!!!!Need some feedback on this Rebels List!!!!

By Banditoralf, in X-Wing Squad Lists

Lieutenant Blount = (20)

- Adv. Homing Missiles (3)

Hobbie Klivian + (30)

- R3-A2 (2)

- Munitions Failsafe (1)

- Flechette Torpedoes (2)

Rebel Operative = (25) X2

- Twin Laser Turret (6)

- Recon Specialist (3)

Total = (100)

So the new ships release tomorrow and this is one of 3 lists I would like to try, I already have had some rough trial runs. And I'm actually quite happy with it. It seems like a solid list when I flew it but It's missing something... Maybe different Torp on Blount?

So the key to this list is obviously Blount and Klivian, Klivian being able to slap 2 stress on a enemy ship range 2-3 is quite easy, especially when he K-turns the next manoeuvre and puts even more. Blount putting an auto Crit on anything except for Chewy of course works really good, only toruble is the Missile is range 2 only. Klivian is definitely a great piece to this list, Combos well with the dual RO with TLT's. I know X-wings aren't the greatest pieces to use in lists, but this particular build annoys low hull ships extremely and they fly more cautiously and usually target him first. I recently started to fly X-wings again and I got to say that in the current meta they aren't that bad. The only pilots you have to look out for is usually phantoms, Other than that it's like flying against the same ships they were before, Interceptors still dodge me, Tie Fighters still Swarm me, Turrets are still easy to target. Though the base rookie pilots are lacking. Anyways, Im not here to rant about the X-wing.

I feel Like Lieutenant Blount could dissapear in this list, Maybe replace him with Airen Cracken with Swarm Tactics, ( I usually fly Blount and Klivian together). Gives Klivian A boost in Skill to shoot earlier plus free action from Cracken ensures a more accurate hit.

Really would like to keep Klivian Because his Stress build is hilariously good, especially love Aggressors. Though Flechette Doesn't work on other large ships, slapping even one stress token is amazing. Of course the RO's with TLT are mostly fire support and are equally threatening.

Thoughts?? And thanks for the Feedback.

I don't know if the Recon Specialist TLT HWKs will do you any good.
I also don't know about the Flechette + MF combo on Klivan

Get back to me on the flip-side :)

I don't know if the Recon Specialist TLT HWKs will do you any good.

I also don't know about the Flechette + MF combo on Klivan

Get back to me on the flip-side :)

Curious As to why you don't think Flechette + MF is a good combo on Klivian?

I can understand How you feel about the TLT's, but hey... They are new toys :P .

I don't know if the Recon Specialist TLT HWKs will do you any good.

I also don't know about the Flechette + MF combo on Klivan

Get back to me on the flip-side :)

Curious As to why you don't think Flechette + MF is a good combo on Klivian?

I can understand How you feel about the TLT's, but hey... They are new toys :P .

There isn't antisynergy, but I still think there's a lot that can go wrong with relying on Target Locks that often, even if it is reducing your stress at the same time.

Focus can be used to save the life of your ship.

I don't know if the Recon Specialist TLT HWKs will do you any good.

I also don't know about the Flechette + MF combo on Klivan

Get back to me on the flip-side :)

Curious As to why you don't think Flechette + MF is a good combo on Klivian?

I can understand How you feel about the TLT's, but hey... They are new toys :P .

There isn't antisynergy, but I still think there's a lot that can go wrong with relying on Target Locks that often, even if it is reducing your stress at the same time.

Focus can be used to save the life of your ship.

That is one of the smaller problems, That's why I was thinking of Cracken Because he could give the focus he needs. Mostly only relkying on Target locks for Flechette, That's really all he does, If he can't get it off I turn to Focus or If against a big ship, again i would only need to use TL's once.

I added in Blount cause Advance Homing missiles is also a great weapon to get off, but not that important, So he could go,

Edited by Banditoralf

I thought of using Lt Blount and a PS2 Z-95 and Roark. Blount with sqd leader and adv homies. Roark passes PS12 to Blount( w/ his ability still delivers face up damage) Blonunt passes PS12 to Z-95 pilot fire another homie. Gotta make sure your in range 2( which could be an issue) but worth the risk I think. Delivering a face up damage to a Deci or YT is huge. Being able to take out their secondary weapon, EPT, it's just to hard to pass up.