5x Khiraxz (5K) - pros? cons?

By IG88E, in X-Wing

Reactivation of the thread due to new Kihraxz title.

Looks like a very strong build for me.

Vulnerabilities:

* Pilot skill 2

* 1 shield

Strength:

* Very good stats: Solid attack and defence (15 Attack (!) and 10 defense, 25 hull points)

* Good maneuver dial (not as good as x-wing dial, but one of the better ones)

* Swarm bonus (due to 5 ships)

Thoughts?

Good builds with the new title? With at least 4, better 5 Kihraxz?

Edited by IG88E

I actually think its a better dial than the X-wing. 1 turn > 3 turn. Also, you get green 2 banks which can be helpful. I think you will miss the 1 forward, but the 5 k-turn is really nice.

I think its a solid squad. Loves to joust and knife fight, but not good doing much else. If you get caught trying to chase down a turret, you'll likely be in trouble.

Cons?

Gotta buy five K-fighters.

Its good but you better be a pro at flying in formation.

It has no hard 3 which means you cant make a hard turn in a 3 wide or 3 deep formation. It has a soft 3 so you can make those turns but no hard turning in formation unless you want to end up in a line.

The thing about it that is good is the amount of firepower it brings to a focus. It could either destroy or seriously cripple any PWT. However just like BBBBZ it has trouble with well piloted arc dodgers.

I will eventually be buying 3 more Kiajkfadhjkh's so I can run this list. I loves me some BBBBZ and I figure this will be a nice change.

The biggest threat I see is a sufficiently clever player boosting out of your arcs. So you'll have to spread them out. This makes your ability to actually hit in a sufficiently lethal manner limited at best.

Doubly concerning with a large based turret ship.

Edited by Wilhelm Screamer

Large based ships are significantly easier to block. Against a single slippery target, I plan on flying with a 2x2x1 mindset. Aim 2 ships in one direction, 2 in another and the fifth ship attempts to block. Never put all your firing arcs in one basket. I've had pretty decent success with BBBBZ and I almost never fly them all in close formation unless I am trying to prove that they make better jousters than Tie Bombers...

Mix it up a tad:

4 Special-Ks + an Ion Scyk to worry arc-dodgers

or

4 Special-Ks w/ Glitterstim + Z-95 for blocking

Mix it up a tad:

4 Special-Ks + an Ion Scyk to worry arc-dodgers

or

4 Special-Ks w/ Glitterstim + Z-95 for blocking

I was thinking about 4 Kihraxz and Serrissu w/ Hull Upgrade. She gives the Khiraxz re-rolls for defense, which they really could use, but doesn't do much damage herself. All she does is stay alive with an Evade every round. Does your opponent spend a round or two firing at Serrissu to kill her? If so, they have 4 Khiraxz fighters firing at you for good effect.

It's most similar match up is BBBBZ.

More attack dice: Big Deal

More Defense Dice: big deal but in not necessarily better because:

Less total HP, including a much worse shield/hull ratio: Big Problem.

BBBBZ has eleven more total hit points, including 16 shield. 5 Special K have 5 shield total, and eleven hit points is a big deficit.

In short, it has merit with offensive output, but its staying power is much less than 4BZ.

Mix it up a tad:

4 Special-Ks + an Ion Scyk to worry arc-dodgers

or

4 Special-Ks w/ Glitterstim + Z-95 for blocking

I was thinking about 4 Kihraxz and Serrissu w/ Hull Upgrade. She gives the Khiraxz re-rolls for defense, which they really could use, but doesn't do much damage herself. All she does is stay alive with an Evade every round. Does your opponent spend a round or two firing at Serrissu to kill her? If so, they have 4 Khiraxz fighters firing at you for good effect.

For Serrisu you have to stay in formation, which makes you predictable.

And generally:

Nobody says swarms have to stay in formation, it is a relict caused a time ago by Howlrunner with her range 1 buff. You have just to make sure your firing arcs are pointing towards the target, this can happen from all directions

Edited by IG88E

I like the concept of 3x Khiraxz + Mandalorian Merc (w/ 5 points for upgrades as you see fit, maybe Gunner or Lone Wolf + Recon Spec). I've played it twice and was relatively happy with how it went. It's like a slightly beefier 4 ship Rebel build, with a few tricks in the Firespray.

To compare with BBBBZ is not fully correct. Yes, probably BBBBZ will win against 5K, but in contrast I think 5K will perform much better against other builds, especially against faster ships

Mix it up a tad:

4 Special-Ks + an Ion Scyk to worry arc-dodgers

or

4 Special-Ks w/ Glitterstim + Z-95 for blocking

I was thinking about 4 Kihraxz and Serrissu w/ Hull Upgrade. She gives the Khiraxz re-rolls for defense, which they really could use, but doesn't do much damage herself. All she does is stay alive with an Evade every round. Does your opponent spend a round or two firing at Serrissu to kill her? If so, they have 4 Khiraxz fighters firing at you for good effect.

For Serrisu you have to stay in formation, which makes you predictable.

And generally:

Nobody says swarms have to stay in formation, it is a relict caused a time ago by Howlrunner with her range 1 buff. You have just to make sure your firing arcs are pointing towards the target, this can happen from all directions

Well.....it works best when you stay together, but you don't always have to. Just try to keep her around as many as possible.

To compare with BBBBZ is not fully correct. Yes, probably BBBBZ will win against 5K, but in contrast I think 5K will perform much better against other builds, especially against faster ships

I'd be interested in seeing some justification behind that.

Edited by jjayers99

To compare with BBBBZ is not fully correct. Yes, probably BBBBZ will win against 5K, but in contrast I think 5K will perform much better against other builds, especially against faster ships

I'd be interested in seeing some justification behind that.

Yeah I'm not sure I agree either. The Kihraxz isn't particularly fast. It's dial is interesting. From a speed point of view its really middling. BUT! It has a white 1 turn. And that's a thing.

To compare with BBBBZ is not fully correct. Yes, probably BBBBZ will win against 5K, but in contrast I think 5K will perform much better against other builds, especially against faster ships

I'd be interested in seeing some justification behind that.

You can escape from B-wings more easily. Especially when you have a large ship plus enine upgrade. I think Khiraxz would be the better choice against 2 ship builds with a fast large ship. Especially the white 3 bank maneuver is extremely important for chasing fast ships (Bs only have a red 3 bank, then they have to calm down (except Keyan of course))

Edited by IG88E

Pros for 5K vs BBBBZ

1. Only reds are K-turns. A lot less self stressing and able to use any maneuver on its dial except for K-turns while stressed.

2. 2 Different K-turns make you slightly less predictable.

3. Another red dice on that 5th ship.

4. 5K is a much cooler acronym.

5. More green dice... or is that a con.

Cons

1. Shields?! Who needs 'em? Seriously, a big deal. The shields on B-wings are crazy!

2. No 1 straight.

3. 2K is a very useful maneuver in amongst a scrum.

The lack of shields is definitely a thing.

But what else? I could see this being a great list.

To compare with BBBBZ is not fully correct. Yes, probably BBBBZ will win against 5K, but in contrast I think 5K will perform much better against other builds, especially against faster ships

I think 4 Khiraxzes with Glitterstim and a Z-95 could give BBBBZ a run for its money if the Khiraxz player is able to capitalize on the critical Glitterstim popping round. If one of the Bs gets dropped without the Khiraxzes sustaining much damage it will be hard for the Bs to recover.

Pure BBBBZ comparison I think I like 4 Black Sun Aces against it. TL + Glitterstim the initial engagement to buff those hits and drop a B right off the bat, and the Glitterstim will make trading an Ace in the first round harder for the Rebels.

That said, I like 2 or 3 in a list better, like the above stated Mando Merc.

Edit: Dammit WWHSD hiding on page 2!

Edited by Skargoth

Pros: Decent firepower.

Cons: Still going to get pounded by fat turrets. Yet another ship that's blatantly not viable due to the ruined state the meta is in.

Pros: Decent firepower.

Cons: Still going to get pounded by fat turrets. Yet another ship that's blatantly not viable due to the ruined state the meta is in.

Why pounded by fat turrets? In 2 rounds you can destroy a fat falcon with moderate dice

Kihraxz has way better mobility than BBBBZ. This means it has a little edge on BBBBZ for bringing down turrets early. It's not as durable, but really if you get 15+ dice on Han once he's running for his life from then on.