Jake Farrell (33)
- Test Pilot Title (0)
- Proton rockets (3)
- Autothrusters (2)
- Push The Limit (3)
- Veteran Instincts (1)
Horton Salm (35)
- Twin Laser Turret (6)
- R2D6 (1)
- Marksmanship (3)
Warden Squadron Pilot (32)
- Extra Munitions (2)
- Bombardier (1)
- Ion Bombs (2)
- Seismic Charges (1)
- Advanced Slam (2)
Horton is the bread and butter damage unit.
Warden will keep them on their toes with his low pilot skill and scary activation-dial bombs.
Jake runs as a hard flanker. If they choose to ignore him, hes a procket ready to pop.
If the focus him, he can get out of dodge and the enemy will have exposed themselves to Horton's nearly guaranteed 2 hits per turn. (reroll blanks and if you take Marksmanship action, all focus to hits.)
My feeling is Horton will get prioritized as the highest value target.
I would suggest running the Warden just ahead of Horton and floating around his area with SLAM and 2-Hard Turns.
What do you guys think? Sure my scenarios are best case as Horton could struggle if separated from the Warden. I believe this loadout plus Jake make for great late game ships. Expect the Warden to die.