Eternal Double Tap Dance - Miranda Doni + Corran Horn

By EdgeOfDreams, in X-Wing Squad Lists

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!139:135,-1,-1,-1,63,-1,-1:-1:16:;75:18,36,-1,3:-1:3:;64:-1:-1:-1:

I give you the Eternal Double Tap Dance.

  • K-Wing - Miranda Doni (29)
    • Twin Laser Turret (6)
    • C-3P0 (3)
    • Advanced SLAM (2)
  • E-Wing - Corran Horn (35)
    • Push The Limit (3)
    • Fire-Control System (2)
    • R2-D2 (4)
    • Engine Upgrade (4)
  • Z-95 Headhuner - Bandit Squadron Pilot (12)

Two slippery ships who can both double-tap and regenerate shields. No matter which one your opponent goes after first, he'll have a tough time dealing with the other one as a closer. Both are PS 8, so you've got freedom with order of activation/shooting. Plus, you've got a handy-dandy Z-95 to play blocker and distraction.

How do you think this stacks up? Is there anything you'd tweak? Corran's got some potential different load-out options, especially if you drop Advanced SLAM off Miranda.

What lists do you think this would have trouble beating?

Edited by EdgeOfDreams

The issue I see is the round that Corran can't attack. If you opponent gets in your donut hole of TLT in the same round Corran is sitting out of combat you might be in trouble. Make sure you don't SLAM the same round Corran is inactive.

before wave7 dropped i thought of a similar list and eas eager to try it. now im REALLY concerned about horn and conner nets and horn and advanced homies. i think im gonna pass on using horn

K-wing doesn't have a true donut hole since it still has a 3 dice turret at range 1.

I like horn with marksmanship as it works on both of his attacks...

K-wing doesn't have a true donut hole since it still has a 3 dice turret at range 1.

It's a 4 dice turret if Miranda has a shield to burn.

I'm curious, what action would you take with the advanced slam, given 3po and the lack of attack? Seems like two points not doing much to me. I think the advanced slam is great for action-bombers. I'd suggest dropping it, or dropping the z95 and adding prox or cluster mines, Connor net and extra munitions.

I'm curious, what action would you take with the advanced slam, given 3po and the lack of attack? Seems like two points not doing much to me. I think the advanced slam is great for action-bombers. I'd suggest dropping it, or dropping the z95 and adding prox or cluster mines, Connor net and extra munitions.

Target Lock after SLAM maybe?

I'm curious, what action would you take with the advanced slam, given 3po and the lack of attack? Seems like two points not doing much to me. I think the advanced slam is great for action-bombers. I'd suggest dropping it, or dropping the z95 and adding prox or cluster mines, Connor net and extra munitions.

Target Lock, to set me up for a shot in a future round. Focus if I have nothing in range but someone is moving after me and might get a shot off anyway, since I can use it on defense. It's not the best use of 2 points, but I'm not sure what else I'd put on there. A seismic charge perhaps?