Ok thanks, so the talent expert handling is just useless, and Jake Farell is just a "must have" ...
One last question, can we use the abilities from pilots added after the creation of the campaign, like "Blue Ace" the T-70 pilot ?
That's what I'm planning for my X-Wing pilot. Right now I have BB-8/R2D2, Shield, PTL & Engine Upgrade at PS 4. At PS 5 I'm taking Blue Ace's ability. At PS 6 I transition to the T-70, replace the EU with Hull and take Integrated Astromech. At PS 7 I grab Jake's ability. However I'm not quite sure what I'm taking at 8 or 9.