X-Wing Co-Op Campaign is Here!

By R2-EQ, in X-Wing

I first printed the manual at home. I have a B&W laser that can print on both sides. It was pretty easy to do - just hit booklet and print. A pain to try and staple it together, but it turned out OK.

But, I really wanted the manual in color.

So, I headed off to my local Staples. Apparently home of the "we can't figure out how to print when given explicit instructions" people... I told them to just select the "Booklet Option", and I wanted it in color. I would have to fold all the pages and they didn't think they could staple it when done, either.

On my first visit back, they had every other page upside down.

On my second visit back, they tried to use their own software to make it a booklet. Totally wrong. They wanted yet another visit, but since I had already been there three times I decided to give up on them. Poking around on-line, I found Spinn Print . Pretty cool. I could upload the file and they would print it. Hopefully correctly.

It took more than a week, but I got back two copies today.

IMG_2969.JPG

Already folded and stapled. Plus, I think they trimmed it as all the pages are even! Staples wanted 54 cents a sheet. For two copies, that would be $21.60, plus tax. I upgraded to premium paper at SpinnPrint and the cost for 2 copies was $13.04. Now, they did get me on shipping for $12, for a total of $25.04. A bit more than Staples, but it is done right, and much better than Staples claimed they could do. But, if you were going to do this I'd sure recommend doing more than one copy.

Any way, it was a lot better than going to Staples and the manual looks great printed in color.

Played for the first time last night. AI kicked our ass on the first mission. Combo of underestimating it and a lot of whiffs whenever we had a good shot lined up.

Lots of fun though. We're just going to call that one a learning experience and restart next week.

Couple things I'd love to see having played it

- A stat card for base TIE fighters. Yah the stats are easy, but I swear I spent 10 minutes looking through stuff to see where I had put the printed copy before I opened the pdf and figured at there wasn't one. A special interceptor for local trouble would be nice as well. Not everyone would want to print them, but I would have.

-Adding the reminder that they don't get stress from red maneuvers nor does stress prevent them to the AI cards would be nice. (or maybe a reference card) It differs from normal play a fair amount.

-Reference card for swerving would have been helpful. We had to reference this a lot. (BTW, move through means the move template passes over, even if it clears?)

-I'd consider making the campaign missions and the rules two different PDFs. Less to flip through when I'm looking for something. I could much easier leave the mission open AND reference the AI section at the same time for instance. FFG is kinda moving this way with the LTP and RRG books, and in imperial assault the campaign is another book.

Couple typos I noticed

pg27 +bomber icon vs just bomber

pg47 +interceptor vs interceptor on the table in 1p.

What an excellent project. Just to get the rules down my son and I just did a straight up play against the AI, 2 X-wing rookies vs. 4 Tie Fighters. I figured it would be pretty easy.

While I won't tell you the exact outcome :blink: , let's just say when we kicked off Local Trouble we treated the AI with significantly more respect.

It played much faster than expected, though to be quite honest I typically don't agonize over millimeters when determining the closest target, so my willingness to fudge some may mean I'm not getting the best possible experience. It's still a pretty **** good experience.

I may add in a PS6 unlocked ORS to my campaign just for funsies. I don't really see a 2 damage PWT as a huge deal, especially with only 1 more shield and 1 more hull than a Y-Wing. If it feels to OP, we'll go back to the HWK as the support ship.

Regardless, thank you very much for your work. Where is the Pay Pal link?

I first printed the manual at home. I have a B&W laser that can print on both sides. It was pretty easy to do - just hit booklet and print. A pain to try and staple it together, but it turned out OK.

But, I really wanted the manual in color.

So, I headed off to my local Staples. Apparently home of the "we can't figure out how to print when given explicit instructions" people... I told them to just select the "Booklet Option", and I wanted it in color. I would have to fold all the pages and they didn't think they could staple it when done, either.

On my first visit back, they had every other page upside down.

On my second visit back, they tried to use their own software to make it a booklet. Totally wrong. They wanted yet another visit, but since I had already been there three times I decided to give up on them. Poking around on-line, I found Spinn Print . Pretty cool. I could upload the file and they would print it. Hopefully correctly.

It took more than a week, but I got back two copies today.

IMG_2969.JPG

Already folded and stapled. Plus, I think they trimmed it as all the pages are even! Staples wanted 54 cents a sheet. For two copies, that would be $21.60, plus tax. I upgraded to premium paper at SpinnPrint and the cost for 2 copies was $13.04. Now, they did get me on shipping for $12, for a total of $25.04. A bit more than Staples, but it is done right, and much better than Staples claimed they could do. But, if you were going to do this I'd sure recommend doing more than one copy.

Any way, it was a lot better than going to Staples and the manual looks great printed in color.

Do they do cardstock for the tokens and mission pieces?

I happened to have an extra core set box laying around, so I converted it to hold all the HOTAC components:

IMG_1422.jpg

The plastic inlay is just about the right size to hold the cards.

IMG_1423.jpg

I did, however, have to resize the AI cards down to 3.65" on each side. Fits better, text is still readable:

IMG_1424.jpg

Played for the first time last night. AI kicked our ass on the first mission. Combo of underestimating it and a lot of whiffs whenever we had a good shot lined up.

Lots of fun though. We're just going to call that one a learning experience and restart next week.

Couple things I'd love to see having played it

1) A stat card for base TIE fighters. Yah the stats are easy, but I swear I spent 10 minutes looking through stuff to see where I had put the printed copy before I opened the pdf and figured at there wasn't one. A special interceptor for local trouble would be nice as well. Not everyone would want to print them, but I would have.

2) Adding the reminder that they don't get stress from red maneuvers nor does stress prevent them to the AI cards would be nice. (or maybe a reference card) It differs from normal play a fair amount.

3) Reference card for swerving would have been helpful. We had to reference this a lot. (BTW, move through means the move template passes over, even if it clears?)

4) I'd consider making the campaign missions and the rules two different PDFs. Less to flip through when I'm looking for something. I could much easier leave the mission open AND reference the AI section at the same time for instance. FFG is kinda moving this way with the LTP and RRG books, and in imperial assault the campaign is another book.

5) Couple typos I noticed

pg27 +bomber icon vs just bomber

pg47 +interceptor vs interceptor on the table in 1p.

That AI can be pretty tough sometimes, especially when it rolls well. Most of the players who helped me test it are pretty competitive and were ruthless in their demands that "TIEs wouldn't do that in this situation" etc.

1) Do you mean an Imperial Pilot Card (because TIE stats are already on their AI card)? There'd be nothing to put on it except PS1; TIEs don't come with equipment or have elite versions in this campaign.

2) This was left off for space reasons, but I'll have a look at rewording section 2 on the AI statcard to cover these cases.

3) Sounds like a good idea. (Correct - the language could probably be tightened in that section).

4) This is probably a good idea at some point in the future, but I'm going to hold off on it for a little bit. It's more work than I want to put into the beta release given the current amount of content.

5) Thanks!

As a random idea, and really this is from a mission I made a while ago - would it be worth having an S&R mission, where players have to escort a shuttle to the debris field where another player ejected,(and then out again) to potentially avoid negative results? Kind of risk/reward optional mission?

Edited by DariusAPB

1) Do you mean an Imperial Pilot Card (because TIE stats are already on their AI card)? There'd be nothing to put on it except PS1; TIEs don't come with equipment or have elite versions in this campaign.

2) This was left off for space reasons, but I'll have a look at rewording section 2 on the AI statcard to cover these cases.

1) Yah, I mean an imperial pilot card. I guess it isn't needed, but I kept looking for it to tuck under the AI sheet. Not a big deal, just relaying my experience. Besides if you do eventually come out with elite tie pilots it'd be good just for consistency. Same for the odd interceptors in local trouble. Its more a consistency thing.

2) What may actually be simpler is just changing all the red maneuvers to white. Not like you're using the dials anyways and I *think* its the same effect. No reason to keep the dials the same if it would simplify the rules.

1) Do you mean an Imperial Pilot Card (because TIE stats are already on their AI card)? There'd be nothing to put on it except PS1; TIEs don't come with equipment or have elite versions in this campaign.

2) This was left off for space reasons, but I'll have a look at rewording section 2 on the AI statcard to cover these cases.

1) Yah, I mean an imperial pilot card. I guess it isn't needed, but I kept looking for it to tuck under the AI sheet. Not a big deal, just relaying my experience. Besides if you do eventually come out with elite tie pilots it'd be good just for consistency. Same for the odd interceptors in local trouble. Its more a consistency thing.

2) What may actually be simpler is just changing all the red maneuvers to white. Not like you're using the dials anyways and I *think* its the same effect. No reason to keep the dials the same if it would simplify the rules.

Converting the maneuver color doesn't accomplish the same thing - the AI skips its action step on red maneuvers but doesn't receive a stress token for it. This is really just a simplification to make determining maneuvers easier, and not having to add complexity to handle doing green maneuvers after red ones. All of the maneuvers the AI ships currently do are all from their respective dials, and the maneuver selection of any given table is weighted toward what an experienced Imperial player would probably do (hence the Phantom's overly biased Hard-1 Turns, etc).

I'm drawing up some templates for the AI logic to cut on my laser at work. Think you can shoot me the heroes logo from the cover so I can make it pretty? Even better if its in a vector format as it'll cut a whole lot quicker.

Red Cuts, Black etches. The circle is range 1.

http://imgur.com/FxbO2be

Ok, I got a question. Are munitions purchased with XP use once per mission or like standard X-Wing play once and discard? It seems a lot of XP to spend and of course I'm hoping for a campaign rule book exception. Still in re-read phase of the rulebook I plan to take the campaign out for a ride this week.

The way I've played it so far is that that player has access to (discardable during mission) warheads, which are reloaded between missions.

Wouldn't mind hearing an official though.

I was hoping someone could clarify the mission deck for me. In its creation, do we put all the missions from all the campaigns in it, or how does it work? That is the only part of the rules i found a bit lacking in. Everything else is amazing. Im just not entirely sure how to createbthe mission deck.

I first printed the manual at home. I have a B&W laser that can print on both sides. It was pretty easy to do - just hit booklet and print. A pain to try and staple it together, but it turned out OK.

But, I really wanted the manual in color.

So, I headed off to my local Staples. Apparently home of the "we can't figure out how to print when given explicit instructions" people... I told them to just select the "Booklet Option", and I wanted it in color. I would have to fold all the pages and they didn't think they could staple it when done, either.

On my first visit back, they had every other page upside down.

On my second visit back, they tried to use their own software to make it a booklet. Totally wrong. They wanted yet another visit, but since I had already been there three times I decided to give up on them. Poking around on-line, I found Spinn Print . Pretty cool. I could upload the file and they would print it. Hopefully correctly.

It took more than a week, but I got back two copies today.

IMG_2969.JPG

Already folded and stapled. Plus, I think they trimmed it as all the pages are even! Staples wanted 54 cents a sheet. For two copies, that would be $21.60, plus tax. I upgraded to premium paper at SpinnPrint and the cost for 2 copies was $13.04. Now, they did get me on shipping for $12, for a total of $25.04. A bit more than Staples, but it is done right, and much better than Staples claimed they could do. But, if you were going to do this I'd sure recommend doing more than one copy.

Any way, it was a lot better than going to Staples and the manual looks great printed in color.

Could you let me know which options you chose for that site? I want to get mine done like that as well.

Thanks

I was hoping someone could clarify the mission deck for me. In its creation, do we put all the missions from all the campaigns in it, or how does it work? That is the only part of the rules i found a bit lacking in. Everything else is amazing. Im just not entirely sure how to createbthe mission deck.

Looks to me you just put the missions with "start" on them together as a deck. 3 for short campaign, 5 for long.

I was hoping someone could clarify the mission deck for me. In its creation, do we put all the missions from all the campaigns in it, or how does it work? That is the only part of the rules i found a bit lacking in. Everything else is amazing. Im just not entirely sure how to createbthe mission deck.

Looks to me you just put the missions with "start" on them together as a deck. 3 for short campaign, 5 for long.

I was hoping someone could clarify the mission deck for me. In its creation, do we put all the missions from all the campaigns in it, or how does it work? That is the only part of the rules i found a bit lacking in. Everything else is amazing. Im just not entirely sure how to createbthe mission deck.

Looks to me you just put the missions with "start" on them together as a deck. 3 for short campaign, 5 for long.

I think i got that so far. So do i then put the new mission that it tells me to put in at the end and then reahuffle and pull a new mission?

Correct.

Maneuver error:

Tie Advanced can make a 1 hard turn when target is closing in the fore and to the left area. Such a maneuver is impossible for the tie advance to make.

Starting this tonight, I am super excited - Thanks!

Ok, I got a question. Are munitions purchased with XP use once per mission or like standard X-Wing play once and discard? It seems a lot of XP to spend and of course I'm hoping for a campaign rule book exception. Still in re-read phase of the rulebook I plan to take the campaign out for a ride this week.

Any discard effects (including munitions and single-use EPTs, etc) are replenished each mission. This could probably be clearer.

I was hoping someone could clarify the mission deck for me. In its creation, do we put all the missions from all the campaigns in it, or how does it work? That is the only part of the rules i found a bit lacking in. Everything else is amazing. Im just not entirely sure how to createbthe mission deck.

Looks to me you just put the missions with "start" on them together as a deck. 3 for short campaign, 5 for long.

You guys have got it right. v0.7 is going up later today, and the campaign round phases have a clearer description of how to modify the mission deck.

Maneuver error:

Tie Advanced can make a 1 hard turn when target is closing in the fore and to the left area. Such a maneuver is impossible for the tie advance to make.

Ha - so it does. I'll make the change to the card, but I think just treat this as a 1-bank in the meantime.

And that is great news. Thank you.

I'm drawing up some templates for the AI logic to cut on my laser at work. Think you can shoot me the heroes logo from the cover so I can make it pretty? Even better if its in a vector format as it'll cut a whole lot quicker.

Red Cuts, Black etches. The circle is range 1.

http://imgur.com/FxbO2be

I'm happy to mail you guys a couple of the acrylic templates. Just hoping to make them look nicer.

If we all retreat (fly off the edge in friendly territory), we still get the xp acquired during the mission, correct?

Edited by Xmage

I first printed the manual at home. I have a B&W laser that can print on both sides. It was pretty easy to do - just hit booklet and print. A pain to try and staple it together, but it turned out OK.

But, I really wanted the manual in color.

So, I headed off to my local Staples. Apparently home of the "we can't figure out how to print when given explicit instructions" people... I told them to just select the "Booklet Option", and I wanted it in color. I would have to fold all the pages and they didn't think they could staple it when done, either.

On my first visit back, they had every other page upside down.

On my second visit back, they tried to use their own software to make it a booklet. Totally wrong. They wanted yet another visit, but since I had already been there three times I decided to give up on them. Poking around on-line, I found Spinn Print . Pretty cool. I could upload the file and they would print it. Hopefully correctly.

It took more than a week, but I got back two copies today.

IMG_2969.JPG

Already folded and stapled. Plus, I think they trimmed it as all the pages are even! Staples wanted 54 cents a sheet. For two copies, that would be $21.60, plus tax. I upgraded to premium paper at SpinnPrint and the cost for 2 copies was $13.04. Now, they did get me on shipping for $12, for a total of $25.04. A bit more than Staples, but it is done right, and much better than Staples claimed they could do. But, if you were going to do this I'd sure recommend doing more than one copy.

Any way, it was a lot better than going to Staples and the manual looks great printed in color.

Could you let me know which options you chose for that site? I want to get mine done like that as well.

Thanks

This is all of the information that I supplied. Or, at least what showed up on my order:

Catalog 8.5 X 5.5

Outside Front & Back Covers: Color

Inside Front & Back Covers: Color

Cover Paper: 28lb premium satin (adds 0.02 to base price)

Inside Paper: 28lb premium satin (adds 0.01 to base price)

Inside Color: Color

Production Speed: Normal 2-3 Business days

Copies:2

Job Name:CampaignBook

Job Description:This is a PDF file already set up for booklet. Prints on 11.5 x 8.5 paper and produces a booklet that is 8.5 x 5.5. It is 80 pages, but only 20 total sheets of paper. I printed it in B&W using the \"BOOKLET\" option of Adobe and it came out perfect.

Edited by TheJoat

I am working on setting up an order for the whole kit and kaboodle, Just waiting on the imminent release of .70. Soooooooon.....