Well, as long as we're talking even crazier ...
This bomb uses a theoretical new token called "Disabled Upgrade."
EMP Mine
6 points
Blah Blah...deploy mine...
This token detonates...blah blah...overlaps...
When this bomb token detonates, the ship that moved through or overlapped this token rolls 3 attack dice. For each "Hit" rolled up to the number of equipped upgrade cards the ship has, the ship must place a "Disabled Upgrade" token on one of its equipped upgrade cards. Then discard this token.
Rules for "Disabled Upgrade" Token: When an upgrade card has a "Disabled Upgrade" token assigned to it, all players must ignore any abilities or effects granted by that card. As an action, the ship with a "Disabled Upgrade" may roll one defense die. On an evade result, discard 1 "Disabled Upgrade" token.
Totally devastating to Fat ships and aces, useless against generic swarms. I thought about wording it so it only affected mods, astros and systems, but it is already wordy. The fluff can be that the EPT doesn't work because the pilot is too busy trying to get systems back up to concentrate, Crew doesn't work because they are fighting fires, repairing systems, etc.
Edited by pickirk01