Ok i been using y wings with hlc turret now can the ship make 2attacks one for turret gunner one pilot. i don't see why one can't.
attacking with turretd ships
You get ONE attack per turn with your primary OR a secondary weapon.
The BTL-A4 card is the only way you can get a second shot.
From page 11 of the rulebook
Instead of attacking with its primary weapon, the attacker may choose to use a secondary weapon Upgrade card that his ship has equipped (see “Upgrade Cards” on page 19).
Here's a handy link I really think you should check out.
Edited by Parravon
Why is that? So if my hlc destroyed my y wing can't attack 360 any more? Also how does s turret work on ships like m3a interceptor which only shoot foward does it replace main gun
You can't put a turret on a M3-A. If you give it the "Heavy Scyk" Interceptor upgrade, your options are a cannon, or torpedo or missile upgrade only. And only one, not all three.
Why is that? So if my hlc destroyed my y wing can't attack 360 any more? Also how does s turret work on ships like m3a interceptor which only shoot foward does it replace main gun
If you get a Munitions Failure damage card, then it can result in you having to discard the turret, which means no 360° fire. But a Y-wing can't take a Heavy Laser Cannon as it's a cannon and not a turret.
Edited by ParravonSo what do i give y wing because i thought i could take hlc. And i been doing that on my m3A interceptor. but i thought cannon replacres my normal guns so i could loss my guns
No, it's like any other secondary weapon. You now have the choice of what you want to shoot with. The Y-wing has an astromech slot, a turret slot and two torpedo slots.
For example: your Y-wing can make a 2 dice attack at Range 1-3 (and you get an extra die if the range is 1). If you equip it with a Blaster Turret or an Ion Cannon Turret, you can now shoot 360° with 3 attack dice, but only at Range 1-2. If you equip it with a Twin Laser Turret, you can only shoot at Range 2-3 (but not Range 1).
So it depends on the situation. If you have a target in front of you at Range 1 or 3, it may or may not be in range of a turret, but will always be in range of your primary weapon. But you always have the choice.
If you loaded up a Y-wing with an Ion Cannon Turret and Two Proton Torpedoes, and then during the game received a Munitions Failure card, you would have to discard one of those secondary weapon upgrade cards. Now you can still shoot with your primary weapon, OR whatever secondary weapons you've got left.
Anything like this, with the little symbol at the bottom:

I think the ion turret is just not cool is that what the symbols mean
Yeah the symbols at the bottom of the pilot cards represent what you can take (one per symbol), plus any ship can take a modification (no symbol)
Then obviously the upgrades have the symbol that they are in the bottom left corner.
I always thought a ship could take what ever it wanted
I think the ion turret is just not cool is that what the symbols mean
ion turrets are great fun.
the symbols on the upgrade cards refer to the upgrade slot it sits on on the ship.
you can only equip a particular upgrade if the icon matches one shown on the upgrade bar of the ship card
Nope, that's why you choose what you want your squad to do and then choose the ships and upgrades accordingly.
I understand whay ion does i just see it as chees and the lack of damge not worth it
I always thought a ship could take what ever it wanted
to help get an idea of how you can build squads and what upgrades are available, I recommend you try using a squad builder app.
there's some good ones available for smart phones and a few web-based applications.
here's a few to try - see which one you like best:
http://xwing-builder.co.uk/build
I just assumed hlc a turret weapon
As a cannon, lots of ships can still take it. And it's a very popular choice.
Part of my problem with the upgrad cards is i dontunderstand them lets use the one that posters here i don't get what lost part of text means so a defender can't block hits but can block crits how
Because the card says so lol This game is very self-explanatory most of the time. If you attack with a cannon, just follow what the card says. If it says the defender cannot cancel hits but can cancel crits, that's what they can do.
If it says they take a stress if you hit them, they take a stress.
Simples.
I understand whay ion does i just see it as chees and the lack of damge not worth it
Unless that 64 points millenium falcon that wanted 1 hard near the board edge gets ionized and drifts from the table from 1 salvo ![]()
I just assumed hlc a turret weapon
Icons man, icons ![]()
We all wish hlc was a turret weapon:D
I just assumed hlc a turret weapon
I think I've told you before that assuming things leads to the Dark Side!
There should be no need to assume anything as it's all on the cards or in the rulebook.
This game is nothing like the 40K you're used to. You can't just load any ship up with any upgrade. It just doesn't work like that in X-wing.
Read the rulebook and learn what the upgrade icons are and what they mean, and then it will become a whole lot clearer.
Ya i just don't understand most of the cards txt. i guess rules are so simple i feel like i missing something. And that card says to me defender can't block hits but if it blocks crits it blocks hits
Part of my problem with the upgrad cards is i dontunderstand them lets use the one that posters here i don't get what lost part of text means so a defender can't block hits but can block crits how
OK - it's probably best if you start by learning the anatomy of an upgrade card.
The card has an Attack: header in the text- this means it can be used in place of an attack with your primary weapon - this also means that it is classed as a secondary weapon and therefore subject to the rules for resolving attacks with secondary weapons (i.e no range bonuses)
The attack value is written in red next to the title - in this case attack value 2 - so you roll 2 attack dice.
The Range restriction is under the attack value - in this case Range 1 only.
Bottom left is the upgrade icon, which must match an upgrade icon on the upgrade bar of the ship card
bottom right is the squad point cost of the upgrade - 2 points.
The text of the card describes how it is used.
As this card has an Attack header, you resolve it in much the same way you would resolve an ordinary attack - roll attack dice, modify attack dice, roll defence dice, modify defense dice - compare results - deal damage
However this particular upgrade says that hit results cannot be cancelled by defence dice |(or evade tokens) - so critical hit results are cancelled first.
Ya i just don't understand most of the cards txt. i guess rules are so simple i feel like i missing something. And that card says to me defender can't block hits but if it blocks crits it blocks hits
Once again, read the rulebook. Hits and crits are two separate things within X-wing.
I take it you're referring to the Autoblaster. When you make an attack, normally you would roll more hits than crits on average. When you cancel results with the defence dice, you normally cancel all the hits before you can cancel the crits. So, Autoblaster assures that the hits can not be cancelled, but the crits can still be cancelled.
It sounds great, but the down side is it's a very expensive Range 1 only weapon.
One of the best things to do in this game is follow the card text and not over-think. If it says do/don't do something, then follow it.
And yes, read the rule book. Coming from a 40k background, I'm sure you'll appreciate it only being a few pages lol