Some Feedback for My turnament list needed

By Green Squadron 3, in Star Wars: Armada Fleet Builds

Actually had a crazy idea... for a list without AFII... i will probably also take overload pulse away to have more points for initiative bid...

[ REBEL FLEET (299 points)
1 • Nebulon-B Escort Frigate - General Dodonna - Intel Officer - XI7 Turbolasers - Salvation (97)
2 • CR90 Corellian Corvette B - Dodonna's Pride (45)
3 • CR90 Corellian Corvette B - Overload Pulse - Jaina's Light (49)
4 • Nebulon-B Escort Frigate (57)
5 • Nebulon-B Support Refit (51)

As for objectives will take Precision Strike (or Opening Salvo)/Intel Sweep/Ambush or Outpost....

Any way the whole idea abut this list it to burn my opponents activations then fly both cr's in and out before my opponent can get a shoot at them also im thinking about changing Dodona for Mon Mothma :) There is also a Rules question involved... If i'm the 2nd player and im shooting at long range can i add black dice to the attack pool???

Edited by Green Squadron 3

The stuff is for real now there will be Massing at Sullust event here and i plan to attend which brings me to the list i will be playing... since im not so experienced i decided to ask you guys:)

Option A)

REBEL FLEET (295 points)

1 • Nebulon-B Escort Frigate - Intel Officer - XI7 Turbolasers - Salvation (77)
2 • Nebulon-B Support Refit (51)
3 • Nebulon-B Support Refit (51)
4 • CR90 Corellian Corvette B - Dodonna's Pride (45)
5 • CR90 Corellian Corvette B - Mon Mothma - Jaina's Light (71)
6 • Objectives - Opening Salvo - Contested Outpost - Superior Positions (0)

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Now this is straight foward list bunch my Nebulons and hit enemy ships with 12 Red dice per turn... while CR's flank the enemy and after i fire away i will ram enemy ships into oblivion...

Option B1)

[ REBEL FLEET (295 points)
1 • Assault Frigate Mark II B - Garm Bel Iblis - Adar Tallon - Flight Controllers - Expanded Hangar Bay - Electronic Countermeasures - XI7 Turbolasers (131)
2 • Nebulon-B Escort Frigate - Raymus Antilles - Yavaris (69)
3 • Luke Skywalker X-wing Squadron (20)
4 • X-wing Squadron (13)
5 • Keyan Farlander B-wing Squadron (20)
6 • B-wing Squadron (14)
7 • B-wing Squadron (14)
8 • B-wing Squadron (14)

9 • Objectives - Precision Strike - Hyperspace Assault - Superior Positions (0)

Option B2)

[ REBEL FLEET (292 points)

1 • Assault Frigate Mark II B - Garm Bel Iblis - Adar Tallon - Flight Controllers - Expanded Hangar Bay - Electronic Countermeasures - XI7 Turbolasers (131)
2 • Nebulon-B Escort Frigate - Raymus Antilles - Yavaris (69)
3 • Luke Skywalker X-wing Squadron (20)
4 • X-wing Squadron (13)
5 • Dutch'' Vander Y-wing Squadron (16)
6 • Y-wing Squadron (10)
7 • Y-wing Squadron (10)
8 • Y-wing Squadron (10)
9 • X-wing Squadron (13)
10 • Objectives - Precision Strike - Hyperspace Assault - Superior Positions (0)

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Option B is really Squadron Heavy... with B1 using B-wings for greater Punch while option B2 uses Y-Wings and an additional X-wing but i think i could add Tycho in his stead to use him as a blocker for Rhymer Ball... The main worry here is fragility of my ships...

Option C)

[ REBEL FLEET (292 points)

1 • Assault Frigate Mark II B - Garm Bel Iblis - Adar Tallon - Flight Controllers - Electronic Countermeasures - XI7 Turbolasers (126)
2 • Assault Frigate Mark II B - Raymus Antilles - Gunnery Team - Electronic Countermeasures - Enhanced Armament (103)
3 • Luke Skywalker X-wing Squadron (20)
4 • X-wing Squadron (13)
5 • Y-wing Squadron (10)
6 • Y-wing Squadron (10)
7 • Y-wing Squadron (10)
8 • Objectives - Advanced Gunnery - Contested Outpost - Superior Positions (0)

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Option C is more balanced some fighters but 2 AF's with guns also in the list... played something similiar and scored 2nd 2 times... but i don't know if my fighter wing will hold the fight with enemy fighters...

Option D)

[ REBEL FLEET (295 points)

1 • Assault Frigate Mark II B - Garm Bel Iblis - Intel Officer - Electronic Countermeasures - Enhanced Armament (121)
2 • Assault Frigate Mark II B - Raymus Antilles - Gunnery Team - Electronic Countermeasures - Enhanced Armament (103)
3 • Objectives - Advanced Gunnery - Contested Outpost - Superior Positions (0)
4 • Nebulon-B Support Refit - Intel Officer - XI7 Turbolasers - Salvation (71)

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Well option D is straight gun battle with Intel officers and Salvation....

So any one of you has any sugestions on what should i take to the turnament??? :)