If we look at the history of the game, they do typically shut these things down with errata somehow. Sadly it's often done in a way that nerfs one of the cards out of use. *cough* Master of Lore *cough*
Seastan play sessions (youtube channel)
I think there needs to be another player archetype listed: the Saruman.
"He that breaks a thing to find out what it is has left the path of wisdom" ![]()
And since internet is sometimes bad at conveying tone, I'm not trying to insult Seastan, just teasing. Creative stuff!
If we look at the history of the game, they do typically shut these things down with errata somehow. Sadly it's often done in a way that nerfs one of the cards out of use. *cough* Master of Lore *cough*
If Love of Tales was "Once per turn...", would that really make it unplayable? Of course it would no longer be game breaking, but it still seems like a decent resource card in a song archetype.
Seastan, that was brilliant. Scary, but brilliant. I'm not sure I will ever look at the game the same way again. You broke it twelve ways to Sunday.
For the people who haven't watched it yet, spoiler alert, but it takes him nearly 50 minutes to get to the first quest phase, by which point the game is already over.
That was just insane.
What happened to the Master of Lore, by the way? Why he was broken and how they made him useless? I never actually used that card to take any notice.
What happened to the Master of Lore, by the way? Why he was broken and how they made him useless? I never actually used that card to take any notice.
Master of Lore used to reduce the cost of a player card type (Ally, Attachment, Event) by 1. There was no limit to this reduction so you could choose "ally" and combine it with the Legacy of Durin, Erebor Hammersmith, Born Aloft, Horn of Gondor, combination and draw your entire deck for free!
They limited it to only reducing the cost of the first card of the chosen type by 1.
Edited by cmabr002For my next trick, I make the encounter deck disappear...
I thought I'd make at least one video about Love of Tales before it gets a probable errata. Enjoy!
Video: Love of Tales
Previous videos:
I really love your videos and I hope you continue making them! Really glad you decided to start including audio to them as well.
What happened to the Master of Lore, by the way? Why he was broken and how they made him useless? I never actually used that card to take any notice.
Master of Lore (without faq limit) + Hammersmith + Born aloft + Horn of Gondor + Legacy Durin = infinite draw cards (with their consequences)
also with Nori = infinite decreasing threat
Edited by Mndela
For my next trick, I make the encounter deck disappear...
I thought I'd make at least one video about Love of Tales before it gets a probable errata. Enjoy!
Video: Love of Tales
Previous videos:
I really love your videos and I hope you continue making them! Really glad you decided to start including audio to them as well.
Thanks for the feedback!
What happened to the Master of Lore, by the way? Why he was broken and how they made him useless? I never actually used that card to take any notice.
Others have mentioned what made him broken. So they limited his cost reduction to the first card you play. Now look at the card as it is now: It's a 3 cost ally, so it will take 3 turns just to break even with how much you spent on him. If you want to use him to reduce the cost of allies or attachments, you must exhaust him in the resource phase, which means you are asking for a 1 hit point ally to make it through 3 quest phases while exhausted. We all know how that's going to turn out.
If they had limited it to just the first 3 cards, for example, they could allow you to recoup the cost of the card in just 1 turn, which makes it on par with many other resource-generators, and at the same time shut down the combo.
Edited by SeastanThis way he could better represent his sphere and would not break anything ![]()

I like that better than the existing version, but I'd still limit the ability to Lore cards to limit what could be some universal and crazy reliable cost reduction (if you combine with Theoden, Grima, O Lorien, etc)
If we look at the history of the game, they do typically shut these things down with errata somehow. Sadly it's often done in a way that nerfs one of the cards out of use. *cough* Master of Lore *cough*
If Love of Tales was "Once per turn...", would that really make it unplayable? Of course it would no longer be game breaking, but it still seems like a decent resource card in a song archetype.
It's hard to say. In my opinion, the only decks where Love of Tales is playable are in these kinds that try to break the game. I don't see anyone using them in regular play.
If it were up to me, I'd make Love of Tales: Attach to a Lore hero. Limit 1 per hero. Response: After a Song card is played, add 1 resource to attached hero's resource pool and draw 1 card (Limit once per round).
I think this would make LoT decks very strong, but not broken. It might see more use because your song cards wouldn't slow down your deck.

"It's hard to say. In my opinion, the only decks where Love of Tales is playable are in these kinds that try to break the game. I don't see anyone using them in regular play."
I began using the card in my proxy Erestor, Círdan, Boromir deck, running Song of Wisdom, Travel, Eärendil and Lay of Nimrodel. With the Noldor card draw, supported by Master of the Forge, this has become very useful for me. But it is basically the first time I made it work. I usually play 2-player so Eärendil makes even more sense there, but even in solo, once you get a piece of Love of Tales, it is a 0-cost (possible favourable resource transfer) for 1 card. Lay of Nimrodel is especially cool if you play it from a different hero than the one you are boosting (who has the Love attached).
The good thing about this strategy is that many decks use songs without focus on them: O Lórien! for instance, so that you get a benefit from it without really losing slots. Also, more songs are coming, the recent Hope Rekindled may not be an issue yet but perhaps will be one day, and I really hope the Tale of Tinúviel will be a strong card.
That said, in my 8 decks I run currently, there is not a copy of Rivendell Minstrel. Do others use her?
And yeah, Master of Lore should cost two. I would not like him to be "discard a card" dependent since he is Gondor but as he is right now, it is a very weak card, I feel.
By discarding a card I tried to describe him belonging to Lore (a card draw rich sphere that wouldn't mind discarding some stuff), plus it's a replacement for exhaustion, which makes him vulnerable to many nasty things.
It would be a much stronger card, no doubt. And I get the Lore thing, though the Lore thing right now is that allies exhaust to do stuff: Henamarth Riversong, Master of the Forge, Gléowine, Ithilien Tracker, Anborn...
New video up. It's an Erestor deck that makes heavy use of the Bilbo hero. It uses almost no allies. You buff up Bilbo and make him do everything ![]()
Deck: Super Bilbo
Enjoy!
NVM, you just did.
Edited by John ConstantineFun deck. I enjoyed the video, but oof! When you got the treachery that sent all enemies back to the staging area and then they re-engaged you, that would have added their threat to the total threat in the staging area (so 9 versus your 4) and you would have threated out. Fortunately, you could have cancelled with A Test of Will but it would have changed how combat went on the next 3 turns. You would have been able to defend everything but it would have taken a bit longer to clear all the enemies you had. Also, you would have had to spend an extra two resources to maintain the current state of the game as it was in the video because of spending for A Test of Will and because of needing to boost Bilbo's attack (or maybe defense, I would have to re-watch it) on a future turn as a result of spending the 1 resource on A Test of Will earlier. It would not have affected your questing push on stage 2B (you would have had exactly enough progress to complete it) but thought mentioning how I think that treachery is supposed to work might be helpful.
Edited by cmabr002Fun deck. I enjoyed the video, but oof! When you got the treachery that sent all enemies back to the staging area and then they re-engaged you, that would have added their threat to the total threat in the staging area (so 9 versus your 4) and you would have threated out. Fortunately, you could have cancelled with A Test of Will but it would have changed how combat went on the next 3 turns. You would have been able to defend everything but it would have taken a bit longer to clear all the enemies you had. Also, you would have had to spend an extra two resources to maintain the current state of the game as it was in the video because of spending for A Test of Will and because of needing to boost Bilbo's attack (or maybe defense, I would have to re-watch it) on a future turn as a result of spending the 1 resource on A Test of Will earlier. It would not have affected your questing push on stage 2B (you would have had exactly enough progress to complete it) but thought mentioning how I think that treachery is supposed to work might be helpful.
That treachery's interaction with the nightmare card effect is one I hadn't considered before. I happens around 26:00 into the video. There are two easy ways to resolve this. One is, as you mentioned, cancelling it with a test of will. The resource I spent on Gondorian Fire that turn was useless anyway, because Gandalf could of just joined Bilbo in his attack that turn. So Bilbo would end up with the same resources as before. A second option would be to just sneak Gandalf in during the questing phase rather than the combat phase to either kill an enemy that ambushed me or to lower my threat. Either way, I don't threat out, and I don't mind the lack of Gandalf in the combat phase, as it later shows.
But thanks for pointing out this very tricky card interaction! Glad you enjoyed the video.
Fun deck. I enjoyed the video, but oof! When you got the treachery that sent all enemies back to the staging area and then they re-engaged you, that would have added their threat to the total threat in the staging area (so 9 versus your 4) and you would have threated out. Fortunately, you could have cancelled with A Test of Will but it would have changed how combat went on the next 3 turns. You would have been able to defend everything but it would have taken a bit longer to clear all the enemies you had. Also, you would have had to spend an extra two resources to maintain the current state of the game as it was in the video because of spending for A Test of Will and because of needing to boost Bilbo's attack (or maybe defense, I would have to re-watch it) on a future turn as a result of spending the 1 resource on A Test of Will earlier. It would not have affected your questing push on stage 2B (you would have had exactly enough progress to complete it) but thought mentioning how I think that treachery is supposed to work might be helpful.
But thanks for pointing out this very tricky card interaction! Glad you enjoyed the video.
No problem! Keep the videos coming
I really enjoy them but understand they can be a lot of work! Do more random hero selection deck building too!
Interesting deck
Fun deck. I enjoyed the video, but oof! When you got the treachery that sent all enemies back to the staging area and then they re-engaged you, that would have added their threat to the total threat in the staging area (so 9 versus your 4) and you would have threated out. Fortunately, you could have cancelled with A Test of Will but it would have changed how combat went on the next 3 turns. You would have been able to defend everything but it would have taken a bit longer to clear all the enemies you had. Also, you would have had to spend an extra two resources to maintain the current state of the game as it was in the video because of spending for A Test of Will and because of needing to boost Bilbo's attack (or maybe defense, I would have to re-watch it) on a future turn as a result of spending the 1 resource on A Test of Will earlier. It would not have affected your questing push on stage 2B (you would have had exactly enough progress to complete it) but thought mentioning how I think that treachery is supposed to work might be helpful.
But thanks for pointing out this very tricky card interaction! Glad you enjoyed the video.
No problem! Keep the videos coming
I really enjoy them but understand they can be a lot of work! Do more random hero selection deck building too!
Thanks! Nice to hear you enjoyed the random hero selection. I have started a forum game based on the concept: https://community.fantasyflightgames.com/topic/190886-a-random-walk-to-mordor-1/
Interesting deck
Haha please try to contain your excitement! ![]()
So a little backstory behind the deck. I was mainly trying to come up with a deck that would have a solid chance at beating NM Steward's Fear on a regular basis. It's such a tough goal because you need lots of willpower to overcome location lock, yet there is such brutal ally hate that it's almost impossible to build up a legion of allies (I even tried outlands...). So a deck that would have a high success rate would have to have few allies, which means mostly attachments and events. But the only way you can get truly high levels of willpower with just heroes is through Lay of Nimrodel, which needs resources.
So that leads to needing Steward of Gondor, which leads to needing songs and tons of card draw. In comes Erestor and Beravor, and to deal with combat we needs lots of attack, defense, and action advantage. This leads naturally to Bilbo, Fast Hitch, Gondorian Fire, Blood of Numenor, and Burning Brand.
It turns out when you have a deck that does well at Stewards Fear, you can handle a lot of other quests too
.