I over-rely on Salvation when writing Rebel lists, so am trying to wean myself off of it. Here's what I've ended up, planning on running it in a game or two tonight but any feedback before-hand would be welcome too.
Name: (299 of 300 pts)
Faction: Rebel Alliance
Flagship: (96 pts)
CR90 Corvette A(44 pts)
Mon Mothma (30 pts)
Electronic Counter Measures (7 pts)
Leia Organa (3 pts)
Enhanced Armament (10 pts)
Jaina's Light (2 pts)
Fleet Ship 1: (71 pts)
CR90 Corvette A(44 pts)
Electronic Counter Measures (7 pts)
Ray Antilles (7 pts)
Enhanced Armament (10 pts)
Tantive IV (3 pts)
Fleet Ship 2: (116 pts)
Assault Frigate Mark II A(81 pts)
Enhanced Armament (10 pts)
Point-Defense Reroute (5 pts)
Advanced Projectors (6 pts)
Intel Officer (7 pts)
Gunnery Team (7 pts)
Squadrons (16 of 100 pts):
1x Tycho Celchu A-Wing Squadron (16 pts)
Objectives:
Most Wanted
Fire Lanes
Intel Sweep
Nothing too fancy in terms of tactics, generally just fly in a circle around the board firing broadsides. The two Corvettes give me plenty of command options on the AF2, but can kick out enough firepower to help clear the way for the heavy-hitter. Jaina's Light will normally be screened behind the AF2, Tantive will likely trail slightly to help cover the rear.
AF2A largely because I had the points, and figured the bonus anti-squadron will help against Rhymer and friends. Point Defence means that Rebel bomber lists need to be nervous about getting into range as well. Could consider dropping to AF2B without Point Defence to add an A-Wing squad though.
Leaning towards wanting 2nd player, though may change that up depending on what I'm playing against.
Most Wanted goes on Jaina's Light, forcing them to fly through my AF2 to get to it. Meanwhile I'll pick whatever looks aggressive in their fleet that'll give me a nice chunk of points if it tries to enter killing range.
Fire Lanes threaten about 45VP per turn, I'll probably sit on them at low speed (or even stopped) for a while, then race off after a few turns, they'll have to either go for the objectives while taking fire or chase my fleet and ignore the objectives.
Intel Sweep is for Jaina's Light to race around and grab those points, nothing fancy here.
Any glaring flaws in there?
