I am unreasonably excited for the Cloaking Device

By Covered in Weasels, in X-Wing

Look at it this way: You pay 2 points for a one use cloaking device to use on a key turn, say to protect someone from a round of fire and to gain a maneuvering advantage. In this regard it's a lot like Glitterstim and Inertial Dampeners. It's just that you also have a 75% chance of getting to use it later in the game, too.

I'm liking Cobra, Lone Wolf, Cloaking Device, and Engine Upgrade for 36 points. As you enter long range, cloak up, next turn (or end of that turn) you decloak, move, Boost or Focus as needed, and start shredding fools with your 5 red dice.

Look at it this way: You pay 2 points for a one use cloaking device to use on a key turn, say to protect someone from a round of fire and to gain a maneuvering advantage. In this regard it's a lot like Glitterstim and Inertial Dampeners. It's just that you also have a 75% chance of getting to use it later in the game, too.

imo, not good enough

Xizor and Guri will be estatic for the emergency teleport, but they already come in with built-in defensive mechanisms that let them see the light of day

poor Cobra, on the other hand, would've actually been competitive with a stygium + cloaking device getting him across the battle-field and trading dice in one piece. Now he can still do that, but when that evil eye comes up he's going to be left adrift with an absolutely worthless mod

Stealth device might be the best possibility here. It still works if the cloak fails and every turn you choose not to cloak for as long as it lasts.

I still think a permanently cloaked Torkil or Palob could be viable. Torkil would need nothing but the cloaking device and attempt to bump and stay in range one of your target. Palob would fly with CD, title, and a blaster turret, then block, focus actions, and steal focus tokens all game, then decloak to finish the game with a pile of focus.

In either case if CD rolls eyes you just re-cloak when your action comes back - provided you don't bump.

I still think a permanently cloaked Torkil or Palob could be viable. Torkil would need nothing but the cloaking device and attempt to bump and stay in range one of your target. Palob would fly with CD, title, and a blaster turret, then block, focus actions, and steal focus tokens all game, then decloak to finish the game with a pile of focus.

In either case if CD rolls eyes you just re-cloak when your action comes back - provided you don't bump.

If eyes come up, you lose your cloaking device. Period.

I still think a permanently cloaked Torkil or Palob could be viable. Torkil would need nothing but the cloaking device and attempt to bump and stay in range one of your target. Palob would fly with CD, title, and a blaster turret, then block, focus actions, and steal focus tokens all game, then decloak to finish the game with a pile of focus.

In either case if CD rolls eyes you just re-cloak when your action comes back - provided you don't bump.

You discard the Cloaking Device on the roll of an eye.

DAMMIT VORPAL. :ph34r:

Edited by Rodafowa

I still think a permanently cloaked Torkil or Palob could be viable. Torkil would need nothing but the cloaking device and attempt to bump and stay in range one of your target. Palob would fly with CD, title, and a blaster turret, then block, focus actions, and steal focus tokens all game, then decloak to finish the game with a pile of focus.

In either case if CD rolls eyes you just re-cloak when your action comes back - provided you don't bump.

If eyes come up, you lose your cloaking device. Period.

I'm probably in the minority here but I'm still reading it as:

"On a Focus result..."

A. "...discard this card, then decloak..."

"...or..."

B. "... discard your cloak token."

What would be the point of:

"On a Focus result discard this card, then..."

A. "... decloak..."

"... or..."

B. "... discard your cloak token."

Is it basically saying you get to choose between a decloaking action or standing still when your decloak fails?

Is it basically saying you get to choose between a decloaking action or standing still when your decloak fails?

Yes, that's exactly what it's saying. If it said "discard, then decloak" without the "discard your token" option, you could have a slightly weird situation where you didn't want to move (you weren't planning to decloak), but now you're forced to pick a new position. There's also the potential for a weird corner case: what happens if you must decloak, according to the card, but all three decloak locations are blocked?

So yes, the card says if you roll an eyeball, you discard the upgrade card. Then you get to choose whether to decloak or simply discard the cloak token.

Edited by Vorpal Sword

Well, color me disappointed.

It's a fantastic card design really. Unstable and unpredictable. I do wish you could reactivate a broken cloaking device through a mechanic like weapons malfunction.

It will never turn a ship into a Phantom, but even if you don't include decloak portion, it's still: Action: increase your agility by 2. You may not attack while cloaked. Guaranteed to work at least once.

Useful for times you want to turtle in exchange for giving up your attack.

And the math says a 2 agility increase is equal to a .75 expected evades (unmodified). Focus is an increase of .25 per die, so cloak is better than or equal to focus unless you're rolling more than 3 dice.... aside from the whole 'cant attack' part.

I can see it pretty useful if you want to make sure your hwk lives through the initial joust, especially if you have the title or manage to steal a focus token.

I would see slapping this on Torkil (or Palob) and praying he survives the first round of attacks. Once Mux has started taking damage, pop on the cloak and force your opponent to make some difficult targeting choices. Split his damage or try to punch through your defense dice. Add on Moldy Crow to make your super annoying HWK a really unappealing target.

A s-looping, cloaked StarViper with FCS. This I like.

Guri seems like the best StarViper pilot to use with a cloaking device. She can get right up in people's faces with a decloak move and get an extra focus token with which to eviscerate her target. We've all seen how maneuverable the Phantom is, and that thing couldn't boost! FCS is a good option too, because three actions a turn is always wonderful.

EDIT: I took some time to read my ship cards. Phantoms can barrel roll, but not boost.

Edited by Covered in Weasels

We've all seen how maneuverable the Phantom is, and that thing couldn't boost or barrel roll!

You may want to send your Phantoms back to FFG and get better ones. My Phantoms can barrel roll.

We've all seen how maneuverable the Phantom is, and that thing couldn't boost or barrel roll!

You may want to send your Phantoms back to FFG and get better ones. My Phantoms can barrel roll.

Ah, they do. Reading is hard.

Janky tech that you ripped off and jury rigged to your ship.

I like it.

Janky tech that you ripped off and jury rigged to your ship.

I like it.

Sounds like my old motorbike.

As for the rebels, nope we don't need stinking cloaking device. Cloaking devices are for cowardly bad guys. :P

enterprise_romulan_warbirds1.png

You do know that 3 good guys decloak about 10 seconds after this picture is taken, don't you.

Well they were considered the bad guys in the first series. ;)

However it is curious on how they went from Mongolian looking aliens with a Soviet Union society to a darker skin bony forehead looking aliens with an Imperial Japanese society. :wacko:

As for the rebels, nope we don't need stinking cloaking device. Cloaking devices are for cowardly bad guys. :P

You do know that 3 good guys decloak about 10 seconds after this picture is taken, don't you.

Well they were considered the bad guys in the first series. ;)

However it is curious on how they went from Mongolian looking aliens with a Soviet Union society to a darker skin bony forehead looking aliens with an Imperial Japanese society. :wacko:

They do not discuss it with outsiders.

Quick question:
I remember that the "Wired" elite talent that I cannot find anymore for some reason allows you to re-roll focuses if you were stressed.

Was this relegated to when you were Attacking or Defending? 'Cause it otherwise works really well with the Cloaking Device...

However it is curious on how they went from Mongolian looking aliens with a Soviet Union society to a darker skin bony forehead looking aliens with an Imperial Japanese society. :wacko:

Not that we're not radically off topic here, but I have never understood the rabid popularity of Klingons. The Romulus were always a much more interesting bad guy society than "space orcs".

Quick question:

I remember that the "Wired" elite talent that I cannot find anymore for some reason allows you to re-roll focuses if you were stressed.

Was this relegated to when you were Attacking or Defending? 'Cause it otherwise works really well with the Cloaking Device...

Yes. Attacking or defending only.

You are not the only one unreasonably excited for the illicit Cloaking Device, OP.

I imagine one of the Zuckuss/4LOM pilot or crew cards will remove the need to roll for cloak failure (probably the lower PS pilot card).

But adding that bad boy upgrade on to some of Scum's finest - say N'dru Suhlak, Talonbane Cobra or Emon Azzameen - will provide hours of hilarity.

Small base only

Large base decloak would shatter the game with its sheer stupidity

No ship that large has a cloaking device!

Good point, my bad. And yes, that would be utter ludicrosity.

But yes, a flexible (if totally unreliable), 2-point Cloak option for a variety of small-based Scummers sounds like a recipe for some serious hijinks. Top Cat and N'dru will both LOVE it.