Assuming we ARE seeing Power Creep, how would upping the dogfight point limit affect things?

By PaulTiberius, in X-Wing

I'm wondering about the math here.

Let's say the doomsayers of Power Creep are correct, and we are seeing such a trend. In my opinion (and I'm open to correction on this point) there are a few things that I think are evidence of Power Creep (assuming also I understand the term correctly). The proliferation of uncancellable hit mechanics, the increasing options for evading natural hits even when you roll blanks or foci, the dawn of ships that can shoot at multiple targets per round, and the new types of maneuvers such as S-loops all push less capable ships to obsolescence.

So the question is, is increasing the dogfight point limit a natural next step?

If so, would going to, say, 120 points aid squads in staying more diverse and effective, even when not fielding these examples of Power Creep? Or would more points in the standard squad limit just lock in the dominance of these new features?

I might ask an equivalent question: assuming we are seeing purple melodies, how would sleeping on the furious ideas affect things?

We aren't seeing power creep. But even if we were seeing power creep, we'd be seeing it in terms of the effectiveness of ships relative to their cost--which means we'd observe it at any fixed point level. So the point cap and (hypothetical) power creep have nothing to do with one another.

I'd be all for increasing the pt limited but just because I like more options

But I don't think we are seeing much if any power creep.

It's only natural throughout the games life cycle that new upgrade and ships will be more enticing

However with that said it seems that née waves are making old new again.

In order to keep up with the pack and I think they are doing a good job

Like anything developers don't see the future so when they release something today they can't know what future releases will do the current game until that happens

And when that does they address it

Look at wave 1 for example

And compare it to wave 6

I highly doubt when they were designing wave 1 that they had wave 6 in mind.

Either way I'd say they are doing a fantastic job

Upping the points would make games more awesome!

But also longer...

I always preferred 150 points myself. 100 was just so restricting...

Edited by DarthEnderX

Want to know if power creep is an issue? Take a wave one only squad of 100, and have them fight a current meta.

Example

Tie swarm with no new upgrades

VS

Chirrpyfel

fathan

SCUM: YYZZ

If the swarm loses each time, then power creep has happened. If the swarm loses by a land slide, Power creep has not only happened, but it is made it to a point you need the new expansions to survive

If the swarm wins, than "power creep" has not happened, and the upgrades are made in such a way that it has brought balance and diversity to the meta.

I might ask an equivalent question: assuming we are seeing purple melodies, how would sleeping on the furious ideas affect things?

We aren't seeing power creep. But even if we were seeing power creep, we'd be seeing it in terms of the effectiveness of ships relative to their cost--which means we'd observe it at any fixed point level. So the point cap and (hypothetical) power creep have nothing to do with one another.

You may have just defined Power Creep in a more meaningful way than how I was thinking of it. Thus making the question, as posed, moot.

Want to know if power creep is an issue? Take a wave one only squad of 100, and have them fight a current meta.

Example

Tie swarm with no new upgrades

VS

Chirrpyfel

fathan

SCUM: YYZZ

If the swarm loses each time, then power creep has happened. If the swarm loses by a land slide, Power creep has not only happened, but it is made it to a point you need the new expansions to survive

If the swarm wins, than "power creep" has not happened, and the upgrades are made in such a way that it has brought balance and diversity to the meta.

I feel like this would work better for one faction that the other.

100 points of TIEs works a lot better today than 100 points of X-Wings.

red squadron still is a viable list. I just requires someone that knows how to fly in formation and keep biggs alive.

I would like to say 2 things:

1. I don't think power creep is an issue

2. I'd be in favor of an increase up to 150 points.

It would add point creep to the mix as well. Means now the bar to entry is rising and it will become a more expensive hobby.

Would it reach Armada level or even 40K levels of money draining ridiculousness? I don't know, right now with Armada being so slow to update and X-wing all of a sudden hit RAPID FIRE mode with spoilers and upcoming releases (some see as almost a mandatory buy because they just invalidated your current set) who knows what the future will brings. I used to be real excited for new waves, now I am teetering more along the lines of skeptical. <_< not that it takes much

Edited by Marinealver

(some see as almost a mandatory buy because they just invalidated your current set)

Nothing has been or will be invalidated.

No.

YASATLQ. Some of you will get it.

Standard squadron should go up to 120 just so we can fit more stuff in.

8 Epsilon Squadron pilots = 120 points.

Having a higher standard point total for tournaments encourages players to buy more stuff to fill out those points. FFG makes more sales.

Armada went from 300 to 400 with the release of Wave 2.

Edited by Vulf

Upping the points would make games more awesome!

But also longer...

I always preferred 150 points myself. 100 was just so restricting...

I have not played a 100 point game in years...

:lol:

I will.admit that I'm a bit partial. Do you have any idea how many completely amazing 101-103 point squads I've come up with?

I don't assume there is power creep. I know there is power creep in the game. This is confirmed by FFG's constantly fixing rules.

As for dogfight points, I am as threatening as a sentry (Mission R3b), so, for me, dogfighting is not a concern. I stand back, roll a few dice, and watch the other player decimate me.

Note: Sentry has hull value of 3, agility value of 2, and attack points of 2. It has no maneuverability.