Large Ship Boost Errata. Possible? Wise?

By gamblertuba, in X-Wing

Wondering if FFG designers wish that they had preemptively nerfed large ship boost in the same way that large ship barrel rolls were restricted. The Decimator becomes a gal-durn arc dodger with an engine upgrade. In my opinion, a Decimator should not be an arc dodger. BUT, the Aggressor really needs its boost to stay usable.

Maybe two ways to "fix" what may or may not be considered a problem.

1. Engine Upgrade is errata'd to be small ship only. Unambiguous but probably unlikely.

2. Cause large ships to boost using the flat side of a maneuver template Unless that ship comes with boost on its action bar. So EU on large base ship becomes a smaller bump and cannot be used to change direction.

So how terrible an idea is it? I'm sure the answer depends partly on how often you plan on running a large ship with Engine Upgrade.

Can't boost with flat side because nubs. Can't deny Engine Upgrade to the ship it comes with.

Shuttle needs Engine Upgrade too sometimes.

Engine upgrade comes with two ships: The Falcon, and the Hounds Tooth. It's never gonna happen. You know how you beat PWT? Block them, deny them actions. If you cant block them, block the boost. It's really not that bad if you focus your fire on them.

I'd rather not see an eratta. Instead, I'd rather see new modifications that are MORE appealing to large ships than Engine Upgrade.

The first idea is not shown to be what they would do, considering all copies of engine upgrade come with large base ships. That second idea would be awkward. That would mean there are three versions of boost. One for small ships, one for large ships and one specifically for the aggressor to say that it works like small ships still.

The big threat of primary weapon turrets is in their action economy due to all the elite talents and crew upgrades that don't cost actions. Yet a well maneuvered swarm eats them like piranhas.

Can't boost with flat side because nubs. Can't deny Engine Upgrade to the ship it comes with.

Incorrect.

Possible?

Maybe. The current method is easy to explain, easy to understand, and easy to perform at the table; any replacement method should meet those same three standards.

Wise?

No, at least until a couple of other things have been tried. It's part of the problem on Dash, Han, and Chiraneau, but Lambdas and high-PS Firesprays often want Engine Upgrade too. Any change to Engine Upgrade or boost in general that "fixes" the meta-defining turrets could also potentially punch down at the non-turret Large ships that don't need fixes.

Edited by Vorpal Sword

It's like The Mongoose and The Warthog. Halo 3 players widely believed The Mongoose was faster than The Warthog, but it wasn't. It only had a faster acceleration and nimbler handling. Though The Mongoose had a higher acceleration, by no means in any way was it faster. Quite often, in straight-aways the Warthog would outpace The Mongoose. The engine was simply more powerful.

Edited by Captain Lackwit

If they were going to do the same with barrel roll you just make them boost sideways by putting the template at the opposite end of the base from the direction of travel. So it makes a smaller turn. And a straight boost by using the barrel roll side of the straight. Simply put on the side of the nub.

This honestly I think is a good compromise but those turrets are still gonna move pretty far

It's like The Mongoose and The Warthog. Halo 3 players widely believed The Mongoose was faster than The Warthog, but it wasn't. It only had a faster acceleration and nimbler handling. Though The Mongoose had a higher acceleration, by no means in any way was it faster. Quite often, in straight-aways the Warthog would outpace The Mongoose. The engine was simply more powerful.

Besides the Warthog is cooler looking....looks like a big cat.

In hind sight, maybe the best thing to have done from the beginning would have been two separate cards to represent the costs & technology involved with increasing the speed of a 5 ton ship vs a 50 ton ship. Maybe 5 pts for large and 3 for small. Its too late to fix the large base boost as it is but giving small bases a cheaper option might swing some people to use them instead.

Engine Booster

Small ship only 2 points

Gives X's, Defenders, HWK's and Ties a completely new choice at a reasonable price.

I'd rather not see an eratta. Instead, I'd rather see new modifications that are MORE appealing to large ships than Engine Upgrade.

I'd have to be nearly broken to replace EU. I wish Counter Measures wasn't priced at a silly 3 points. If it was 1 point could see people taking it more often.

How about a change to boost so that if you perform a boost action yiu cannot attack targets outside your firing arc. Nerf for Han, Dash and chirpy, but no problems for firesprays or shuttles..?

It's like The Mongoose and The Warthog. Halo 3 players widely believed The Mongoose was faster than The Warthog, but it wasn't. It only had a faster acceleration and nimbler handling. Though The Mongoose had a higher acceleration, by no means in any way was it faster. Quite often, in straight-aways the Warthog would outpace The Mongoose. The engine was simply more powerful.

Besides the Warthog is cooler looking....looks like a big cat.

You mean like a puma?

How about a change to boost so that if you perform a boost action yiu cannot attack targets outside your firing arc. Nerf for Han, Dash and chirpy, but no problems for firesprays or shuttles..?

This guy gets it!

Edited by ObiWonka

Or how about this....account for the boost that the ship has, and plan your manuevers so you catch it your arcs. C'mon...really...if the Decimator is arc dodging you...I think you need to adjust your piloting skills....work it out...step up to the challenge...lol

Not this again.

Hells has it right. Account for where the ship will be and adjust accordingly.

They should also errata the collision rules so that small ships are obliterated when they try to block a large ship.

It's only logical. Small ships are benefiting proportionally more from a lack of collision damage than large ships do and this needs to be addressed.

This is more of a change for the sake of change. It adds more possible venues for players to screw up for no substantial dicference.

I also want to see my opponents ships fall apart as they take damage. This needs to be addressed. Also, my ships should fly themselfs.

I wouldve made it so that large ships can only boost 1-straight, no banks. Wouldve solved alot of issue.

But now with wave 7/8 and all the new large ship counters i dont feel its needed, plus it would really hurt less maneuverable ships like the Shuttle or the YV.

They should also errata the collision rules so that small ships are obliterated when they try to block a large ship.

It's only logical. Small ships are benefiting proportionally more from a lack of collision damage than large ships do and this needs to be addressed.

You've confused bumping with actual collisions.

They should also errata the collision rules so that small ships are obliterated when they try to block a large ship.

It's only logical. Small ships are benefiting proportionally more from a lack of collision damage than large ships do and this needs to be addressed.

You've confused bumping with actual collisions.

My fist collided with the last face that told me that.

They should also errata the collision rules so that small ships are obliterated when they try to block a large ship.

It's only logical. Small ships are benefiting proportionally more from a lack of collision damage than large ships do and this needs to be addressed.

You've confused bumping with actual collisions.

My fist collided with the last face that told me that.

Ooh, an Internet Tough Guy! We haven't had one of those since Ribann.