Large Ship Boost Errata. Possible? Wise?

By gamblertuba, in X-Wing

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Maybe two ways to "fix" what may or may not be considered a problem.

1. Engine Upgrade is errata'd to be small ship only. Unambiguous but probably unlikely.

2. Cause large ships to boost using the flat side of a maneuver template Unless that ship comes with boost on its action bar. So EU on large base ship becomes a smaller bump and cannot be used to change direction.

So how terrible an idea is it? I'm sure the answer depends partly on how often you plan on running a large ship with Engine Upgrade.

Option #1 is pretty much something that should NEVER happen. When the only way to get it is currently from large ships it would be a crime to say they couldn't use it themselves.

I'm not sure how option #2 is supposed to work.

IF it needs to be change I think I've seen two ideas I could support.

One is that instead of placing the template inside the guides you place it outside of the guides. If banking the template goes opposite the back to make it shorter. If straight then I guess you'd use the edge of the template a little like how BR now works with large ships.

The easier one to explain, but possibly harder to execute, is that instead of using speed 1 templates you use speed 2 templates BUT instead picking the ship ship up and moving it so the back guides line up with the template you have it so that the front guides only move the length of the template. The problem is that this places the ship on top of the template so that another marker in needed to mark the ship's position while the maneuver template is removed. This means that when a small ship moves the front of the ship basically moves 2 'units' of distance which would match up with a large ship's nose moving 2 "units" of distance when using the RAW they move 3 units of distance.

Coming soon: X-Wing DiskWars!

flipping-disk.png

I think that the only real fixes that are reasonable for turrets are that they don't get +1 when attacking out of their rear arc (which would need new cardboard bases and us marking the arcs on our old ones) and the boost errata for large ships. This would very much make piloting a pancake skill dependent and formidable enemy, but still not an auto-include in every competitive list.

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Maybe two ways to "fix" what may or may not be considered a problem.

1. Engine Upgrade is errata'd to be small ship only. Unambiguous but probably unlikely.

2. Cause large ships to boost using the flat side of a maneuver template Unless that ship comes with boost on its action bar. So EU on large base ship becomes a smaller bump and cannot be used to change direction.

So how terrible an idea is it? I'm sure the answer depends partly on how often you plan on running a large ship with Engine Upgrade.

Option #1 is pretty much something that should NEVER happen. When the only way to get it is currently from large ships it would be a crime to say they couldn't use it themselves.

I'm not sure how option #2 is supposed to work.

IF it needs to be change I think I've seen two ideas I could support.

One is that instead of placing the template inside the guides you place it outside of the guides. If banking the template goes opposite the back to make it shorter. If straight then I guess you'd use the edge of the template a little like how BR now works with large ships.

The easier one to explain, but possibly harder to execute, is that instead of using speed 1 templates you use speed 2 templates BUT instead picking the ship ship up and moving it so the back guides line up with the template you have it so that the front guides only move the length of the template. The problem is that this places the ship on top of the template so that another marker in needed to mark the ship's position while the maneuver template is removed. This means that when a small ship moves the front of the ship basically moves 2 'units' of distance which would match up with a large ship's nose moving 2 "units" of distance when using the RAW they move 3 units of distance.

Coming soon: X-Wing DiskWars!

flipping-disk.png

My wallet would say

vader-nooooo.jpg

I finally got around to watching the Tabletop episode for X-Wing. They had the Falcon "boosting" (without spending an action... not the point right now) by laying down the boost template at the end of the original move template. At first I thought "hah, how silly, Tabletop," then I thought, "hmm... that could actually work..." What if you boosted from the back nubs? You'd have to put another template down to mark the ship's position, then pick up the ship and put the boost on the end of the template, and replace the ship.

How would you do the banking boost?

The Decimator is 4x the area of a small ship. I'm not sure I agree with it being an arc dodger.

Again, try to chase one down with B-wings as time expires in a tourney.

Decimators, and YT2700's are the best arc-dodgers in the game. Not only can they easily jump around other ships, they'll ALWAYS have a shot after doing so. One of the things you have to accept with non-turret arc-dodging is that you may not get to shoot after doing so, not the case with turrets.

The topic's degrading like a fresh corpse here

Back to EU!

Only bring up PWTs to illustrate the differences in arc ship and pancake boosting

Edited by ficklegreendice

I finally got around to watching the Tabletop episode for X-Wing. They had the Falcon "boosting" (without spending an action... not the point right now) by laying down the boost template at the end of the original move template. At first I thought "hah, how silly, Tabletop," then I thought, "hmm... that could actually work..." What if you boosted from the back nubs? You'd have to put another template down to mark the ship's position, then pick up the ship and put the boost on the end of the template, and replace the ship.

That would slow down boosting for all ships. It would essentially give a ship a +1 increase in speed with some twisty options at the end.

I finally got around to watching the Tabletop episode for X-Wing. They had the Falcon "boosting" (without spending an action... not the point right now) by laying down the boost template at the end of the original move template. At first I thought "hah, how silly, Tabletop," then I thought, "hmm... that could actually work..." What if you boosted from the back nubs? You'd have to put another template down to mark the ship's position, then pick up the ship and put the boost on the end of the template, and replace the ship.

I've thought this would be the way to go for a while but the logistics of clearing a move and then checking if a boost clears would get pretty cumbersome fast.

I finally got around to watching the Tabletop episode for X-Wing. They had the Falcon "boosting" (without spending an action... not the point right now) by laying down the boost template at the end of the original move template. At first I thought "hah, how silly, Tabletop," then I thought, "hmm... that could actually work..." What if you boosted from the back nubs? You'd have to put another template down to mark the ship's position, then pick up the ship and put the boost on the end of the template, and replace the ship.

That would slow down boosting for all ships. It would essentially give a ship a +1 increase in speed with some twisty options at the end.

er... sorry, I meant for large-base ships only.

Boost already gives a +2 or +3 (depending on base size) increase in speed with some twisty options at the end, so...

I finally got around to watching the Tabletop episode for X-Wing. They had the Falcon "boosting" (without spending an action... not the point right now) by laying down the boost template at the end of the original move template. At first I thought "hah, how silly, Tabletop," then I thought, "hmm... that could actually work..." What if you boosted from the back nubs? You'd have to put another template down to mark the ship's position, then pick up the ship and put the boost on the end of the template, and replace the ship.

That would slow down boosting for all ships. It would essentially give a ship a +1 increase in speed with some twisty options at the end.

er... sorry, I meant for large-base ships only.

Boost already gives a +2 or +3 (depending on base size) increase in speed with some twisty options at the end, so...

Then I'd just go with using speed 2 templates for all and using the front guides as the stopping point instead of the back guides.