This gets a little longwinded, so for those just looking to see the conversion rules I used, here is a link to the 50 pg pdf that includes races, talent trees, spells, and equipment: https://drive.google.com/file/d/0BxUTXhu-XPR6SHg2d1NCT1QxbFE/view?usp=sharing . I would love any and all feedback.
So this project starts a little ways back, right when the Edge of the Empire full game had was just coming out- I had started a D&D campaign. We were playing Reavers of Harkenwold, a really good, semi-sandbox adventure that came in the 4E DM’s Kit, and things were going well as the players were really invested in the story, but the game was just a little too mechanical and the players were not really getting enough narrative control for my taste.
Enter Edge of the Empire.
One game night, we had a couple of people out, so we tried out the Edge of the Empire Beginner’s game that I had purchased after listening to the Order 66 podcast about the new version of the game. We absolutely loved the system, and played the beginner game and Long Arm of the Hutt the following few sessions. We really got into the dual axes of success and advantage, and really enjoyed figuring out what the narrative results meant.
When we finished that, we didn’t really want to lose all the great characters and storylines of the D&D game we had developed so far, but I just couldn’t see going back to the clunkier system. So, I got it in my head I would do a conversion. I started small, by only converting the characters we had in use in order to avoid getting overwhelmed with the scope of creating everything. I have linked a couple examples of character sheets (note: there are images for characters in those files that I am not claiming to have created or own, we just downloaded them to paste into the character sheets as character portraits).
Character Examples:
https://drive.google.com/file/d/0BxUTXhu-XPR6UTRTUVh2OVlqY2M/view?usp=sharing
https://drive.google.com/file/d/0BxUTXhu-XPR6ZmJOeXpRTmtEem8/view?usp=sharing
Anyway, I made several talent trees and spells as needed, and it worked really well. We had a blast finishing up that campaign and the new system worked out better than I could have hoped.
After that campaign finished, we played a Star Wars campaign tying together Jewel of Yavin and Beyond the Rim. When we finished that, we wanted to go back to fantasy. With that in mind, I worked to expand the conversion I had previously started. We decided to play a campaign based on the olf Dungeon Magazine adventure, The Rat Trap, by Tim Ide, as it provided a wonderful urban setting that we could use.
Here is a link to the video I created for my players to introduce the campaign:
https://drive.google.com/file/d/0BxUTXhu-XPR6bUQ3LWJkdjI5c0U/view?usp=sharing
(Again, this was made for my group’s use and the images and music were not created by me, just compiled and edited to be used for this presentation)
Anyway, I finished the draft of the conversion rules, and we are using this campaign to really try to playtest them, and so far, it has worked well, so I thought I would share my experiences and the rules. I have also linked a few character sheets from the new campaign as examples.
Character Examples:
https://drive.google.com/file/d/0BxUTXhu-XPR6WnVzbWx6em9zb2c/view?usp=sharing
https://drive.google.com/file/d/0BxUTXhu-XPR6Z0kyUjNFeE1PR00/view?usp=sharing
Here is the link to the pdf of the rules conversion:
https://drive.google.com/file/d/0BxUTXhu-XPR6SHg2d1NCT1QxbFE/view?usp=sharing
In the linked pdf, you will find:
Races, p 1: Conversion rules for seven D&D fantasy species
Career Skills matrix, p. 2: Lists the career skills for seven careers and 21 specializations
Talent Trees p. 3-24: Contains 22 Talent trees, three for each of the seven careers, and one universal talent tree (the Guild Training Specialization, as this campaign deals a lot with Thieves Guilds)
Arcane, Divine, and Primal spells- p. 25-48: Contains 8 Arcane spell schools, 10 Divine Domains, and 4 Primal Evocations, as well as a list of Rituals.
Arms and Equipment p. 49-51: Contains Armor, Weapons, and Equipment converted from D&D (note: starting characters get 100GP).
I would love to hear any feedback of these rules.
Thanks!