Lt. Lorrir appreciation station and fix tix

By PewPewPew, in X-Wing

I vote we take off the stress giving part of Lorrir's ability. Who's with me!?

Hear hear!

If Echo doesn't have to get a stress to decloak and IG88D doesn't get an extra stress to S-Loop and [redacted] doesn't get a stress to boost, why should Lorrir get stressed to barrel roll?

With the Gozanti coming with a TIE pilot that gets the 2 straight template BRs with no stress, the Lt. seems too restrictive. Only ways I can see to mitigate the stress is wingman or TIE title. And is it worth it just to get those bank templates?

The new core has a T-70 pilot that can use the 1 hard template when boosting. There's zero reason for Lorrir's ability to stress him.

Even if his ability didn't generate stress he still wouldn't see the table much because he's an Interceptor that doesn't get an EPT.

That TIE is in the super secret project, not the Gozanti. But your point stands.

The new core has a T-70 pilot that can use the 1 hard template when boosting. There's zero reason for Lorrir's ability to stress him.

Even if his ability didn't generate stress he still wouldn't see the table much because he's an Interceptor that doesn't get an EPT.

ulg4qD6.jpg

What Lorrir should be. The man is a hero.

Lorrir getting stress isn't a big deal with the Interceptors dial.

And Lorrir doesn't really need an EPT. He's honestly really good at 25 points. (w/ autothrusters).

Where other interceptors need to turtle, Lorrir can easily get to places where he can't get shot at all. Especially when you put him in a list with other threats, he more than pulls his weight.

I have a feeling that most people who complain about Lorrir never seriously used him. For those that have, who has used him more than 5 times? More than 10? Lorrir is a lot more than what he looks like on paper.

I used Lorrir from the release of the defender until wave six.

The stress makes the ability useless.

Edited by PewPewPew

I used Lorrir from the release of the defender until wave six.

The stress makes the ability useless.

I'm curious how you think it makes it useless. Lorrir has the same limitations after his special barrel-roll as an interceptor with PTL, except it doesn't affect him every round (as he won't use it every round) and he can get to places that a PTL Interceptor can't.

Lorrir getting stress isn't a big deal with the Interceptors dial.

And Lorrir doesn't really need an EPT. He's honestly really good at 25 points. (w/ autothrusters).

Where other interceptors need to turtle, Lorrir can easily get to places where he can't get shot at all. Especially when you put him in a list with other threats, he more than pulls his weight.

I have a feeling that most people who complain about Lorrir never seriously used him. For those that have, who has used him more than 5 times? More than 10? Lorrir is a lot more than what he looks like on paper.

With as common as turrets are, if Lorrir is in spots that he can't be shot, he can't shoot either. If he does his trick he doesn't get to modify his attack or his defense. His PS is too low to really use his ability to its full potential. Autothrusters are nice but they aren't that great unless you have tokens to support them.

Edited by WWHSD

How about "When performing a barrel roll action, you may use any maneuver template." Boom Fixed.

Lorrir getting stress isn't a big deal with the Interceptors dial.

And Lorrir doesn't really need an EPT. He's honestly really good at 25 points. (w/ autothrusters).

Where other interceptors need to turtle, Lorrir can easily get to places where he can't get shot at all. Especially when you put him in a list with other threats, he more than pulls his weight.

I have a feeling that most people who complain about Lorrir never seriously used him. For those that have, who has used him more than 5 times? More than 10? Lorrir is a lot more than what he looks like on paper.

With as common as turrets are, if Lorrir is in spots that he can't be shot, he can't shoot either. If he does his trick he doesn't get to modify his attack or his defense. His PS is too low to really use his ability to its full potential. Autothrusters are nice but they aren't that great unless you have tokens to support them.

Since Lorrir changes direction on his roll, he most often does have a shot. It's that change of angle that makes a difference. Yep when he uses his trick, he's rolling naked dice which is why if I'm using it to evade an attack I make sure I won't end up in arc. And a 3-die no modifier attack is better than no attack.

The thing is, you may not know where an enemy ship will end up, but you do know where it can't end up. Then you just plop yourself into position and you're good to go. You can just pull a lot of tricks with Lorrir that no other ship can do and he's cheap to boot.

The limitation on Lorrir should have been the same as Echo. You must use the bank template when you barrel roll, not stress. If we keep a limitation, we might be able to still sell them on an EPT :)

Edited by GiraffeandZebra

Lorrir getting stress isn't a big deal with the Interceptors dial.

And Lorrir doesn't really need an EPT. He's honestly really good at 25 points. (w/ autothrusters).

Where other interceptors need to turtle, Lorrir can easily get to places where he can't get shot at all. Especially when you put him in a list with other threats, he more than pulls his weight.

I have a feeling that most people who complain about Lorrir never seriously used him. For those that have, who has used him more than 5 times? More than 10? Lorrir is a lot more than what he looks like on paper.

With as common as turrets are, if Lorrir is in spots that he can't be shot, he can't shoot either. If he does his trick he doesn't get to modify his attack or his defense. His PS is too low to really use his ability to its full potential. Autothrusters are nice but they aren't that great unless you have tokens to support them.

Since Lorrir changes direction on his roll, he most often does have a shot. It's that change of angle that makes a difference.

You're missing my point. If Lorrir has a shot then so does Han.

I used Lorrir from the release of the defender until wave six.

The stress makes the ability useless.

I'm curious how you think it makes it useless. Lorrir has the same limitations after his special barrel-roll as an interceptor with PTL, except it doesn't affect him every round (as he won't use it every round) and he can get to places that a PTL Interceptor can't.

Because the PTL interceptor is inherently so much more flexable and when you choose Lorrir you're competing against that.

It simplifies to this - Using Lorrir's roll makes him very luck prone. (no mod to defense or offense)

Lorrir + Autothrusters is much better - Lorrir with RGT, AT and Tie Mk 2 - is seriously good.

Against non Turrets, His Roll gets him out of trouble, against turrets, his roll with Autothrusters ups his defense, and Mk2 lets him get more maneuverability (the green 3 banks) to really take advantage of his roll.

You want a Lorrir fix? - we need a modification that pairs with Autothrusters to up his offense.

Modification 2 points - "Auto Laser Link"
When attacking, if you have a stress token, you may treat an "eyeball" as a "critical hit" - you may not spend focus or evade tokens on defense.


(prevents it from being Amazing on the PTL interceptors, works nicely with Lorrir. It could be adjusted to fit interceptors that don't have EPT's.)

"Pilot Compensator"
Modification 2 points - Tie interceptor only.

When attacking, you may treat an eyeball as a critical hit. You may not equip an EPT.

Edited by Ravncat

I guess Empire players don't use support like St-321 and stuff. That will let The Lt. modify his attacks. If he uses a green maneuver does he clear the stress from the modified BR during the same activation phase?

Also is Lorrir a prime target in any list? He's prolly gonna get shot at last

Edited by GrimmyV

I guess Empire players don't use support like St-321 and stuff. That will let The Lt. modify his attacks. If he uses a green maneuver does he clear the stress from the modified BR during the same activation phase?

Only Jendon's TL ability would help, not the ST321 Lambda title. And then you're flying a 26 point brick around the board to allow a 25pt Lorrir a reroll.

Action comes after movement, so greens won't help except to be able to do it again next turn when you perform another green to clear the stress during the next activation phase.

Edited by ViscerothSWG

I guess Empire players don't use support like St-321 and stuff. That will let The Lt. modify his attacks. If he uses a green maneuver does he clear the stress from the modified BR during the same activation phase?

Also is Lorrir a prime target in any list? He's prolly gonna get shot at last

Anytime you've got arc on a tokenless Interceptor, it's the prime target.

I guess Empire players don't use support like St-321 and stuff. That will let The Lt. modify his attacks. If he uses a green maneuver does he clear the stress from the modified BR during the same activation phase?

Only Jendon's TL ability would help, not the ST321 Lambda title. And then you're flying a 26 point brick around the board to allow a 25pt Lorrir a reroll.

You might actually see Jendon out supporting guys like Kir Kanos and Lt. Lorrir if it wasn't for the dismal range of his ability. You are almost defeating the point of Lorrir's ability if you are keeping him on a range one leash to a Shuttle.

Give Jendon's ability the same range as the Rebel HWK pilots get and I'd bet you'd see him as a staple in many more lists.

I guess Empire players don't use support like St-321 and stuff. That will let The Lt. modify his attacks. If he uses a green maneuver does he clear the stress from the modified BR during the same activation phase?

Also is Lorrir a prime target in any list? He's prolly gonna get shot at last

Two parts

Shuttle + ST-321 gives the LT. maybe 1 target lock during the game, because the LT is not sitting next to the shuttle for the rest of the engagement. Jendon's ability really needed to be range 3 - or possibly full board range - that would make it a really neat support piece.

Lorrir is sometimes a prime target - depending on A the list (I used to run Alpha x3 + Stealth Lorrir + Engine Backstabber) or B The role in the squadron - If you treat Lorrir as a flanking unit - then sometimes - the enemy chooses to go after the flanking unit first.

When Lorrir is ignored - he does the most damage - but that's true of most ships.

Edited by Ravncat

I guess Empire players don't use support like St-321 and stuff. That will let The Lt. modify his attacks. If he uses a green maneuver does he clear the stress from the modified BR during the same activation phase?

Also is Lorrir a prime target in any list? He's prolly gonna get shot at last

Anytime you've got arc on a tokenless Interceptor, it's the prime target.

I was going to say a 3 attack ship that can go pop in a single shot is always pretty high on the target list.

Royal Guard Pilot is cheaper with a higher pilot skill and an elite talent. Also has a shiny red Tie. Lorrir just can't compete.

Royal Guard Pilot with a 1 point elite talent is the same cost as Lorrir. And there are some decent 1 point talents.

Even Calculation can be pretty good. How often do you roll attack dice and only have a single focus result? Because it happens to me all the time.

25 points get's you PS 6 Royal Guard with Calculation and Auto Thrusters.

Edited by Vulf

Agreed. The big problem is royal guard with push the limit because it's just so bloody flexible an ability -everything from turtlibg up behind two tokens to boost and roll at +1 pilot skill. I keep wondering about 4 PS8 auto thrusters squints, too.

I like the ability but it most comes into its own to jink aside at the last minute when jousting - and jousting in a squint seems lije a bad idea from the start.

Edited by Magnus Grendel