I was just looking at the new character sheet again and noticed that the top three Characteristics and their associated Skills are tied to Fatigue, while the bottom three Characteristics and their associated Skills are tied to Stress. In each "half" there is 1 Characteristic that is the base for 5 Skills, 1 that is base for 3 Skills, and 1 that has only 1 Skill associated with it. I'm curious as to how FFG came up with those mixes. It seems unlikely to be a coincidence.
There's not much room allotted to Advanced Skills. How many of them will there be? Will there only be a few or very many so that you have to choose carefully since the sheet implies that you don't get to take many of them? Contrast this with the space given to Specializations and Special Abilities. It seems these will be more important to defining a character than which Advanced Skills he has.
The front of the sheet has a section labeled Equipment, but only contains spaces for Weapons and Armour. There is another section on the back of the sheet labeled Equipment that is presumably for recording more mundane items. Looks like we are still expected to track Encumbrance, so presumably you have to squeeze weight into the Equipment list above and since there doesn't seem to be an obvious place to squeeze it into the equipment list on the front of the sheet, do we presume that you duplicate the Weapons and Armour entries on the back?
Interestingly Critical Wounds have a space on the back of the sheet. I thought we were tracking Crits with cards? If so, wouldn't they just be listed in the Card Inventory? If not, it seems like this is information that may have been better off on the front of the sheet since effects of Crits suffered will affect combat and other Skill checks as well. Possibly Insanities too for that matter. If an attempt was made to consolidate all the info on the front that you need most frequent access to, presumably to prevent constant sheet flipping, I'm wondering how these two ended up on the back. The rest of the back makes sense.