I was wondering, is the minion group the answer to swarming? basically adding a proficiency per ship is the swarm ability or is there a ability that represents this. I seen that in the Beyond the Rim book on page 44 under Green bug swarm it shows a swarm ability. I am assuming this applies to bugs and not tie swarms but sounds interesting to apply to a tie swarm, a bit to powerful for a swarm but interesting all the same. Anyway, I want to do a battle of ship dog fighting against a swarm and was curious if any talents are skills are basically swarming.
Swarms
Swarms of TIEs would be treated as a minion group. While there are large numbers of them, they are very dangerous, because their skill upgrades dramatically. And don't forget to activate linked on their guns.
A "swarm" of TIE fighters would be just a very large minion group. Optionally you could pair the group with a Rival/Nemesis/PC leader using the Squadron Rules in the AoR Gamemaster kit. If you're concerned about overskilling the group you can always have the minions not proficient in the skill they'll be using. Would be a little strange, but it would work...
Applying the "Swarm" rule to vehicles would be awkward since there aren't many Burn weapons on planetary scale, and Blast doesn't work at that scale either. You can still do it... just weird.
I like the idea of using the squadron rules. It gives the squad longevity, but won't murder your PCs outright.
A "swarm" of TIE fighters would be just a very large minion group. Optionally you could pair the group with a Rival/Nemesis/PC leader using the Squadron Rules in the AoR Gamemaster kit. If you're concerned about overskilling the group you can always have the minions not proficient in the skill they'll be using. Would be a little strange, but it would work...
Applying the "Swarm" rule to vehicles would be awkward since there aren't many Burn weapons on planetary scale, and Blast doesn't work at that scale either. You can still do it... just weird.
I like the squadron rules. That is what I was thinking, a swarm would be is good defense for a powerful pilot and these rules seem more fair then the swarm ability. So if you have say a swarm of 4 ties, would the dice pool then consist of 3 proficiency dice and a 5 tie swarm would be 3 proficiency + 1 ability? (Basically going off the beginner games where the ties have 3 ability and each pilot upgrades on ability to a proficiency die)
A "swarm" of TIE fighters would be just a very large minion group. Optionally you could pair the group with a Rival/Nemesis/PC leader using the Squadron Rules in the AoR Gamemaster kit. If you're concerned about overskilling the group you can always have the minions not proficient in the skill they'll be using. Would be a little strange, but it would work...
Applying the "Swarm" rule to vehicles would be awkward since there aren't many Burn weapons on planetary scale, and Blast doesn't work at that scale either. You can still do it... just weird.
I like the squadron rules. That is what I was thinking, a swarm would be is good defense for a powerful pilot and these rules seem more fair then the swarm ability. So if you have say a swarm of 4 ties, would the dice pool then consist of 3 proficiency dice and a 5 tie swarm would be 3 proficiency + 1 ability? (Basically going off the beginner games where the ties have 3 ability and each pilot upgrades on ability to a proficiency die)
Yep.
Just be careful and run the numbers when you balance your encounter. Large minion groups in starfighters can really lay on the hurt.