So the creators of this are still actively working on this?Its on version 7, I beleive, and has changed only in very small ways since the last two or 3 versions. Almost not even noticeable on changes, and as for a full version, yeah who knws when that'll come out...
So I say print off the latest version and look for small changs with each version change which they could be many different versions, but again the changes are barely noticable.
Also I suggest using the later Rebel and Resistance pilots, they are still in the spirit of the game and just werent out when the booklet was originally made, nor out in lthe latest version. So as long as its Rebel, or Restance pilot ability, using it probbly fine.
Actively? Probably not. Abandoned? No. It's still a live project and he still drops in from time to time.
Thanks for the input! Having never attempted something like this would you say it's pretty good to go right now? Is it more or less balanced and bug tested at this point?
I communicated with the creators about a month ago. They stated that they have a real life and it's hard to really crank out new stuff. I can quote:
Yes - I've done about half of the work below, which I feel is necessary for a v0.8 update:
- splitting the rule book into separate campaign missions and rule book documents. It's more expansion friendly going forward.
- rewriting how assist work (including a bunch of layout changes to the rulebook)
- re-working some of the AI stat cards to incorporate logic for bombs, and the updates for the Tie Defender. That's been a fair bit of testing.
- better AI logic reference for certain orders
- making balance tweaks to some missions
- creating a reference PDF of every upgrade with campaign-specific notes. This one has to be continuously updated as FFG releases more stuff, which is why it's more of an FAQ thing meant to live online instead of printed.