Multiple Cluster Mine token.

By VanorDM, in X-Wing Rules Questions

Had an interesting though while I was messing around with the cluster mines.

How would the denotation be handled if you have more then one token, but the ship that set them of dies before you detonate everything?

cluster_zps046chrzt.gif

so in this case we have a Tie Fighter that would trigger all 3 cluster mines, but lets say the first one was enough to finish it off. Would you detonate the other 2? Or other 1 if it took 2.

I don't see the word Immediately on the cluster mines card, so I'm thinking no you wouldn't, since the ship is removed immediately, you'd remove it from play prior to detonating the extra mines, so they'd stay in play.

But curious what others thought.

I think they would all pop. The trigger to detonate them is the overlap. As soon as that happens then all 3 will be detonating and you just have to decide the order. It's not particularly likely to matter in the situation you present, but I was wondering about a similar situation with more ships. What if you drop the mines so that they overlap multiple ships. Say another tie fighter above the one in your picture, and one below. Can you detonate the top token first, see what it does, then detonate the bottom token, see what it does, then choose which ship the middle token hits? I don't think you can do that, and if you can't then it kinda implies that all 3 tokens will go off in your scenario. But if you can, then there is more support for them blowing up one at a time.

I think they would all pop. The trigger to detonate them is the overlap.

That's a good point. Just because nothing is overlapping now, doesn't change the fact that something did, and that may be enough.

Can you detonate the top token first, see what it does, then detonate the bottom token, see what it does, then choose which ship the middle token hits?

I'd guess you could pick the order, same way you'd pick the order with other stuff. Doing so wouldn't have to change all 3 going off. A different question perhaps, is what if you happen to have 2 ships on the same token? Does both of them suffer the same damage, or do you roll twice?

(I should mention I'm pretty beat so my comprehension may be lacking...)

Edited by VanorDM

I think they would all pop. The trigger to detonate them is the overlap.

That's a good point. Just because nothing is overlapping now, doesn't change the fact that something did, and that may be enough.

Can you detonate the top token first, see what it does, then detonate the bottom token, see what it does, then choose which ship the middle token hits?

I'd guess you could pick the order, same way you'd pick the order with other stuff. Doing so wouldn't have to change all 3 going off. A different question perhaps, is what if you happen to have 2 ships on the same token? Does both of them suffer the same damage, or do you roll twice?

(I should mention I'm pretty beat so my comprehension may be lacking...)

The FAQ for proximity mines adresses the multiple ship overlap and says the dropper choses one of the ships to suffer the effects. I would assume cluster mines work the same.

FAQ P13.

I'd guess you could pick the order, same way you'd pick the order with other stuff. Doing so wouldn't have to change all 3 going off.

You pick the order, but the question is, do you pick the order all at once, or do you pick the first one, roll it's damage, then pick the second one... If one of the tokens is hitting multiple ships, you would want to see what the others do before deciding which ship that one hits.

If someone flies over an obstacle and suffers fatal damage but they end on a mine does the mine still go off?

If someone flies over an obstacle and suffers fatal damage but they end on a mine does the mine still go off?

My guess is you would adjudicate the obstacle before the mine at the end, and if the obstacle destroys the ship, then logically, it never made it to the mine, so it wouldn't trigger the mine. But, that's just my guess.

If someone flies over an obstacle and suffers fatal damage but they end on a mine does the mine still go off?

My guess is you would adjudicate the obstacle before the mine at the end, and if the obstacle destroys the ship, then logically, it never made it to the mine, so it wouldn't trigger the mine. But, that's just my guess.

If you hit an obstacle, you complete the maneuver as normal before rolling the attack die (page 20). So any mines you hit would still detonate even if the obstacle destroys your ship.

I'd guess you could pick the order, same way you'd pick the order with other stuff. Doing so wouldn't have to change all 3 going off.

You pick the order, but the question is, do you pick the order all at once, or do you pick the first one, roll it's damage, then pick the second one... If one of the tokens is hitting multiple ships, you would want to see what the others do before deciding which ship that one hits.

I don't believe you have to state the order you're going to resolve things in up front. At the very least, I've never seen anyone play like this before. Multiple things trigger. You declare the first one. You complete the first effect, then you declare the second one. Barring more specific timing rules to the contrary, I think that's the way most people play, and should continue to do so.

I think that's the way most people play, and should continue to do so.

That seems like the most reasonable way to do it to me too.

"Let me explain. No, there is too much. Let me sum up." ;)

If a ship overlaps more then one cluster mine, all of the mines should detonate even if the ship is destroyed before you detonate them all. Because the state overlap has been set, and doesn't change even if the ship is destroyed.

If more then one ship overlaps a mine, the person who dropped picks one of the two ships and rolls dice for that one ship only - FAQ pg 13.

If more then one ship overlaps 2-3 cluster mines, you would pick one of the tokens, pick a ship (if necessary), roll the dice and apply damage for that ship. Then pick another token to detonate and complete the process for that one. You don't need to declare an order ahead of time, and don't need to pick them in any given order.

So you you could see the results of the denotation before picking which token to detonate next. Meaning you can pick them based on what will give you the best potential outcome.

Edited by VanorDM