 rebels left after turn 1 ... :huh:

I'd really love to have a game against you, to see what happens...

With the current tournament maps it can be difficult to kill a single miniature in the first turn ;) Not impossible, but difficult :)

Would nice to play you some day DerBaer and I'm sure it will happen eventually :)

Please do :) with 6+ models focused after turn 1, I'll look forward to go haywire on those poor Royal Guards ;)

Results from Nordics.

1st place - Jesper Nøhr 6-0 (4-0)

Luke Skywalker

Gideon Argus

Mak Eshka'rey

Elite Rebel Trooper

Elite Rebel Saboteurs

Elite Rebel Saboteurs

Balance of the Force

Just because I don't get it ...

Turn one: the Troopers "get into position", Gideon Argus gives one Focus. Activation one, turn two: Gideon Argus gives one Focus.

Where do you get the surplus Focus from?

With the current tournament maps it can be difficult to kill a single miniature in the first turn ;) Not impossible, but difficult :)

True.

Depends on the map as well as on the opponent ...

Please do :) with 6+ models focused after turn 1, I'll look forward to go haywire on those poor Royal Guards ;)

Results from Nordics.

1st place - Jesper Nøhr 6-0 (4-0)

Luke Skywalker

Gideon Argus

Mak Eshka'rey

Elite Rebel Trooper

Elite Rebel Saboteurs

Elite Rebel Saboteurs

Balance of the Force

Just because I don't get it ...

Turn one: the Troopers "get into position", Gideon Argus gives one Focus. Activation one, turn two: Gideon Argus gives one Focus.

Where do you get the surplus Focus from?

C-3PO and Command Cards ;)

This past weekend, I played against a (very good) rebel blast player. Turn 1 he drew Inspiring Speech, he had Gideon and C-3PO, so after 2 activations he had 4 focused Elite Saboteurs. Furthermore, he had an Explosive Weaponry on his Hand.

He caught me a little bit off-guard, so his first attacks came in before I was able to get the positioning done ... it was a mess!