We'be just started the campaign. We are also allowing players to take Scum pilots if they want, replacing the starting X-Wing with the Kihraxz and Rebel pilot abilities with the Scum abilities. Played the first game and had a blast. I went with an X-Wing with R2-D2 and scored a kill. This gave me enough xp to get a Shield Upgrade for the next game. I was surprised at how well the AI flew, better than some live opponents I've faced. Really looking forward to playing more games with this system.
Just scum ships, or Scum pilot abilities too? I bet there are some massively abusive scum pilot ability combos, even by campaign standards.
Yah, I'm finding the consistent damage of the TLT is a real XP magnet given how XP scoring works. Just hitting vs how much damage you put down is a big part of that. I may one shot a TIE in my xwing and get 2xp. The TLT is milking that same TIE for 3-4 xp every time and rarely has turn where it doesn't have a shot. TIE don't exploit the donut hole well. We're also having issues with the lower PS pilots falling behind as their targets are often getting cleaned off before they shoot.
Some thoughts-
XP per X damage in a turn. Makes hitting with 4 die worthwhile. (Maybe every 2?) That would limit TLTs to 1 xp, but other ships could score 2-3xp.
The kill bonus can get kinda insane. Damage xp and 1xp for a kill is fine, but I'd prefer to see other bonuses as squad bonuses. Kill a non-tie, get 2 party xp. Elite? Get another 4xp (or number of players). Maybe add a bonus for finishing squadrons to party XP. At the end of the mission you split the XP, lowest PS players get remainders. It would help alot with some players feeling they got screwed out of kills all the time as there would be much more trickle down XP.
On another note- EPT cost x2 the card cost. EPT from another pilot don't seem to have this multiplier. Is that right?
Having pooled squad XP for some bonuses is an interesting idea; I will file that one away for future playtesting.
EPTs cost double, Pilot abilties cost their owners PS, and use an EPT equipment slot. Therefore, Push the Limit costs 6xp and so does Garven Dreis' ability.