X-Wing Co-Op Campaign is Here!

By R2-EQ, in X-Wing

I was wondering about the back of the cards though... Something that makes them that tiny bit unique for HotAC.

That's easy to do.

Those cards are great, thanks a lot!

Played our first mission of HotAC yesterday and we had a blast!

Played our first mission of HotAC yesterday and we had a blast!

Be prepared to never go back to normal games. LOL

I was wondering about the back of the cards though... Something that makes them that tiny bit unique for HotAC.

What do you think about this?

back_by_odanan-da2f1kn.jpg

EDIT: full image print ready .

Edited by Odanan

Perfect!

Done!

hotac_pilot_skill_ready_to_print_2_by_od

Edit: new version

Edited by Odanan

@Odanan - Why is Scoundrel's Luck PS 8 instead of PS9?
Nice job though :)

Edited by Rojek

@Odanan - Why is Scoundrel's Luck PS 8 instead of PS9?

Nice job though :)

Typo! Will fix that.

PS: I really considered to change the ability's name to "Gamble". It would make sense too. ;)

Great stuff! If one might ask, can you make custom versions of the changed cards too? Like Extra Munitions being a modification?

Great stuff! If one might ask, can you make custom versions of the changed cards too? Like Extra Munitions being a modification?

Yes, I can!

Just tell me the cards.

As far as I can see, this is the only one.

Squad Leader was getting looked at as well for special treatment... don't think it's been resolved yet.

Not to my knowledge, no.

Just looked at these cards again. Odanan, you're doing an awesome job. Even the cheapskate like me is considering another run to the print shop.

Should I replace the name of the "Nimble" ability to "Dasher"? ;)

Should I replace the name of the "Nimble" ability to "Dasher"? ;)

Sorry. That just makes me think "Boulder dash"

Do you make the Extra Munitions mod then? ^^

This seems like a good place to share my ship base templates. They contain some simple helpers such as octant lines for determining facing, actions in the order they are considered, and free actions in white.

...at least I would if I could figure out how to upload a PDF attachment. There is a "My Media" button in the WYSIWYG but I can't find a way to upload stuff there...

For now, here's a dropbox link that might not be around forever

Should I replace the name of the "Nimble" ability to "Dasher"? ;)

...but you gotta do something about "torpedoer," that's... That's just terrible. ;) Seriously. How about "trick shot" instead?

Edited by Herowannabe

Should I replace the name of the "Nimble" ability to "Dasher"? ;)

Eh, either one of those is fine...

...but you gotta do something about "torpedoer," that's... That's just terrible. ;) Seriously. How about "trick shot" instead?

Fixed!

Do you make the Extra Munitions mod then? ^^

hotac_extra_munitions_by_odanan-da2pbet.

Thank you very much!

Here are PNG exports of the ship bases since I can't attach the PDF:

hotac_ship_bases_by_trilobyt3-da2u7ve.pn

Edited by whittaker007

I have a question about the mission "Capture the officer". In the game today the shuttle was pretty close to one of the table edges, but not the escape edge. It just got enough damage to go into flee mode.

Now, every possible maneuver would fly it off the board. The rules say that it swerves until it doesn't leave the board. Does this include the 0 Maneuver? If so is the shuttle then just parked and waits to be disabled? this seemed strange to us, with the officer trying to not be caught, so we decided to not swerve to speed 0 - just rolled the die, with 1 + 2 being the speed 0 move and everything else having the shuttle fly off, thus failing our mission (of it was a 3 bank off the board).

Now, would the shuttle actually just stand there and be shot? Waiting for reinforcements (which would never arrive, by the way)? How do you guys handle such a situation?