Fun gripes!

By Alderaan Crumbs, in Star Wars: Force and Destiny RPG

I wish the Social interaction chart was a bit more flexible. I don't think self Discipline helps you know someone is using Deception. It should be Perception of their tells or Knowledge of the facts in question.

Or you could use deception to spot the deception. Because you can't bulls**t a bulls**tter.

While I approve of your sentiment, that would make Deception a little too good.

The thing that I do like about the social chart is that it makes it clear which skills are active (or offensive) and which are defensive. Deception is primarily on offense.

Fun gripes....

I hate that adding attachments can be done without a difficulty roll. It just feels wrong!

I wish that using medicine and mechanics to fix people and vehicles used the same equal to/more than breaks to keep things consistent.

and I want more stats for common things for the Wookiees in the group to break, blast doors in particular...

Edited by lupex

I wish the Social interaction chart was a bit more flexible. I don't think self Discipline helps you know someone is using Deception. It should be Perception of their tells or Knowledge of the facts in question.

I think all three can fit. Good house-rule idea, thanks. Yoinked!

Or Vigilance because you never let down your guard.

I wish the Social interaction chart was a bit more flexible. I don't think self Discipline helps you know someone is using Deception. It should be Perception of their tells or Knowledge of the facts in question.

I think all three can fit. Good house-rule idea, thanks. Yoinked!

Or Vigilance because you never let down your guard.

I could see that. It might depend on how common Vigilance is in comparison to Perception at your table.

On further reflection, I think it makes some sense if you line up the offense and defense by the stat that they use.

So Coerce vs Discipline is a contest of Will.

Charm vs Cool or Negotiate vs Negotiate are contests of Presence.

Deception vs Perception is a contest of Cunning.

I still like Leadership vs Discipline, but I could see situations where Cool could work.

I wish the Social interaction chart was a bit more flexible. I don't think self Discipline helps you know someone is using Deception. It should be Perception of their tells or Knowledge of the facts in question.

The social interaction chart is a guideline. not something set in stone...

I wish the Social interaction chart was a bit more flexible. I don't think self Discipline helps you know someone is using Deception. It should be Perception of their tells or Knowledge of the facts in question.

Or you could use deception to spot the deception. Because you can't bulls**t a bulls**tter.

While I approve of your sentiment, that would make Deception a little too good.

The thing that I do like about the social chart is that it makes it clear which skills are active (or offensive) and which are defensive. Deception is primarily on offense.

High deception should likely give a boost to a perception check.

Morality is wholly a construct designed entirely to help people be evil without suffering long term consequences.

I know this seems odd but I need to explain that the entire system is designed so that it helps people do bad things with out going dark side while doing absolutely nothing to help out the guy who is a good guy. For example you can not gain morality by good deeds all you do is not get a penalty on the conflict roll. So if you generate zero conflict and roll a 1 your morality despite having given money away to charity, saved a box full of puppies from a fire and generally was a good noble person will go up less then the dude who earned 6 conflict and rolled a 8 or higher.

Now people have argued this is to prevent people from gaming the system. I go how I can still be a total evil bastard one session earn a ton of conflict and then next session be a nice guy and get that same d 10 roll and go up faster then the poor chump who is trying very hard to do the right thing.

Now add this to a session I had two weeks ago where my poor Perpetual College Student force sensitive who really tries to prevent conflict, defend the righteous and in general prevent violence and mayhem earned 13 points of conflict using force powers non agressively in a desperate bid to keep his friends from being captured/killed by bounty hunters. What heinous actions did I commit well I used move to put knocked out people behind cover, put the Gand Findsman in the air where he couldn't hurt anyone and get this tried to use influence to stop the minions from killing people. Sadly the dice failed me and I had to earn conflict flipping destiny points, because my force dice liked coming up black for an entire session. I probably would have earned less conflict if I had just killed them with the force after my initial failure to convince them these are not the people you are looking for. Don't worry after being a perfect paragon of virtue and the dice being on my side I totally got back 2 morality that I lost from one session with bad dice rolls. Yay go Me.

I wish the Social interaction chart was a bit more flexible. I don't think self Discipline helps you know someone is using Deception. It should be Perception of their tells or Knowledge of the facts in question.

The social interaction chart is a guideline. not something set in stone...

The more that you increase skill utility for this kind of thing, the more you start screwing over social specialist characters. I get rule of cool and everything, but the skills are obviously divided in ways that have more to do with gameplay than simulation, and you're going to break some of the balance by messing with them. This is also going to lead to people complaining about hyper-competent characters, even though part of the reason for this is that the GM is allowing them to ignore restrictions on things. If you want to do that, it's fine, but it's going to clash with a crunchier system like this.

The RAW need to be changed insisting that you get no benefit from the "Utinni!" Talent unless you actually shout it before use.

You, sir, are a genius.