Is a 3 Tie-Defender Builder Viable?

By devotedknight, in X-Wing

Well is it?

I haven't seen anyone run it successfully, and both the math and my experience suggest that you'd have to work hard to overcome their inherent handicap of 2-3 points per fighter.

Really, it's like flying 4 X-wings: it's not that it's impossible to win, you're just stacking the deck against yourself a little more than you might want to.

Maybe?

Maybe?

Yes?

not in my opinion. you have to go deltas (30 point base cost), and then if you add on the obligatory Twin Ion Engine Mk II to help clean up that awful dial:

twin-ion-engine-mk2.png

you're at 93 points. If the Defender had a built in boost action, then you could throw on some Autothrusters to get to 99 points. and hopefully survive the TLT onslaught.

as it is ... meh.

Edited by sozin

Double defenders has seen play. Never seen triple.

not in my opinion. you have to go deltas (31 point base cost), and then if you add on the obligatory Twin Ion Engine Mk II to help clean up that awful dial:

twin-ion-engine-mk2.png

you're at 93 points. If the Defender had a built in boost action, then you could throw on some Autothrusters to get to 99 points. and hopefully survive the TLT onslaught.

as it is ... meh.

Good news! It's already 1 point cheaper. The base delta is 30.

heh. can I have a free engine upgrade too? :-)

IF you go with 3x (Deltas + TIE mk.II), that's 93 points.

With that 7 points, you could buy:
3x 2 point Missiles per ship
3x 2 point Cannons per ship

3x PS Bids

1x Promotion to an Ace

Vessery + 2-1 point Elite Talent

Naked Brath

You could also sacrifice the TIE mk.II modification, for a +1 modifier to all of the 3x options, or a +3 modifier to the Ace promotions.

[33] Delta, Tractor Beam, XX-23, Mk.II x3?

Burns 1 XX-23 per volley to get TL+focus for the other two Defenders, /should/ be able to guarantee a tractor a turn.

[33] Delta, Tractor Beam, XX-23, Mk.II x3?

Burns 1 XX-23 per volley to get TL+focus for the other two Defenders, /should/ be able to guarantee a tractor a turn.

Let ya know once we know how the Tractor Beam actually works ;-)

Well, it's complicated enough to require its own reference card, so hopes are high that it'll be useful.

As a Range 1-3 ATK3 cannon, it shouldn't be too tricky to land.

I was Thinking about this build

Delta Squadron (30 pt) as a blocker (though 2 Academy's would free up 6 more points)

Onyx Squadron (32 pt)

Colonel Vessery (35 pt) plus Predator (3 pt)

Opinions

I was Thinking about this build

Delta Squadron (30 pt) as a blocker (though 2 Academy's would free up 6 more points)

Onyx Squadron (32 pt)

Colonel Vessery (35 pt) plus Predator (3 pt)

Opinions

Vessery shouldn't use Predator: he's getting free Target Locks already, and it doesn't stack with the re-rolls.

I also wouldn't purchase only one PS bid: I'd go for 2 or 0.

Againsst quad TLT, 3x Oynx Squadron with TIE MK 2 seems good.

My friend took 1st in a store tournament with 3 defenders.

Colonel Vessery

x2 Deltas

Of course the Defender is the only ship he ever flies, and he is planning on getting the punisher for the mk 2 engine upgrade, so...

A guy in my group ran 2 Deltas with cluster missiles and Vader with Swarm tactics, the title, and ATC. Did really, really well with it last week.

I imagine if he ran it now that the Punisher is out, he'd replace swarm tactics with the TIE mkII on the defenders.

Edited by whiskeytango

I don't know about viable, but I've had a lot of fun flying double defenders.

3 Firesprays comes in at 99 points. They get fewer defensive dice, but they can take the damage of 5 Defenders.

Is there anything you can do with 3 defenders that makes up for having 9 less hull, 3 less shield, and 3 fewer auxiliary firing arcs?

Edited by Vulf

3 Firesprays comes in at 99 points. They get fewer defensive dice, but they can take the damage of 5 Defenders.

Is there anything you can do with 3 defenders that makes up for having 9 less hull, 3 less shield, and 3 fewer auxiliary firing arcs?

Maneuver between obstacles? Almost completely igonore stress when maneuvering?

I recently ran Vessery+Mk II & 2x Delta+Mk II in an entry level game ... there they are viable, but as more competetive the setting goes the less viable it gets (3x3 red just don't cut it against Fat Ships which can mitigate your 4.5 damage average per round)

Edited by 0rph3u5

My friend took 1st in a store tournament with 3 defenders.

Colonel Vessery

x2 Deltas

Of course the Defender is the only ship he ever flies, and he is planning on getting the punisher for the mk 2 engine upgrade, so...

Hug your friend for me and tell him he is my blood brother!

Triple D lists can work I've tried a few variations and had some good results, ion and flechette cannons help alot to reduce the ps disadvantage.

I was Thinking about this build

Delta Squadron (30 pt) as a blocker (though 2 Academy's would free up 6 more points)

Onyx Squadron (32 pt)

Colonel Vessery (35 pt) plus Predator (3 pt)

Opinions

Don't touch Onyx. Defenders are actually a bit better at low PS because their K-turn can't be blocked. Plus the art is ghastly.

My recommendation would be to go with one TIE defender (Vessery) and a pair of TIE/x1s. Advanced Targeting Computer has a very nice synergy with Vessery.

Prior to the Punisher release, I flew a triple Defender list a couple of times: two Onyx pilots (to dodge Predator, mainly) and Vessery with VI. I didn't have a huge amount of success with it, sadly, but it's quite enjoyable to fly.

Now that the MkII Engine is out, I'm probably going to try Rex and two Deltas, all with MkII's.

I run three Defenders often, with much success. Three Onyxs with TIE mkii is the way to go.

I run three Defenders often, with much success. Three Onyxs with TIE mkii is the way to go.

Put in two flechette cannons and an ion and your golden, you're moving first and shooting last anyway so sod initiative.