Can anyone explain: if you're a higher ps pilot and you get ion from Conner net or ion bomb before you move when does the ionization take effect?
Next round, because you were already assigned a dial on the current round.
Can anyone explain: if you're a higher ps pilot and you get ion from Conner net or ion bomb before you move when does the ionization take effect?
Next round, because you were already assigned a dial on the current round.
Can anyone explain: if you're a higher ps pilot and you get ion from Conner net or ion bomb before you move when does the ionization take effect?
We're not 100% certain yet. The assumption is that there will be a FAQ very soon.
The problem is that a ruling from frank about Leebo crew doing it to himself with advanced sensors conflicts with the strict interpretation of the ion token rules card.
Experimental Interface is a good idea!
Not sure I agree, as the stress will prevent you from taking the free barrel roll.
^ unless you waited until after the barrel roll and then dropped your present, leaving you stressed.
Experimental Interface is a good idea!
Not sure I agree, as the stress will prevent you from taking the free barrel roll.
Actually, it doesn't, because of the order of operations:
* Boost
* Trigger EI to drop Conner Net or Prox Mine or Cluster Mine
* Dropping the mine triggers free action barrel roll before EI finishes resolving
* EI finishes resolving and gives you stress.
The same kind of shenanigans happen with PTL and other such action-triggers-another-action stuff on other ships.
Not sure I agree, as the stress will prevent you from taking the free barrel roll.Experimental Interface is a good idea!
1) Perform action.
2) Trigger EI.
3) Drop mine/net.
4) Trigger free barrel roll.
5) Get stress from EI.
I'm not fond of nested actions. I know they are in the game and FAQ so they are there. But remember the Oicunn double tap?
Try explaining this to someone new.
It was a simple game.
Dauntless cannot trigger twice during a single activation.
Edit: on further reading, I'm not sure about this and could be convinced either way.
Edited by PhantomFOI'm going to kill him first every time just because I think he should have been named DeathFire McDibbs.
I am just thrilled this thing is viable, there was so much hate against this thing in the beginning and then again with people tlt star struck. I love any empire ship to be feared and loathed. Makes me all warm and fuzzy to blow up rebels, scum less so but still satisfying ![]()
Can anyone explain: if you're a higher ps pilot and you get ion from Conner net or ion bomb before you move when does the ionization take effect?
We're not 100% certain yet. The assumption is that there will be a FAQ very soon.
The problem is that a ruling from frank about Leebo crew doing it to himself with advanced sensors conflicts with the strict interpretation of the ion token rules card.
Ugh. So how are you privately doing it?
Ugh. So how are you privately doing it?
Well, I don't have a Conner Net yet, so I'm not doing anything with it yet.
Once I do get it, I will probably recommend to anyone I play that the ion token overrides the ship's plotted dial and all the effects occur that round. The "delaying the effects until next planning phase" ruling creates a number of additional issues that don't happen if the effects are immediate.
I'm all about calling him Death Train, and using advanced sensors to boost, drop bombs, then maneuver! I'm looking forward to trying him/her out with Soontir and Colzet.
BTW - we're referring to Deathrain as "him" - maybe maybe not
But Redline is clearly the female bomber pilot from TIE Fighter
http://starwars.wikia.com/wiki/Redline
Juno Eclipses successor as male Commander of the Black Eight Squadron
Dauntless cannot trigger twice during a single activation.
Edit: on further reading, I'm not sure about this and could be convinced either way.
That exact working was sent to Alex Davies Frank Brooks and yep, it's valid. ![]()
I would have never thought of that myself. Any it definitely ups the ante as to what you can accomplish in a game with 'simple' mechanics.
P.S. I believe nesting is in the FAQ.
Edited by Ken at SunriseWhen a ship spends a focus token during an attack, it changes all focus results to hit results. Therefore it can change all (0) focus results into (0) hit results.
Oicunn Double-Tap:
Have you heard of this and will it work?
Oicunn 42
Dauntless 2
Engine upgrade 4
Daredevil 3
Yorr (Lambda)
A) Could Oicunn move and bump . Yorr takes stress. Activate Dauntless to Daredevil (for free) then move and bump the same ship? Plus Yorr will take the second stress.
Yes this works.
B) Since Yorr is taking stress could Oicunn then activate Dauntless a second time for another action such as boost, focus, etc…
Yes, in fact you don’t need Yorr to make this work. In the new FAQ it talks about how actions can be “nested” in other words you can resolve an effect in the middle of another effect.
So, Oicunn could overlap a ship (dealing 1 damage), use Dauntless to perform a free Daredevil action (dealing another damage), after overlapping again use Dauntless again to perform a free action (i.e. focus), then you would receive 1 stress from using Dauntless a second time, then receive 1 stress from using Daredevil, then receive 1 stress from using Dauntless the first time.
Thanks for asking,
Frank Brooks
Above Frank's response is bold.
Here is the continued conversation below:
If I understand you right...
Three stress total
- Oicunn overlaps dealing 1 damage
- Triggering Dauntless #1 gives a free action - But the stress isn't until the action is complete?
- Free Action Daredevil move - But the stress isn't until the action is complete?
- Causing overlap and dealing another damage
- Triggering Dauntless #2 gives a free action - But the stress isn't until the action is complete?
- Free Action Focus or something else
- Stress 1 from Dauntless #2
- Stress 2 from Daredevil
- Stress 3 from Dauntless #1
Two damage total
Is that correct? None of the stress is applied until all of the actions are complete?
Thank you for your help,
And Frank's response again
Ken,
Yes, that is correct. It only works that way since Dauntless triggers after either the “Execute Maneuver” step or after executing a maneuver.
If an A-wing was equipped with Daredevil and Push the Limit, that ship could not perform a Daredevil action and follow it with a free action using Push the Limit since the stress is given at the end of the action. It is merely that Dauntless is triggered during the Daredevil action that allows it to trigger twice.
We looked at the Connor net thing to and decided that the effect happens immediately and overrides your dial. If I remember the argument it was the Leebo FAQ that prompted the consensus. Also, the same type of thing could happen with proximity mine. If you get a crit that gives you a stress before you reveal your dial and you have a red maneuver on the dial, technically your opponent would set your dial, though at the time of dial setting you were in the clear. Being able to drop bombs out front is game changing, literally. And then getting him an extra action to add a TL in there to boot gives you the ability to deal massive amounts of damage on any turn. I played him last night and he was brutal.
Can anyone explain: if you're a higher ps pilot and you get ion from Conner net or ion bomb before you move when does the ionization take effect?
We're not 100% certain yet. The assumption is that there will be a FAQ very soon.
The problem is that a ruling from frank about Leebo crew doing it to himself with advanced sensors conflicts with the strict interpretation of the ion token rules card.
That email isn't in the FAQ so it isn't to be used as precedent as far as I'm concerned.
They need to either put that in the FAQ (I won't follow that ruling until it is in the FAQ) or hopefully state that the ion token rules card is to be followed as written (but that'd be a silly thing to write in the FAQ so I'm not holding my breath for it: "Follow the ion rules card as written").
Dauntless cannot trigger twice during a single activation.
Edit: on further reading, I'm not sure about this and could be convinced either way.
It's not an action so it can occur each time you collide, but you can collide a maximum of twice in a turn. You're going to end up with 3 stress. I've run that setup before but I'll usually hold off on taking a 2nd free action to avoid the stress. There's only so much a Decimator can do, focus isn't worth as much on a ship with no defense dice.
If the original maneuver was a green one, you'll shed off one stress in the 'check pilot stress' step.
But still, you're either not going to be able to do this every turn, or you'll have to devote resources towards removing stress on your team: Wingman, Captain Yorr.
As long as an equivalent exchange is taking place, it isn't egregious.
Edited by VulfDauntless cannot trigger twice during a single activation.
Edit: on further reading, I'm not sure about this and could be convinced either way.
It's not an action so it can occur each time you collide, but you can collide a maximum of twice in a turn. You're going to end up with 3 stress. I've run that setup before but I'll usually hold off on taking a 2nd free action to avoid the stress. There's only so much a Decimator can do, focus isn't worth as much on a ship with no defense dice.
If the original maneuver was a green one, you'll shed off one stress in the 'check pilot stress' step.
But still, you're either not going to be able to do this every turn, or you'll have to devote resources towards removing stress on your team: Wingman, Captain Yorr.
As long as an equivalent exchange is taking place, it isn't egregious.
I think it's the sort of chain of events that sounds nasty, but really is a bit rubbish. You might catch someone out once, but I doubt much more than that.
Back to Deathrain builds, wouldn't Accuracy Corrector be an obvious choice, especially with a Cluster Missile Spam build? It makes his 2 base attack far more potent, synergizing nicely with his forward bomb placement and free barrel roll, while also making Cluster Missiles reliably deadly (minimum 2 hits per attack).
Back to Deathrain builds, wouldn't Accuracy Corrector be an obvious choice, especially with a Cluster Missile Spam build? It makes his 2 base attack far more potent, synergizing nicely with his forward bomb placement and free barrel roll, while also making Cluster Missiles reliably deadly (minimum 2 hits per attack).
I'd say that's the least beneficial system upgrade for Deathrain. His bomb placement is probably the most important part of his use, therefore Enhanced Scopes lets him dump his proxy mine/clusters payload exactly where he wants it. It's both a perfect upgrade for him, and it's 2 pts cheaper.
Accuracy Corrector is more suitable for the low-PS generics, I think. Same goes for the TIE Advanced.
I've made this squad:
http://xwing-builder.co.uk/view/302336/ride-the-thrain
Now the loooong wait until tomorrow after work when I'll be picking up my Wave 7 goodies....
Clusters to left of me seismics to the right here I am,
Stuck with my missiles in tubes.
Stuck with my missiles in tubes.
Ode to Deathrain by Major Rhymer
LIke this:
76 points
Pilots ------
“Deathrain” (38) TIE Punisher (26), Enhanced Scopes (1), Extra Munitions (2), Proximity Mines (3), Proximity Mines (3), Experimental Interface (3)
Major Rhymer (38) TIE Bomber (26), Extra Munitions (2), Advanced Homing Missiles (3), Ion Pulse Missiles (3), Push the Limit (3), Twin Ion Engine Mk. II (1)
leaves exactly 24 points for either a couple of academies as blockers - or a Doom Shuttle