Fluff for Ancient Knowledge and Volatile Materials?

By ibsh, in Star Wars: Imperial Assault

Am I going mad or is there no descriptive text for R2-D2 and C-3PO's skirmish missions? I never thought I'd miss FFG's writing but it does provide some colour...

I'm trying to print vinyl copies of all the maps to play on without the ten minute jigsaw, and theirs looks remarkably bare.

Noticed it was missing on Boba Fett's skirmish map also. I think they just ran out of room since they put new rules on the same page as the skirmish map (Skirmish attachments and deployment card restrictions).

So, I wrote some, just in case anyone is super into having something to read out before a mission =)


Data Run

This cramped space station is a vital strategic waypoint between two neighbouring star systems: it hosts a small communications array and a powerful encryptor.

When its signal goes quiet in the middle of an important transmission, it is clear that your opponents are trying to take control of this key asset. You scramble to complete the transmission and regain control of the station, before it can be used against you.


Targeting Computer

This Imperial research station holds an ingenious weapons array, perfect for the remote defense of a small facility like yours. As your ship jumps into the system to claim it, your talented slicer sets to work on its targeting computer, to ensure you will have the advantage in securing the station. Unfortunately, she discovers tell-tale signs that another slicer is working on the same goal; it seems the advantage may not come so easily.


Ancient Knowledge


You seek a rare and powerful holocron, a crystal which holds the knowledge of a long dead Sith scholar. You have tracked it to the lair of a group of scavengers, but it seems they underestimated the dark power of their prize; you find their labyrinthine base mysteriously abandoned, and the crystal cast aside.

You must upload the contents of the holocron to your ship's data core, but keep your nerve, and be wary of its subtle influence.



Volatile Materials

This remote research outpost has developed a new kind of detonator for thermal weaponry, and your team has been sent to secure it before anyone else does. Signs of the engineers' volatile experiments are obvious: several walls have giant cracks in them and the facility's computer system has locked down all access routes.

The delicate prototypes are of the utmost importance, and must be retrieved swiftly and carefully. If your opponent gets to them first, use the computer system to destabilise their transport canisters: this technology cannot fall into the wrong hands.

Edited by ibsh