Anyone have a good 6 (perhaps more) player CO-OP Mission against an Imperial Raider? I am hosting this Bad Ass COOP System Saturday, and I know we won't get through maybe 2 or 3 mission that day. I wanted to end the day with a Epic fight against the Raider to kinda of end the night. Ideas?
Thank you in advance!
I have been working on a final mission for the campaign for my group. It's still a work in progress but it's going something like this. The numbers are based off what we have so YMMV. We have a lot more imperial then Rebel so I added rebel generics.
The empire has found one of your staging bases and launched an attack. You must protect the transport(s) until they can escape.
Setup is Epic play (6ft X 3ft). Empire starts on on short end, rebels opposite.
-1 Raider (targets CR-90 and GR-75s)
-1 Assault carrier
-2 Decimators
-2 Lamdba with Ion cannons and Strike AI (target convoy ships)
-as many fighters as you have
--Bombers have strike AI (target convoy ships)
-If you completed all the Defender missions successfully then any defenders as PS1
-NO phantoms if you succeeded in the story arc
-Interceptors will be random PS (roll a dice)
Rebels (* = cargo ships trying to escape)
-1 CR-90
-2 GR-75's*
-2 YT-1300*
-2 YT-2400 (escort, they will stay close and preform protect actions on the convoy ships)
-Your squad (1-6 players)
-As many "extra" ships that you have
Extra rebel ships will all be generic PS and upgrades (ie Y-wing will have ion turrets) Try and group these is 2-3 ships. Group decides maneuvers for them but try and keep them in formation.
The rebels must get 1 GR-75 off the board, either my the opposite board edge or by tying to jump. To jump it may spend 4 energy to charge 1 Hyperdrive token. When they have 6 tokens, they may jump. Remember Ion tokens remove 1 energy. If an ship with no energy receives an ion token, remove 1 hyperdrive token.
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Edited by Salted Diamond