Thank you for the reply.
We did 2 missions at the moment, the introduction one and the "Needle in the Haystack" from Chasing the Phantoms. We had 2 X-wings.
The fist mission, we managed to survive until turn 10 then escaped. I scored only 5 xp and my wingman 8 xp. The first time a TIE shot me, I lost all my shield tokens, then had to play more defensive :-/
For the first real mission, in the middle of the ion storm, we made a good start. Killed 2 TIE before the two new ones appear turn 5. The YT-1300 finaly found the escape pod and the next turn all started to get bad. The Phantom poped near the docked YT-1300 and 4 TIE were in range to shoot him. It was turn 8 so an Interceptor poped as well.... behind our X-xings ...
We rolled so badly we killed only one TIE, the Phantom and the rest of the TIE just made a firework at the rescue team, leaving them with 1 hull point.
The YT-1300 tried to run and escape but we couldn't avoid all ion storm token while maintaining a good speed to keep them at range so we finaly got ionized and the 1 damage killed them...
With 1 Phantom, 1 Interceptor and 3 TIEs on our back in the middle of a ion storm, we tried to activate hyperspace, but the green maneuver droped us in range of this killiing Imperial team.
The Phantom landed range 1 and 5 damage dice killed me before I could try to jump. My wingman managed to jump safely.
Conclusion : it is a starting mission but at 2 players it seems to be very difficult, I don't know if all missions have the same difficulty but really really hard.
Second point experience difference . After 2 missions, there is already a gap btw us. I lost half xp and one upgrade in the last mission so basicaly now I have an X-wing, I am PS3 and 4xp left (lost my proton torpedo during eject).
Start : 5xp I took proton torpedo for 4 pts. 1 point left.
5 xp for mission 1 : pilot skill 3 for 6 pts. 0 point left.
9 xp for mission 2 : half due to eject rounded down, 4 points left.
My mate has an X-wing, PS3, proton torpedo, a rebel ability 3 and 6 xp from last mission as he successfully escaped.
My concern is that the difference will increase more and more. His ability made already a big difference as he can target lock an enemy when defending.
Any idea or suggestion from your play tests about difference growing up in xp ??
Thanks
Heh. We played that mission with just two Xwings as well. Our luck differed in that we got on a roll and finished killing ALL Imperial forces. I was smacking TIEs down to their final HP and flying past allowing others to get the kills... The freighter got one and an ion storm caused the final destruction of another. Our problem was that it was the last token that contained the escape pod. We had docked, rescued and had the freighter moving but ran out of time.
Don't worry about the difference in XP. My partner lost half his XP in one eject and his droid in the other and has still caught up to me.